Altar of Dedication: Difference between revisions

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{{Languages|5-6}}
{{Languages|Altar of Dedication}}
{{DungeonPage
{{DungeonPage
| Color={{ColorSel|Village|5}}
| Color={{ColorSel|Village|5}}
| DunButton=5-6Button.png
| DunButton=5-6Button.png
| SmallPic=3x-6select.png
| SmallPic=3x-6select.png
| BigPic=X-6new.jpg
| BigPic=5-3new2.png
| DunName=Altar of Dedication
| DunName=Altar of Dedication
| Quotation=The shrine is filled with overwhelming evil energy. You can hear familiar growling from the '''Altar of Dedication''' above you.
| Quotation=The shrine is filled with overwhelming evil energy. A familiar growling sound can be heard above you.
| Description=An indescribable evil aura can be felt. You can hear loud growls.
| Description=An indescribable evil aura can be felt. You can hear loud growls.
| LvNeed=47-50
| LvNeed=45-48
| LvFit=6160
| LvFit=6160
| DunMap=[[File:Altar_of_Dedication_Map.png]]
| DunMap=[[File:New5-3Map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:Rt1.png|60px]]
|[[File:Rt1.png|60px]]
|'''Glitter Guard''' - An advanced demonic soldier that uses its spear to attack!
|'''Glitter Guard''' - An advanced demonic soldier that uses its spear to attack!
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|
|
*'''Dizzying Ghost:''' Summons a ghost that travels in a straight line.
*'''Dizzying Ghost:''' Summons a ghost that travels in a straight line.
*'''[[Poisonous Cloud]]:''' Creates a fog of dark clouds that inflicts [[Status Effects|Curse]] onto you.
*'''[[Poisonous Cloud]]:''' Creates a fog of dark clouds that inflicts {{se||Curse}} onto you.
|-
|-
|[[File:Rtttt1.png|60px]]
|[[File:Rtttt1.png|60px]]
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*'''Arm Crusher:''' Slams the ground with its arm.
*'''Arm Crusher:''' Slams the ground with its arm.
*'''Body Slam:''' Slam the ground with both of its hands then body slams whoever is in front of it.
*'''Body Slam:''' Slam the ground with both of its hands then body slams whoever is in front of it.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| MiniBoss=<span style="display:none">{{</span>
| MiniBoss=<dfn>{{</dfn>
|[[File:Duty1.png|60px]]
|[[File:Duty1.png|60px]]
|'''Wise Dutor''' - The '''Wise Dutor''' is a higher ranked version of the '''Glitter Necromancer''' and wears red robes along with a small cap. Its moves and attacks are very similar to the boss [[5-3|Amethyst]].
|'''Wise Dutor''' - The '''Wise Dutor''' is a higher ranked version of the '''Glitter Necromancer''' and wears red robes along with a small cap. Its moves and attacks are very similar to the boss [[Underground Chapel|Amethyst]].
|
|
*'''Dark Throw:''' Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
*'''Dark Throw:''' Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
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*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
*'''Leap Hammer:''' The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
*'''Hammer Swing:''' Usually chained from '''Leap Hammer'''. He simply swings his hammer to sideways and knocks you far far away.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<dfn>{{</dfn>
|[[File:MeFla1.png|60px]]
|[[File:MeFla1.png|60px]]
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
|'''Medieval Flails''' - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
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|
|
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
|'''Pitfalls''' - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|[[File:Berthe_berrut.jpg|60px]]
|[[File:Berthe_berrut.jpg|60px]]
|'''[[Berthe]]''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita.  
|'''[[Berthe]]''' - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita.  
|
|
*'''Leap Attack''' Berthe will momentarily kneel then leap diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack that Berthe performs without Super Armor.
