Sharp Fall: Difference between revisions

743 bytes removed ,  11 October 2023
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Sharp Fall
}}
}}
<div style="float: right;">{{#ev:youtube|c1OYgtZOnco|300}}</div>
{{#ev:youtube|c1OYgtZOnco|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SHOCK HO.png]]
| [[File:WindSneakerSkill4.png]]
| {{SkillType|SA|S}} Fall quickly and deliver damage to everyone around the landing zone. Enemies hit will be stunned for 2 seconds. Damage increased by 10% and additional 1 second of stun is applied if used while Awakened.(Can only be activated in midair)  
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair)
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical) !! colspan=2 | [[Status Effects|Faint]] !! rowspan=2 colspan=2 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Normal !! colspan=2 | Awaken !! colspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave !! Normal !!  Awaken !! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 650% || 2559% || rowspan=2 | 715% || 2814.9% || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | Infinite || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 2559% → 4514% || 2814.9% → 4965.4%
! Fall !! Shock Wave !! Normal !! Awakening
|}
|-
 
| colspan="8" | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=3 | Level Required !! colspan=4 | Damage (Physical)
| {{PvP}} || 230% || 905%
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Normal !! colspan=2 | Awaken
| colspan="8" | '''[Enhanced]'''
|- style="background:{{ColorSel|CharLight|Rena}}"
! Fall !! Shock Wave !! Fall !! Shock Wave
|-
|-
| align=left | 45 || rowspan=2 | 230% || 905% || rowspan=2 | 253% || 995.5%
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| align="left" | [Enhanced] || 905% → 1597% || 995.5% → 1756.7%
| {{PvP}} || 230% || 905% → 1597%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
|- style="background:{{ColorSel|CharLight|Rena}}"
<br>
! Empowered Sharp Fall !! colspan=2 | Light Sharp Fall
 
|- style="background:{{ColorSel|CharLight|Rena}}"
== Total Damage ==
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=650, 2559
! MP Usage
|pvp_dmg=230, 905
|-
|dmg_max=i, 4514
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
|pvp_dmg_max=i, 1597
|}
|awk_dmg=i, i*1.35
|pvp_awk_dmg=i, i*1.35
|awk_dmg_max=i, i*1.35
|pvp_awk_dmg_max=i, i*1.35
|empowered=true
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The falling damage is useful when fighting a vertically long target because it will continuously hit as long as Rena makes contact as she descends.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
**A Giant Training Monkey will receive 5 hits.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation.
**This is useful against the [[7-2|Coral Sea Serpents]] due to the slow jump effect of the dungeon.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*The height required to do maximum damage is equal to twice the height of a Giant Training Monkey.
**The height required does not change between normal and awakened.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 08/06/2009 || 05/04/2011 || colspan=2 align="left" |
*'''Sharp Fall''' added.
|-
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
*Moved from [[Combat Ranger]] to [[Wind Sneaker]].
|-
|-
| 04/20/2015 || - || colspan=2 align="left" |  
| 04/20/2015 || - || colspan=2 align="left" |  
{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
{{nerf|Unable to hit the enemies above or below the platform.}}
*{{nerf|Unable to hit the enemies above or below the platform.}}
|-
|-
| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
{{buff|X-axis Range increased.}}
*{{buff|X-axis Range increased.}}
|-
|-
| 07/30/2015 || - || colspan=2 align="left" |  
| 07/30/2015 || - || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{buff|Shockwave range increased.}}
*{{buff|Shockwave range increased.}}
{{buff|Falling speed increased.}}
*{{buff|Falling speed increased.}}
{{buff|Invincible while falling.}}
*{{buff|Invincible while falling.}}
*Fixed skill tooltip error.
*Fixed skill tooltip error.
|-
|-
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*Fixed Enhanced attribute not working.
*Fixed Enhanced attribute not working.
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 02/22/2018 || - || colspan=2 align="left" |  
| 02/22/2018 || rowspan=3 | 04/18/2018 || colspan=2 align="left" |  
{{buff|[Enhanced] damage increase limit removed.}}
*{{buff|[Enhanced] damage increase limit removed.}}
{{buff|Fall damage increased.}}
*{{buff|Fall damage increased.}}
{{nerf|Shock Wave damage decreased.}}
*{{nerf|Shock Wave damage decreased.}}
|-
|-
| 02/23/2018 || - || colspan=2 align="left" |  
| 02/23/2018 || colspan=2 align="left" |  
{{buff|Fall damage increased.}}
*{{buff|Fall damage increased.}}
{{buff|Shock Wave damage increased.}}
*{{buff|Shock Wave damage increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || align="left" |  
*None
*None
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
<br>
<br>
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}}
}}
<br>
<br>
 
{{SkillNav - Wind Sneaker}}
{{WSSkills}}