Rune Field: Difference between revisions

111 bytes added ,  28 September 2023
 
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| [[File:RuneTerritory.PNG]]
| [[File:RuneTerritory.PNG]]
| {{SkillType|SA|S}} Strike the ground with the Rune sword to create a Rune Field.<br>Enemies within the Rune Field will receive a {{se|501|Rune Stigma||ed}}. Targets with {{se|501|Rune Stigma||ed}} will receive increased magical damage from all allies within Rune Field.
| {{SkillType|SA|S}} Strike the ground with the Rune sword to create a Rune Field.<br>Enemies within the Rune Field will receive a {{se|501|Rune Stigma||ed}}. Allies within the Rune Field will have increased Magical Attack Power and give increased magical damage to targets with {{se|501|Rune Stigma||ed}}.
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| {{PvE}} || 3702% || 15% || 10% || rowspan=2 | 1 Second || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 3702% || 15% || 10% || rowspan=2 | 1 Second || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
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| {{PvP}} || 1488% || 6% || 2.5%
| {{PvP}} || 1488% || 6% || 2%
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== Tips and Details ==
== Tips and Details ==
*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill.
*Enemies will constantly be inflicted with {{se|501|Rune Stigma||ed}} as long as they are in the area, including those that enter the area later into the skill.
**Likewise, allies gain a {{se|502|Rune Field}} buff that applies continuously while in the area that is what allows them to deal increased damage to enemies with {{se|501|Rune Stigma||ed}}.
*Allies will gain a one time {{se|502|Rune Field}} buff when within or entering the field which increases magical attack power.
*If either the enemy debuff or ally buff is missing, the enemy will not take increased damage, so the skill's bonuses only apply if both the caster and the target are inside of the area.
*If either the enemy debuff or ally buff is missing, the players will not benefit the second effect, so it will only apply if the target is inside of the area.
*The bonuses are multiplicative to each other, in dungeons resulting to a {{#expr: (1.15*1.1 - 1) * 100 }}% damage increase instead of {{#expr: (0.15 + 0.1) * 100 }}%.
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs.
*The casting hitbox is remarkably large, hitting a pretty sizable distance to the side and about four platforms upward, making it a surprisingly good clearing skill against weaker mobs.
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