*'''Leap Attack''' Berthe will momentarily kneel then leap diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack that Berthe performs without Super Armor.
*'''Pounce:''' Berthe will briefly kneel then gallops across the arena, slashing and inflicting [[Status Effects|Frostbite]] when he comes to a halt.
*'''Pounce:''' Berthe will briefly kneel then gallops across the arena, slashing and inflicting {{se||Extreme Coldness}} when he comes to a halt.
*'''Spin Slash:''' Berthe will momentarily kneel then slashes twice, once with his claws and another with his tail.
*'''Spin Slash:''' Berthe will momentarily kneel then slashes twice, once with his claws and another with his tail.
*'''Ice Carve''' Berthe will perform two slashes, with the second slash raising a pillar of ice from the ground, inflicting Frostbite and launching his targets a fair distance. If the first slash did not hit any targets, he will not perform the second slash.
*'''Ice Carve''' Berthe will perform two slashes, with the second slash raising a pillar of ice from the ground, inflicting Frostbite and launching his targets a fair distance. If the first slash did not hit any targets, he will not perform the second slash.
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*'''Howl:''' Berthe will howl as a counterattack whenever someone uses a [[:Category: Bravery Skills|Bravery skill]]. He will be invincible during this attack.
*'''Howl:''' Berthe will howl as a counterattack whenever someone uses a [[:Category: Bravery Skills|Bravery skill]]. He will be invincible during this attack.
**'''Howling Summon:''' If he chooses to, Berthe can perform a variation of '''Howl''' where 2 or 3 Glitter Snipers will be summoned to the field after he finishes his attack.  
**'''Howling Summon:''' If he chooses to, Berthe can perform a variation of '''Howl''' where 2 or 3 Glitter Snipers will be summoned to the field after he finishes his attack.  
*'''Ice Blast:''' Berthe will momentarily charge before firing an ice beam, inflicting Frostbite to anyone it hits. The beam's horizontal range covers the entire field.  
*'''Ice Blast:''' Berthe will momentarily charge before firing an ice beam, inflicting {{se||Extreme Coldness}} to anyone it hits. The beam's horizontal range covers the entire field.  
'''Note:'''
'''Note:'''
*Berthe will ''Howl'' if anyone use a Bravery skill. While he is howling, he will be invincible and will not be damaged by your attack. This will also damage and knock back all players that are close to him. He will be able to Howl, regardless of how much MP he has. Do not use any of said skills under any circumstances except if he is frozen. For a list of Bravery skills, '''[[:Category: Bravery Skills|click here]].'''
*Berthe will ''Howl'' if anyone uses a Bravery skill. While he is howling, he will be invincible and will not be damaged by your attack. This will also damage and knock back all players that are close to him. He will be able to Howl regardless of how much MP he has. Do not use any Bravery skills under any circumstances, except if he is frozen.
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP.
*Berthe can summon as many '''Glitter Snipers''' as he sees fit. Defeat them to gain MP.
*Berthe will receive an increase in Damage Reduction if you attack him in midair when he does not possess Super Armor. '''Refrain from using any skills or combos that would launch him into the air when he does not have Super Armor.'''
*Berthe will receive an increase in Damage Reduction if you attack him in midair when he does not possess Super Armor. '''Refrain from using any skills or combos that would launch him into the air when he does not have Super Armor.'''
*'''Ice Blast''' has a large horizontal range and damage. Refrain from leaving Berthe too far when you're no more than half of HP, or you will probably be killed by '''Ice Blast'''.  
*'''Ice Blast''' has a large horizontal range and damage. Refrain from leaving Berthe too far when you're no more than half of HP, or you will probably be killed by '''Ice Blast'''.  
