Sharp Fall: Difference between revisions

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__NOTOC__{{Languages|Sharp Fall}}
__NOTOC__{{Languages|Sharp Fall}}
<div style="float: right;">{{#ev:youtube|c1OYgtZOnco|300}}</div>
{{ForceSkillTabs
|Character=Rena
}}
{{#ev:youtube|c1OYgtZOnco|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SHOCK HO.png]]
| [[File:WindSneakerSkill4.png]]
| {{SkillType|SA|S}} Fall quickly and deliver damage to everyone around the landing zone. Enemies hit will be stunned for 2 seconds. Damage increased by 10% and additional 1 second of stun is applied if used while Awakened.(Can only be activated in midair)  
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Faint]] !! rowspan=2 colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken !! colspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave !! Normal !!  Awaken !! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | 715% || 2814.9% || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
! Fall !! Shock Wave !! Normal !! Awakening
|-
|-
| align="left" | [Enhanced] || 2559% → 4514% || 2814.9% → ????
| colspan="8" | '''Normal'''
|}
|-
 
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvP}} || 230% || 905%
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical)
| colspan="8" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 230% || 905% || rowspan=2 | 253% || 995.5%
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 905% → 1597% || 995.5% → ???
| {{PvP}} || 230% || 905% → 1597%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! Empowered Sharp Fall !! colspan=2 | Light Sharp Fall
 
|- style="background:{{ColorSel|CharLight|Rena}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=650, 2559
! MP Usage
|pvp_dmg=230, 905
|-
|dmg_max=i, 4514
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || rowspan=2 | 160 MP
|pvp_dmg_max=i, 1597
|}
|awk_dmg=i, i*1.35
|pvp_awk_dmg=i, i*1.35
|awk_dmg_max=i, i*1.35
|pvp_awk_dmg_max=i, i*1.35
|empowered=true
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
**Hits a Giant Training Monkey 5 times.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation.
**Useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*Extremely useful as a method of disabling super armored targets in both PvE and PvP.
*0.5 multiplier in PvP
*Height required to do maximum damage is about 2 jumps without any sockets, or likely 2 times the height of Giant Training Monkey.
**The Height does not matter if its awakened or not.
<br>
<br>


== Updates ==
==Updates==
*04/20/2015 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**Unable to hit the enemies above or below the platform.
|-
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
! colspan=2 | Date !! colspan=2 | Changes
*07/23/2015 KR
|-
**X -axis Range increased.
! KR !! NA !! PvE !! PvP
*07/30/2015 KR
|-
**Damage increased.
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
**Shockwave range increased.
*'''Sharp Fall''' added.
**Falling speed increased and invincible while falling.
|-
**Fixed skill tooltip error.
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*01/14/2016 KR
*Moved from [[Combat Ranger]] to [[Wind Sneaker]].
**Fixed '+1 sec increase in stun time when awakened' effect not working.
|-
**Fixed Enhanced attribute not working.
| 04/20/2015 || - || colspan=2 align="left" |
*04/27/2017 KR
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
**Damage increased.
*{{nerf|Unable to hit the enemies above or below the platform.}}
*02/22/2018 KR
|-
**[Enhanced] damage increase limit removed.
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
**Fall damage increased.
*{{buff|X-axis Range increased.}}
**Shock Wave damage decreased.
|-
*02/23/2018 KR
| 07/30/2015 || - || colspan=2 align="left" |
**Fall damage increased.
*{{buff|'''Damage''' increased.}}
**Shock Wave damage increased.
*{{buff|Shockwave range increased.}}
*04/05/2018 (KR) / 04/18/2018 (NA)
*{{buff|Falling speed increased.}}
**PvP damage increased.
*{{buff|Invincible while falling.}}
*Fixed skill tooltip error.
|-
| 01/14/2016 || - || colspan=2 align="left" |
*Fixed '+1 sec increase in stun time when awakened' effect not working.
*Fixed Enhanced attribute not working.
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |
*{{buff|[Enhanced] damage increase limit removed.}}
*{{buff|Fall damage increased.}}
*{{nerf|Shock Wave damage decreased.}}
|-
| 02/23/2018 || colspan=2 align="left" |
*{{buff|Fall damage increased.}}
*{{buff|Shock Wave damage increased.}}
|-
| 04/05/2018 || align="left" |
*None
| align="left" |
*{{buff|'''Damage''' increased.}}
|}
<br>
<br>


