Nobility: Difference between revisions

149 bytes added ,  8 December 2023
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m (Text replacement - "\|-[\s+]?↵![\s+]?colspan=([0-9])[\s+]?\|[\s+]?({{PvE}}|{{PvP}})" to "|- | colspan="$1" | '''$2'''")
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| [[File:Noblesse01.png]]
| [[File:Noblesse01.png]]
| {{SkillType|P}} May not consume [[Soul Collector|Gathered Soul]] when using Gathered Soul.<br>Enhance [[Combination|Combination gauge]] usage.
| {{SkillType|P}} May not consume {{se|248|Gathered Soul}} when using skills that consume {{se|248|Gathered Soul}} stacks.<br>Enhance [[Combination|Combination gauge]] usage.
|}
|}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class !! Level Required  !! Skill Requirement
! Class !! Level Required  !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Chance to not consume [[Soul Collector|Gathered Souls]] !! colspan=3 | Combination Gauge Enhancement
! rowspan="2" | Skill Level !! rowspan="2" | Level Required !! rowspan="2" | Retain {{se|248|Gathered Souls}} Chance !! colspan=2 | Combination Gauge Enhancement
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Additional Gauge Gained !! Additional Gauge Chance !! All Skill Total Cooldown Decrease<br/>(Per CP Consumed)
! Additional Gauge Gain<br>(Upon Acquiring Gauge) !! All Skill Total Cooldown Decrease<br/>(Per Gauge Consumed)
|-
|-
| colspan="6" | '''{{PvE}}'''
| colspan=5 | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 15% || rowspan=4 | 1 || 20% || rowspan=2 | -1%
| align="left" | 1 || 60 || 15% || rowspan=4 | 2 || rowspan=2 | 1%
|-
|-
| align="left" | 2 || 67 || 20% || 30%
| align="left" | 2 || 67 || 20%
|-
|-
| align="left" | 3 || 69 || 25% || 40% || -2%
| align="left" | 3 || 69 || 25% || 2%
|-
|-
| align="left" | 4 || 99 || 30% || 50% || -3%
| align="left" | 4 || 99 || 30% || 3%
|-
|-
| colspan="6" | '''{{PvP}}'''
| colspan=5 | {{PvP}}
|-
|-
| align="left" | 1 || 60 || 15% || rowspan=4 | 1 || 4% || rowspan=2 | -1%
| align="left" | 1 || 60 || 15% || rowspan=4 | 1 || rowspan=2 | 1%
|-
|-
| align="left" | 2 || 67 || 20% || 6%
| align="left" | 2 || 67 || 20%
|-
|-
| align="left" | 3 || 69 || 25% || 8% || -2%
| align="left" | 3 || 69 || 25% || 2%
|-
|-
| align="left" | 4 || 99 || 30% || 10% || -3%
| align="left" | 4 || 99 || 30% || 3%
|}
|}
<br>
== Related Skills ==
{{SkillTable
|Royalguard9.png; Trigger - Soul Eruption;
Royalguard6.png; Eschaton;
Noblesse12.png; Swift Smash;
Noblesse11.png; Spectral Spear;
NBTrans2.png; Soul Spread;
Royalguard6.png; Eschaton/Mod;
Noblesse12.png; Swift Smash/Mod;
}}
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== Tips and Details ==
== Tips and Details ==
*Hyper Actives, [[Preying Innocent/Stage 1|Preying Innocent]] and [[Extreme Heavenly Love]] will not be affected by Cooldown Reduction effect.
*Hyper Actives, [[Preying Innocent/Stage 1|Preying Innocent]], and [[Extreme Heavenly Love/Extreme Heavenly Bond]] will not be affected by the cooldown reduction effect.
*The additional CP gain effect can occur any time CP is gained, be it from commands, skills, or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
*The additional gauge gain effect can occur at any time, be it from commands, skills, or even the '''Corrupted''' potions from [[Gate of Darkness/Season 4|Gate of Darkness]].
**Strangely, it does not work on the CP gained through depleting your gauge to 0 after unlocking [[Awakened Will: Noblesse]].
**Strangely, it does not work on the gauge recovered from [[Awakened Will: Noblesse]].
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP.
*The chance not to consume souls when spending them is made obsolete in PvE while in 3-bead Awakening due to [[Soul Collector]] itself, but the effect is extremely helpful in keeping Souls stacked in PvP.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{buff|Additional Gauge Chance increased.}}
*{{buff|Additional Gauge Chance increased.}}
*{{nerf|Special Active Damage Decrease effect removed.}}
*{{nerf|Special Active Damage Decrease effect removed.}}
*Skill Cooldown Reduction Per CP Consumed changed from 0.5s x CP to 3% x CP.
*Skill Cooldown Reduction Per Gauge Consumed changed from 0.5s to 3%.
|-
|-
| 08/14/2019 || align="left" |  
| 08/14/2019 || align="left" |  
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|-
|-
| 08/29/2019 || - || colspan=2 align="left" |  
| 08/29/2019 || - || colspan=2 align="left" |  
*{{buff|Skill Cooldown Reduction Per CP Consumed effect changed from current cooldown to total cooldown.}}
*{{buff|Skill Cooldown Reduction Per Gauge Consumed effect changed from current cooldown to total cooldown.}}
|-
|-
| 05/12/2021 || - || colspan=2 align="left" |  
| 05/12/2021 || - || colspan=2 align="left" |  
*Fixed issue where chance to not consume Gathered Souls did not apply.
*Fixed issue where chance to not consume Gathered Souls did not apply.
|-
| 11/23/2023 || 12/06/2023 || colspan=2 align="left" |
*{{buff|Additional Gauge Gain changed from chance to guaranteed.}}
|}
|}
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