'''Strategy:'''
'''Strategy:'''
*If you use a '''Water Orb''' to freeze him, you can quickly use a Bravery Skill and he won't be able to Howl, since he is frozen. Make sure your attack is able to kill him, since he will Howl immediately once he is unfrozen.
*If you use a '''Water Orb''' to freeze him, you can quickly use a Bravery Skill and he won't be able to Howl, since he is frozen.
*You can always "catch" him to start a combo whenever he is about to jump, whenever he is daydreaming or right after he finishes jumping (and the rocks just begin to disappear).
*Aimed skills can be used against Berthe by holding the attack and firing after Berthe's howling animation is finished.  
*[[Artillery Strike - Quantum Ballista]] can be used against Berthe by holding the reticle in place and firing after Berthe's howling animation is finished.  
<dfn>}}</dfn>
<span style="display:none">}}</span>
| Gallery=
| Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
File:5-61.jpg
File:5-61.jpg
File:X-6new.jpg|Old loading image.
File:Berthe2.png|[[Berthe]]
File:Berthe2.png|[[Berthe]]
</gallery>
</gallery>
|Updates=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|5}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|5}}" class="textfloat"
! KR !! NA
|-
| - || - || align="left" |
*'''Altar of Dedication''' added.
|-
| 07/08/2021 || 08/04/2021 || align="left" |
*Dungeon stages adjusted.
|}
<dfn>}}</dfn>
| Dialogue=
| Dialogue=
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Boss Intro Cutscene
|tab1=Boss Intro Cutscene
|contents1={{*}}'''Berthe''': ''I choose not to close this gateway. The time has come. Witness this!! This world will be ruled by demons!!!''
|contents1={{*}}{{StoryIcon|Berthe}} '''Berthe''': ''I choose not to close this gateway. The time has come. Witness this!! This world will be ruled by demons!!!''
|tab2=Dungeon Victory Quote
|tab2=Dungeon Victory Quote
|contents2=
|contents2=
{{CharsTabs
{{CharsTabs
|EL=
|EL=
*'''Elsword''': '' ''
*'''Elsword''': ''Long time no see! How've you been? Hope you got to say your goodbyes, 'cause you're going down for good!''
*'''Elsword''': ''Yowch, that beast was somethin' else! I was wondering who Feita's big problem was. So it's you, monster!''
*'''Elsword''': ''Say goodnight, 'cause I'm putting Feita's problems to rest--you won't be waking up!''
*'''Elsword''': ''You again! Talk about an unhappy reunion!''
|AI=
|AI=
*'''Aisha''': ''Aha, a gate! It's got to be how the demons got to Feita! But how did they open it? Bridging the gap between their world and ours couldn't have been easy. I wonder if they were able to use the power of El.''
*'''Aisha''': ''The beast that attacked Elsword--so this is its real face. What a relief that it's been dealt with!''
*'''Aisha''': ''Yikes! That may have been the strongest attack we've ever faced! Did they let us get away? Either way, I'm really steamed!''
*'''Aisha''': ''The El energy is strong enough to open even a dimensional gate...? I thought this was because of my ring. Since my magic is as strong as the El energy!''
*'''Aisha''': ''Well, no demons are going to be coming through this altar anymore! If we seal it right, they won't be bothering anyone for a while.''
*'''Aisha''': ''It's strange that demons would come out of the alter of the Goddess...''
*'''Aisha''': ''Yikes! That may have been the strongest attack we've ever faced! Did he actually let us get away before? Either way, I'm really steamed! You can't look down on me like this!''
|RN=
|RN=
*'''Rena''': ''The monster that Elsword and Aisha spoke of! Is this the Demon commander? There may be more like this...''
*'''Rena''': ''The Demons used the power of the El to open this gate from their world... Does that mean more of them will just keep arriving? I hope... I'm wrong about this...''
*'''Rena''': ''The horror! This gate must be sealed!''
*'''Rena''': ''The horror! This gate must be sealed!''
