Sharp Fall: Difference between revisions
Clean up/copyedit
Shironsaki (talk | contribs) m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}") |
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:WindSneakerSkill4.png]] | ||
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 | | {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair) | ||
|- | |- | ||
| | | | ||
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Fall !! Shock Wave !! Normal !! | ! Fall !! Shock Wave !! Normal !! Awakening | ||
|- | |- | ||
| colspan="8" | '''Normal''' | | colspan="8" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 650% || 2559% || rowspan=2 | | | {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| {{PvP}} || 230% || 905% | | {{PvP}} || 230% || 905% | ||
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| colspan="8" | '''[Enhanced]''' | | colspan="8" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | | | {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds | ||
|- | |- | ||
| {{PvP}} || 230% || 905% → 1597% | | {{PvP}} || 230% || 905% → 1597% | ||
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== Total Damage == | == Total Damage == | ||
{{Damage | |||
{{Damage | |||
|dmg=650, 2559 | |dmg=650, 2559 | ||
|pvp_dmg=230, 905 | |pvp_dmg=230, 905 | ||
|range_max=(650+4514)/(650+2559), (230+1597)/(230+905) | |range_max=(650+4514)/(650+2559), (230+1597)/(230+905) | ||
|empowered=true | |empowered=true | ||
}} | }} | ||
{{Damage | |||
|dmg=650, 2559*1.35 | |||
|pvp_dmg=230, 905*1.35 | |||
|range_max=1.64299, 1.643499 | |||
|empowered=true | |||
|prefix=awk | |||
}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |- | ||
! rowspan=3 | Mode !! colspan=4 | Base | ! rowspan=3 | Mode !! colspan=4 | Base | ||
|- | |- | ||
! colspan=2 | Normal !! colspan=2 | | ! colspan=2 | Normal !! colspan=2 | [[Awakening Mode|Awakening]] | ||
|- | |- | ||
! Normal !! Empowered !! Normal !! Empowered | ! Normal !! Empowered !! Normal !! Empowered | ||
|- | |- | ||
| {{PvE}} | | {{PvE}} | ||
| | | {{#var: range_total_damage}} || {{#var: range_total_damage_empowered}} || {{#var: awk_range_total_damage}} || {{#var: awk_range_total_damage_empowered}} | ||
|- | |- | ||
| {{PvP}} | | {{PvP}} | ||
| | | {{#var: range_total_damage_pvp}} || {{#var: range_total_damage_empowered_pvp}} || {{#var: awk_range_total_damage_pvp}} || {{#var: awk_range_total_damage_empowered_pvp}} | ||
|} | |} | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | *The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%. | ||
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of | *With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation. | ||
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact. | *The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact. | ||
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | *This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP. | ||
<br> | <br> |