Sharp Fall: Difference between revisions

1,185 bytes removed ,  11 October 2023
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Rena
|Character=Rena
|Skill=Sharp Fall
}}
}}
<div style="float: right;">{{#ev:youtube|c1OYgtZOnco|400}}</div>
{{#ev:youtube|c1OYgtZOnco|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:SHOCK HO.png]]
| [[File:WindSneakerSkill4.png]]
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is stunned for 2 sec.<br>Damage of shockwave increased and duration of stun increased by 1 sec. while awakened.<br>(Can only be activated midair)
| {{SkillType|SA|S}} Quickly fall down from the air to create a shockwave.<br>The target inflicted with shockwave is {{se||Faint|stunned}} for 2 seconds.<br>Damage of shockwave increased and duration of {{se||Faint|stun}} increased by 1 second while [[Awakening Mode|awakened]].<br>(Can only be activated midair)
|-
|-
|
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During awakening) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! rowspan=2 | Shockwave Damage Increase<br>(During [[Awakening Mode]]) !! colspan=2 | {{se||Faint}} Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Fall !! Shock Wave !! Normal !! Awaken
! Fall !! Shock Wave !! Normal !! Awakening
|-
|-
| colspan="8" | '''Normal'''
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvE}}''' || 650% || 2559% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 650% || 2559% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 230% || 905%
| {{PvP}} || 230% || 905%
|-
|-
| colspan="8" | '''[Enhanced]'''
| colspan="8" | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 650% || 2559% → 4514% || rowspan=2 | +35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
| {{PvE}} || 650% || 2559% → 4514% || rowspan=2 | 35% (Est.) || rowspan=2 | 2 Seconds || rowspan=2 | 3 Seconds || rowspan=2 | 200 MP || rowspan=2 | 13 Seconds
|-
|-
| '''{{PvP}}''' || 230% || 905% → 1597%
| {{PvP}} || 230% || 905% → 1597%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Traits|Rena|Sharp Fall|Empowered, Light|mp=200}}
|-
! Empowered Sharp Fall !! colspan=2 | Light Sharp Fall
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect !! Details
|-
! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 160 MP
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{{Damage|true|Rena
|-
|dmg=650, 2559
! rowspan=3 | Mode !! colspan=4 | Base
|pvp_dmg=230, 905
|-
|dmg_max=i, 4514
! colspan=2 | Normal !! colspan=2 | Awakened
|pvp_dmg_max=i, 1597
|-
|awk_dmg=i, i*1.35
! Normal !! Empowered !! Normal !! Empowered
|pvp_awk_dmg=i, i*1.35
|-
|awk_dmg_max=i, i*1.35
| {{PvE}}
|pvp_awk_dmg_max=i, i*1.35
| {{formatnum:{{#expr: 650 + 2559}}}}% → {{formatnum:{{#expr: 650 + 4514}}}}% || {{formatnum:{{#expr: (650 + 2559)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514)*1.2}}}}% || {{formatnum:{{#expr: 650 + 2559*1.35}}}}% → {{formatnum:{{#expr: 650 + 4514*1.35}}}}% || {{formatnum:{{#expr: (650 + 2559*1.35)*1.2}}}}% → {{formatnum:{{#expr: (650 + 4514*1.35)*1.2}}}}%
|empowered=true
|-
}}
| {{PvP}}
| {{formatnum:{{#expr: 230 + 905}}}}% → {{formatnum:{{#expr: 230 + 1597}}}}% || {{formatnum:{{#expr: (230 + 905)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597)*1.2}}}}% || {{formatnum:{{#expr: 230 + 905*1.35}}}}% → {{formatnum:{{#expr: 230 + 1597*1.35}}}}% || {{formatnum:{{#expr: (230 + 905*1.35)*1.2}}}}% → {{formatnum:{{#expr: (230 + 1597*1.35)*1.2}}}}%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*The shockwave damage increase amount during awakening is not listed anywhere on the skill, but is calculated to be around 35%.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of your standard double jump, and thus attainable in every situation.
*With '''[Enhanced]''', the height required to do maximum damage is equal to just under the apex of '''Rena''''s standard double jump, and thus attainable in every situation.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of Rena) and stays for approximately half of a second after impact.
*The shock wave has an incredibly wide hitbox frame (roughly 3-4 meters on both sides of '''Rena''') and stays for approximately half of a second after impact.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
*This skill is extremely useful as a method of disabling super armored targets in both PvE and PvP.
<br>
<br>
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*{{buff|Invincible while falling.}}
*{{buff|Invincible while falling.}}
*Fixed skill tooltip error.
*Fixed skill tooltip error.
|-
| 06/08/2015 || 01/13/2016 || colspan=2 align="left" |
*Moved from [[High Magician]] to [[Elemental Master]].
|-
|-
| 01/14/2016 || - || colspan=2 align="left" |  
| 01/14/2016 || - || colspan=2 align="left" |