*'''Rena''': ''The monster that Elsword and Aisha spoke of! Is this Demon commander? This is not good; it seems that terrible things will continue to emerge from here.''
*'''Rena''': ''What a beast! Luckily, we managed to fend them off; it certainly wasn't easy!''
*'''Rena''': ''What a beast! It must be the commander of this grand and powerful force. Luckily, we managed to fend them off; it certainly wasn't easy!''
|RA=
|RA=
*'''Raven''': ''Powerful..! The power of pure bodies and magic... this is the power of the Demons!''
*'''Raven''': ''...So this is the portal to the Demon Realm... and the demon commander. ...Then, they weren't just riff raffs, but a proper invasion by an actual Demon army... ...Mm... This is...''
*'''Raven''': ''Hmph, no matter how strong they are... I will never lose again! You can never beat me! I promise that I will fight off again and again!''
*'''Raven''': ''Powerful...! The pure power of body and magic... This is the power of the Demons!''
*'''Raven''': ''Is this the gate of Devildom...? Even if this is closed for now... it means that Demons opened this to in... ...Then, they were not just Tom, Dick, and Stanley. It was the invasion of the regular force of the Demons... ...Mm... This is...''
*'''Raven''': ''We stopped the demons for now but this isn't over. I'm sure they have something else planned.''
*'''Raven''': ''... It would be better to destroy and seal this place. But... The Demons have come into this area by chance. I don't think so. I am sure... That the invasion aimed at something. ...I don't feel good about this.''
*'''Raven''': ''Hmph, no matter how strong they are... ...I will never lose again! You can never beat me! I will beat you, however many times it takes!''
|EV=
|EV=
*'''Eve''': ''This is the altar in which the gate from Devildom was open through energy of El. Though it is closed now... That means that energy of El has been consumed away... It looks like I can't find energy that I can use here...''
*'''Eve''': ''(Shoo-) Minus energy is (Shoo-) flowing everywhere. Commander of the Demons... (Shoo-) How does it let out that strong energy from just its presence... (Shoo-) Ah... It's confusing my senses...''
*'''Eve''': ''Creatures can have this level of destructive power without using technologies... This is amazing. Even if it is primitive power... This tells us that they are very powerful.''
*'''Eve''': ''Many El shards have been used to open this dimension gate. I wonder how they collected so much. It must have taken a long time, and Adam surely would have noticed... Ah, I see...''
*'''Eve''': ''(Shoo-) Minus energy is (Shoo-) flowing everywhere. Commander of the Demons... (Shoo-) How come that existence lets out that strong energy (Shoo-) flow... Ah... This confusion in this sensor...?''
*'''Eve''': ''Immense amount of El energy was used to open the dimension gate. ... I thought I could find energy that I could use here...''
|CS=
*'''Eve''': ''Exploration of Feita Shrine is complete. Source of the problem has been found and dealt with... Thank you everyone, for your hard work.''
*'''Chung''': ''That monster must be the one Elsword and Big Sis Aisha told me about a while ago... He's... much stronger than I heard...''
*'''Chung''': ''It... It's a demon gate... They opened the gate using the power of Dark El! Is that how they invaded Hamel too?''
|AR=
*'''Ara''': ''How many monsters could be in the Devildom? Eun has lived for 700 years and doesn't even know herself!''
*'''Ara''': ''Eun is different than those monsters. Eun is a fox, not a wolf! Hmm... and... hmm... anyway, they are different.''
*'''Ara''': ''What? Aren must have entered the village through that black hole... close off the hole before more demons come!!''
*'''Ara''': ''They move like animals... be careful of frozen attacks. If you get frozen, you won't be able to escape.''
|ES=
*'''Elesis''': ''You'll be vulnerable to attacks when frozen... Just be careful from the freeze attacks when facing the Blue Dog!''
