Overheat Mode Activated!: Difference between revisions
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== Further Explanation == | |||
Taking examples like; {{CDR}}{{CU}}{{CX}} doing 200% Magic damage and {{CDR}}{{CU}}{{CZ}}{{CX}} doing 150% Magic damage. | |||
*With 0 Crit, 0 Add. Dmg, and 4395 Magic Attack: | |||
**{{CDR}}{{CU}}{{CX}} does 8447 damage. | |||
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6335 damage. | |||
If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive. | |||
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*When overheated (without '''Activate Overheat Mode!'''): | |||
**{{CDR}}{{CU}}{{CX}} does 9292 damage. | |||
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 6969 damage. | |||
Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%) | |||
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Now, with '''Activate Overheat Mode!''', overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} and {{CDR}}{{CU}}{{CX}}{{CX}}{{CX}}, we can assume that you get the second stack whenever you overheat a skill while you are already overheated. | |||
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How does the bonus damage from the passive apply? | |||
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*With 1 stack of Overheat(same stats, now with '''Activate Overheat Mode!'''): | |||
**{{CDR}}{{CU}}{{CX}} does 9440 damage. | |||
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7080 damage. | |||
Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%) | |||
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*With 2 stacks of Overheats: | |||
**{{CDR}}{{CU}}{{CX}} does 10384 damage. | |||
**{{CDR}}{{CU}}{{CZ}}{{CX}} does 7788 damage. | |||
Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.<br> | |||
'''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.) | |||
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== Tips and Details == | |||
*'''Activate Overheat Mode!''' works really well with [[Shadow Technique of Mercenary - Victory]]. | |||
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{{VCSkillsKR}} | {{VCSkillsKR}} |
Revision as of 11:41, 10 December 2013
[Passive] Increases Raven Overheat buff(When his arm is on fire, all attacks does 10% more damage)damage and duration time. Possible to overlap Overheat twice. |
Requirements
Class | Master | Level Required | SP Cost per Level | Alternative | Skill Requirement |
---|---|---|---|---|---|
Veteran Commander | Lv. 20 | 60 | 5 | Shadow Backslide | Level 60 Layer Skill Quest |
Skill Information
Skill Level | Level Required | Buff Damage Increase | Duration Increase |
---|---|---|---|
1 | 60 | +1% | 1 Second |
2 | +1.8% | 2 Second | |
3 | 63 | +2.5% | 3 Second |
4 | 67 | +3.3% | 4 Second |
5 | 71 | +??% | ?? Second |
Further Explanation
Taking examples like; doing 200% Magic damage and doing 150% Magic damage.
If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive.
Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%)
Now, with Activate Overheat Mode!, overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using and , we can assume that you get the second stack whenever you overheat a skill while you are already overheated.
How does the bonus damage from the passive apply?
- With 1 stack of Overheat(same stats, now with Activate Overheat Mode!):
Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%)
Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.
CONCLUSION:With Overheat Mode Activate!, the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
Tips and Details
- Activate Overheat Mode! works really well with Shadow Technique of Mercenary - Victory.