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}}
}}
<br>
<br>
 
{{SkillNav - Wind Sneaker}}
{{WSSkills}}

Latest revision as of 09:00, 11 October 2023

[Special Active: Strength]
Quickly fall down from the air to create a shockwave.
The target inflicted with shockwave is  Enemy DebuffstunnedEnemy Debuffstunned for 2 seconds.
Damage of shockwave increased and duration of  Enemy DebuffstunEnemy Debuffstun increased by 1 second while awakened.
(Can only be activated midair)
NF Consumption Skill
  • Uses 2 NF on hit
Final Enhanced Skill
  • [Shockwave] Damage increased depending on height of the fall.


Requirements

Class Level Required Skill Requirement
Wind Sneaker 45 Advanced Training Skill Quest


Skill Information

Mode Damage (Physical) Shockwave Damage Increase
(During Awakening Mode)
 Enemy DebuffFaintEnemy DebuffFaint Duration MP Usage Cooldown
Fall Shock Wave Normal Awakening
Normal
PvE 650% 2559% 35% (Est.) 2 Seconds 3 Seconds 200 MP 13 Seconds
PvP 230% 905%
[Enhanced]
PvE 650% 2559% → 4514% 35% (Est.) 2 Seconds 3 Seconds 200 MP 13 Seconds
PvP 230% 905% → 1597%


Skill Traits

Empowered Sharp FallLight Sharp Fall
Attribute EffectAttribute EffectMP Usage
Damage increased to 120%MP Usage decreased to 80%160 MP


Total Damage

ModeBase
RegularAwakening Mode
NormalEmpoweredNormalEmpowered
PvE3,209% ~ 5,164%3,850.8% ~ 6,196.8%4,104.65% ~ 6,743.9%4,925.58% ~ 8,092.68%
PvP1,135% ~ 1,827%1,362% ~ 2,192.4%1,451.75% ~ 2,385.95%1,742.1% ~ 2,863.14%


Tips and Details

  • The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
  • With [Enhanced], the height required to do maximum damage is equal to just under the apex of Rena's standard double jump, and thus attainable in every situation.
  • The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
  • This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.


Updates

Date Changes
KR NA PvE PvP
08/06/2009 05/04/2011
  • Sharp Fall added.
06/27/2013 11/06/2013
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
  • Unable to hit the enemies above or below the platform.
07/23/2015 12/16/2015
  • X-axis Range increased.
07/30/2015 -
  • Damage increased.
  • Shockwave range increased.
  • Falling speed increased.
  • Invincible while falling.
  • Fixed skill tooltip error.
01/14/2016 -
  • Fixed '+1 sec increase in stun time when awakened' effect not working.
  • Fixed Enhanced attribute not working.
04/27/2017 05/10/2017
  • Damage increased.
02/22/2018 04/18/2018
  • [Enhanced] damage increase limit removed.
  • Fall damage increased.
  • Shock Wave damage decreased.
02/23/2018
  • Fall damage increased.
  • Shock Wave damage increased.
04/05/2018
  • None
  • Damage increased.


Alternative Names

Server Name Translation
South Korea 샤프 폴 Sharp Fall
Japan シャープフォール Sharp Fall
China (Simplified Chinese) 强力践踏 Strong Stomp
Germany Harter Fall Sharp Fall
Spain Caída brutal Brutal Fall
France Saut brutal Brutal Leap
Italy Colpo dell'Onda Esplosiva Explosive Wave Strike
Poland Mocny Upadek Strong Fall
Brazil Queda Brutal Brutal Fall