*'''Elesis''': ''Hey!! Blue Dog!! Bring it on!! I'll finish you in a heartbeat!!''
*'''Elesis''': ''What... a portal in the shrine of dark El... The dark El has gathered where El spirits were formed? Then Velder kingdom is in danger too!!''
*'''Elesis''': ''Demon creatures? I didn't think such strong monsters would appear in the portal... Hurry up!''
|AD=
|AD=
*'''Add''': ''Demons..? Monsters from Hell? Does powerful energy really exist in Hell..? Captivating... that's indeed worth researching, keke!''
*'''Add''': ''This dark and strong... energy... What can it be? Oh... the dark El? El energy can manifest even like this? Fascinating..''
*'''Add''': ''(Crack!) Pretty strong! I have to utilize the Dynamo in a barrier form to block this enormous wave of freezing energy? Amazing! This is surely an opponent worth fighting against! Muhahaha!''
*'''Add''': ''(Crack!) Pretty strong! I have to utilize the Dynamo in a barrier form, to block this enormous wave of freezing energy? Amazing! This is surely an opponent worth fighting against! Muhahaha!''
*'''Add''': ''Demons and dark El are interesting research subjects... but first comes first, Queen Nasod..! I need to find your whereabouts. I intend to analyze you!''
*'''Add''': ''Demons...? Monsters from the Demon Realm? Is such powerful energy readily available in the Demon Realm...? Captivating... that's indeed worth researching, keke!''
*'''Add''': ''This dark and strong... energy... what can it be? Oh... the dark El? El energy can manifest even like this? Fascinating...''
*'''Add''': ''Demons and the Dark El are interesting research subjects... But first comes first, Queen Nasod...! I need to find your whereabouts. I intend to analyze you!''
|LC=
*'''Lu''': ''Fate must be a joke... For them to have come here, I know what their goal is, Ciel! Let's wrap things up here.''
*'''Lu''': ''Ice Berthe... You... If I had my full powers you wouldn't have even gotten this far...!!''
*'''Ciel''': ''The mass demon invasion is about to begin. Don't worry, Lu. I will be your shield and clear the way for you. What's important is that you make it out alive.''
*'''Ciel''': ''Are there a lot of people like this in the demon world? How fun, ku kuk... Keep them coming.''
|RS=
*'''Rose''': ''How could the gate be opened this wide? The demons have been flooding in through that source!''
*'''Rose''': ''This gate must be destroyed. We can't have any more demons come out of it!''
*'''Rose''': ''The freeze attacks are powerful. I better avoid them or else I'll get stuck!''
|AN=
|AN=
*'''Ain''': ''(A gate that is directly connected to the Demon World... You will not take another step.)''
*'''Ain''': ''(A gate that is directly connected to the Demon Realm... You will not take another step.)''
*'''Ain''': ''(Thank goodness we were able to close the portal. To think they would create a passage to the Demon Realm by corrupting the El...!)''
*'''Ain''': ''(It doesn't look like the demons will retreat that easily. But they will be stopped, no matter how many comes.)''
*'''Ain''': ''... Disgusting demonic energy... This is irritating. However, I expect it should get better.''
}}}}
}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Dutor's Staff|contents1={{:5-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:5-4Bdrop1}}|tab3=Iron Head|contents3={{:5-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:5-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:5-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:5-6Bdrop3}}}}
| BDrop={{tabs|divclass=forceland|name=1|tab1=Dutor's Staff|contents1={{:5-3Bdrop1}} |tab2=Proxy's Bow|contents2={{:5-4Bdrop1}}|tab3=Iron Head|contents3={{:5-5Bdrop1}}|tab4=Berthe's Blade|contents4={{:5-6Bdrop1}}|tab5=Wild Arm Tattoo|contents5={{:5-6Bdrop2}}|tab6=Berthe's Tail|contents6={{:5-6Bdrop3}}}}
| SBGM=[http://www.youtube.com/watch?v=KN-tycvZG_8 '''''music030_stage''''']
| SBGM=[http://www.youtube.com/watch?v=YpsckRTbCAg '''''music030_stage''''']


[http://www.youtube.com/watch?v=oR2TWAcGzLo '''''music031_boss''''']
[http://www.youtube.com/watch?v=kJel8PEIGmI '''''music031_boss''''']
| Video=[http://youtu.be/zCSvgkVdUt8 '''Rune Slayer and Reckless Fist with party run ''']
| Video=[http://youtu.be/zCSvgkVdUt8 '''Rune Slayer and Reckless Fist with party run ''']
| Trivia=<span style="display:none">{{</span>
| Trivia=<dfn>{{</dfn>
*There is a glitch where, if you awaken right before teleporting into Berthe's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state.
*There is a glitch where, if you awaken right before teleporting into Berthe's room, only your weapon (and tails if you're '''Ara''') will appear, and you will be invincible against all attacks. However, you can still attack in this state.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
**This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
<span style="display:none">}}</span>
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages

Revision as of 01:44, 3 December 2023

Altar of Dedication

The shrine is filled with overwhelming evil energy. A familiar growling sound can be heard above you.

Description
An indescribable evil aura can be felt. You can hear loud growls.
Recommended Level
45-48
Required Combat Power
6,160
Dungeon Layout
Mobs
{{ {{
Monster Image Monster Description Monster Moves
Glitter Guard - An advanced demonic soldier that uses its spear to attack!
  • Spear Combo: Stab forward with its spear.
  • Spear Charge: Charges forward with his spear dealing multiple hits.
  • Aerial Counter: It will counter attack with a downward smash if it is struck while in the air.
Glitter Dasher - A larger and higher ranked Glitter Soldier wielding a hammer. His skin is now red.
  • Hammer Swing: Pulls its hammer back then slams it into the ground.
  • Trip: While preparing for its attack it will lose balance and fall backwards hurting anybody behind it.
  • Leap Smash: Leaps in the air and smashes the ground with its hammer.
Glitter Sniper - A larger and higher ranked Glitter Soldier wielding a bow. His skin is now red.
  • Arrow Shot: Fires an arrow forward.
  • Down Shot: Fire an arrow downward.
Glitter Protector - A larger and higher ranked Glitter Soldier wielding a shield. His skin is now red.
  • Block: Guards against any oncoming attacks from the front.
  • Shield Bash: Smashes players with its shield.
  • Shield Rush: Dash forward shield bashing anybody in front of it.
Glitter Illusionist - A larger and higher ranked Glitter Mage. He now wears red robes.
  • Dizzying Ghost: Summons a ghost that travels in a straight line.
  • Poisonous Cloud: Creates a fog of dark clouds that inflicts  Enemy DebuffCurseEnemy DebuffCurse onto you.
Thunder Fly - The Thunder Fly is a stronger version of a Lantern Fly.
  • Stun Rush: Fly at players to try to ram into them. This will now stun you.
Mana Eater - A creature that is able to absorb all the MP of anybody close to it. It will then try to run away and flee.
  • Mana Absorb: The Mana Eater will absorb all the MP of anybody close to it. Defeating it after it has absorbed your MP will give you a 100% MP recover, this can be used as a means of recovering MP.
Jubigee - The Jubigee is a harmless creature that doesn't attack you. Instead, however, it follows you and waits for you to attack it.
  • Gland Explosion: After being attacked its poison gland will expand until it decides to explode dealing large damage and inflicting poison.
Stone Gargoyle - Attacks with high frequency sound waves that can deal substantial damage.
  • Gargoyle Dive: Gargoyle will stall in the air then dive at an angle.
  • Sonic Screech: It can create Sonic Waves that can do huge damage.
Rage Stone Golem - An upgraded golem that is much more aggressive than the Stone Golem!
  • Drop: Fall from the ceiling smashing the ground with a small shockwave. Debris will signify their entrance.
  • Arm Crusher: Slams the ground with its arm.
  • Body Slam: Slam the ground with both of its hands then body slams whoever is in front of it.

}}

}}
Mini Boss
{{ {{
Monster Image Boss Description Boss Moves
Wise Dutor - The Wise Dutor is a higher ranked version of the Glitter Necromancer and wears red robes along with a small cap. Its moves and attacks are very similar to the boss Amethyst.
  • Dark Throw: Taking a moment to charge up its energy, the Wise Dutor will throw a purple, mist-like object from his hands that acts as a boomerang, aiming straight at you and then coming back.
  • Rising Darkness: When being crowded or attacked, the Wise Dutor will summon a dark energy that rises around him, dealing heavy damage. This attack also gives you a status effect at times which drains your MP.
  • Black Cloud: The Wise Dutor will tap its staff onto the ground and conjure up a huge grey cloud that spreads around it. Any player in the area will have their MP drained.
  • Spirit Push: The Wise Dutor will summon a purple spirit that slowly moves forward. Any player hit by it will take heavy continuous damage while also being pushed back.
Proxy the Nimble - A Glitter Archer who wears a eagle beak hood. His movement and attack speed is greatly enhanced.
  • Stab: Proxy will unleash a hidden knife from his sleeve to stab the player. The knife is decorated with poison, so you should always be cautious of his knife!
  • Arrow Sling: At times, Proxy will use his bow with high accuracy to damage anybody in its path. It should also be noted that Proxy's arrows are decorated with poison too, so any arrow attack will have a chance of poisoning you.
  • Roll: When stuck in a combo or being crowded, Proxy will roll backwards in order to dodge your attacks. The miniboss can use this move at any time.
  • Multi-Shot: Proxy grips his bow tightly and charges up three arrows to shoot right at you.
  • Tempest: His strongest move. Proxy will unleash a circular range of arrows from his bow, shooting out like a machine gun.
Assaulter Crash - A heavily armored Glitter Knight with a humongous hammer.
  • Hammer Swing: Pulls its hammer back then slams it into the ground.
  • Dash: The Glitter dashes towards you and can continue to Leap Hammer or Hammer Swing. (Super Armored)
  • Leap Hammer: The Glitter jumps and pounds down at you heavily with its hammer. He can continue combo-ing from here. (Super Armored)
  • Hammer Swing: Usually chained from Leap Hammer. He simply swings his hammer to sideways and knocks you far far away.

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Obstacles
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Obstacles Image Obstacles Description
Medieval Flails - These things hang above pitfalls and sway around dangerously. The good thing about it is that it sometimes helps you injure some of the Stone Gargoyles.
Pitfalls - A gaping hole in the ground, falling down one of these will result in a percent loss in HP.

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Boss
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Monster Image Boss Description Boss Moves
Berthe - The big blue baddie is back, and he is the one responsible for bringing the demons to Feita.
  • Leap Attack Berthe will momentarily kneel then leap diagonally into the air. He then crashes down, smashing the earth around him. Both the leap and the crash deal damage. This is the only attack that Berthe performs without Super Armor.
  • Pounce: Berthe will briefly kneel then gallops across the arena, slashing and inflicting  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness when he comes to a halt.
  • Spin Slash: Berthe will momentarily kneel then slashes twice, once with his claws and another with his tail.
  • Ice Carve Berthe will perform two slashes, with the second slash raising a pillar of ice from the ground, inflicting Frostbite and launching his targets a fair distance. If the first slash did not hit any targets, he will not perform the second slash.
  • Bottom Cast: Berthe will dig a chunk of earth out of the ground then flips it forward across a fair distance. He usually uses this skill if there's a certain distance between you.
  • Howl: Berthe will howl as a counterattack whenever someone uses a Bravery skill. He will be invincible during this attack.
    • Howling Summon: If he chooses to, Berthe can perform a variation of Howl where 2 or 3 Glitter Snipers will be summoned to the field after he finishes his attack.
  • Ice Blast: Berthe will momentarily charge before firing an ice beam, inflicting  Enemy DebuffExtreme ColdnessEnemy DebuffExtreme Coldness to anyone it hits. The beam's horizontal range covers the entire field.

Note:

  • Berthe will Howl if anyone uses a Bravery skill. While he is howling, he will be invincible and will not be damaged by your attack. This will also damage and knock back all players that are close to him. He will be able to Howl regardless of how much MP he has. Do not use any Bravery skills under any circumstances, except if he is frozen.
  • Berthe can summon as many Glitter Snipers as he sees fit. Defeat them to gain MP.
  • Berthe will receive an increase in Damage Reduction if you attack him in midair when he does not possess Super Armor. Refrain from using any skills or combos that would launch him into the air when he does not have Super Armor.
  • Ice Blast has a large horizontal range and damage. Refrain from leaving Berthe too far when you're no more than half of HP, or you will probably be killed by Ice Blast.

Strategy:

  • If you use a Water Orb to freeze him, you can quickly use a Bravery Skill and he won't be able to Howl, since he is frozen.
  • Aimed skills can be used against Berthe by holding the attack and firing after Berthe's howling animation is finished.

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Dialogue
  • Berthe: I choose not to close this gateway. The time has come. Witness this!! This world will be ruled by demons!!!
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Image Name Boss Character Stats
Dutor's Staff
Dutor's Staff
Wise Dutor
Aisha

Lv42 Wand:

Physical Attack +2885

Magical Attack +2885


[Unidentified * ?]

[Unidentified * ?]

Critical +5%

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Gallery
Trivia
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  • There is a glitch where, if you awaken right before teleporting into Berthe's room, only your weapon (and tails if you're Ara) will appear, and you will be invincible against all attacks. However, you can still attack in this state.
    • This state of invincibility and avatar invisibility will wear off once your awakening mode ends.
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Updates
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Date Changes
KR NA
- -
  • Altar of Dedication added.
07/08/2021 08/04/2021
  • Dungeon stages adjusted.
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Alternative Names
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Server Name Translation
South Korea 봉헌의 제단 Altar of Dedication
Taiwan (Traditional Chinese) 奉獻祭壇 Altar of Dedication
China (Simplified Chinese) 奉献之祭坛 Altar of Dedication
Germany Altarraum Altar Room
Spain Altar
France La salle de l'autel Altar Room
Italy Stanza dell'Altare Altar Room
Poland Prezbiterium Presbytery
United Kingdom Sanctuary
Brazil Altar da Devoção Altar of Devotion
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  • Region 1~6
  • Region 7~12
  • Region 13~18
  • Region 19~21
  • Laby
  • Noah
  • Lithia
  • Other
  • Miscellaneous