Shooting Star - Fury Mode: Difference between revisions
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# | __NOTOC__{{Languages|Shooting Star - Fury Mode}} | ||
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | |||
|- | |||
| [[Image:SI_SHOOTINGSTAR.png]]<br> | |||
| {{SkillType|SA|B}} Shoot multiple missiles, which tracks down enemies. | |||
|- | |||
| | |||
| {{SkillText|Cannonball|3}} | |||
|- | |||
| | |||
| {{SkillText|True|1.2}} | |||
|} | |||
<br> | |||
== Requirements == | |||
{{ADSquareSkill}} | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! Class !! Level Required !! [Enhanced] Level !! Skill Requirement | |||
|- | |||
| [[Deadly Chaser]] || 62 || 89 || [[Shooting Star]] | |||
|} | |||
<br> | |||
== Skill Information == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=3 | Mode !! colspan=2 | Damage !! colspan=2 | Number of Missiles !! colspan=4 | Max Hits !! rowspan=3 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
|- | |||
! rowspan=2 | Homing Bullet<br>Attack (Physical) !! rowspan=2 | Homing Bullet<br>Explosion (Magical) !! rowspan=2 | Normal !! rowspan=2 | Awakening !! colspan=2 | Normal !! colspan=2 | Awakening | |||
|- | |||
! Attack !! Explosion !! Attack !! Explosion | |||
|- | |||
| colspan=12 | '''Normal''' | |||
|- | |||
| {{PvE}} || 16% || 529% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 6% || 147% | |||
|- | |||
| colspan=12 | '''[Enhanced]''' | |||
|- | |||
| {{PvE}} || 19% || 635% || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 12 || rowspan=2 | 12 || rowspan=2 | 18 || rowspan=2 | 18 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | |||
|- | |||
| {{PvP}} || 7% || 176% | |||
|} | |||
<br> | |||
== Total Damage == | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung" | |||
|- | |||
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Endless Chase]] | |||
|- | |||
! colspan=2 | Normal !! colspan=2 | Awakened !! colspan=2 | Normal !! colspan=2 | Awakened | |||
|- | |||
! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy !! Normal !! Heavy | |||
|- | |||
| {{PvE}} | |||
| {{formatnum:{{#expr: (635)*12}}}}% || {{formatnum:{{#expr: (635)*12*1.44}}}}% || {{formatnum:{{#expr: (635)*18}}}}% || {{formatnum:{{#expr: (635)*18*1.44}}}}% | |||
| {{formatnum:{{#expr: (635)*15}}}}% || {{formatnum:{{#expr: (635)*15*1.44}}}}% || {{formatnum:{{#expr: (635)*21}}}}% || {{formatnum:{{#expr: (635)*21*1.44}}}}% | |||
|- | |||
| {{PvP}} | |||
| {{formatnum:{{#expr: (176)*12}}}}% || {{formatnum:{{#expr: (176)*12*1.44}}}}% || {{formatnum:{{#expr: (176)*18}}}}% || {{formatnum:{{#expr: (176)*18*1.44}}}}% | |||
| {{formatnum:{{#expr: (176)*15}}}}% || {{formatnum:{{#expr: (176)*15*1.44}}}}% || {{formatnum:{{#expr: (176)*21}}}}% || {{formatnum:{{#expr: (176)*21*1.44}}}}% | |||
|} | |||
<br> | |||
== Tips and Details == | |||
*Three extra missiles will be fired while in [[Awakening Mode]]. If the Awakened skill trait was selected, six extra missiles will be fired instead. | |||
*If the passive [[Endless Chase]] was learned, three additional missiles will be fired, regardless of Awakening. | |||
*It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly). | |||
*The shell's damage is separate from the user's combo/technique score. | |||
*In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets. | |||
**However, more missiles will usually be directed to closer targets. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table" | |||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 08/27/2015 || - || colspan=2 align="left" | | |||
*Fixed Transcend attribute not being affected by [[Intense Showtime]]'s cooldown reduction effect. | |||
|- | |||
| 02/04/2016 || 03/16/2016 || align="left" | | |||
*None | |||
| align="left" | | |||
*{{nerf|Doesn't lock on to targets that are certain distance away.}} | |||
|- | |||
| 12/01/2016 || 01/11/2017 || colspan=2 align="left" | | |||
*Damage error fixed. | |||
|- | |||
| rowspan=2 | 04/27/2017 || rowspan=2 | 05/10/2017 || colspan=2 align="left" | | |||
*{{nerf|Homing Bullet Attack damage decreased.}} | |||
|- | |||
| align="left" | | |||
*{{buff|Explosion damage increased.}} | |||
| align="left" | | |||
*{{nerf|Explosion damage decreased.}} | |||
|- | |||
| 07/13/2017 || 07/26/2017 || colspan=2 align="left" | | |||
*'''Shooting Star - Fury Mode''' deleted. | |||
|} | |||
<br> | |||
== Alternative Names == | |||
{{AlternateLanguages | |||
|Color={{ColorSel|CharLight|Chung}} | |||
|KR=?? |KRName=Shooting Star - Fury Mode | |||
|CN=流星炮击 - 愤怒模式 |CNName=Meteor Shelling - Fury Mode | |||
|FR=Étoile filante - Frénésie |FRName=Shooting Star - Frenzy | |||
}} | |||
<br> | |||
[[Category: Bravery Skills]][[Category: Special Active Skills]][[Category:Deleted Skills]] |
Latest revision as of 21:59, 10 December 2023
[Special Active: Bravery] Shoot multiple missiles, which tracks down enemies. | |
Cannonball Consumption
| |
Final Enhanced Skill
|
Requirements
Class | Level Required | [Enhanced] Level | Skill Requirement |
---|---|---|---|
Deadly Chaser | 62 | 89 | Shooting Star |
Skill Information
Mode | Damage | Number of Missiles | Max Hits | Cannonball Consumption | MP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|---|
Homing Bullet Attack (Physical) |
Homing Bullet Explosion (Magical) |
Normal | Awakening | Normal | Awakening | ||||||
Attack | Explosion | Attack | Explosion | ||||||||
Normal | |||||||||||
PvE | 16% | 529% | 12 | 18 | 12 | 12 | 18 | 18 | 3 | 300 MP | 22 Seconds |
PvP | 6% | 147% | |||||||||
[Enhanced] | |||||||||||
PvE | 19% | 635% | 12 | 18 | 12 | 12 | 18 | 18 | 3 | 300 MP | 22 Seconds |
PvP | 7% | 176% |
Total Damage
Mode | Base | Endless Chase | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Awakened | Normal | Awakened | |||||
Normal | Heavy | Normal | Heavy | Normal | Heavy | Normal | Heavy | |
PvE | 7,620% | 10,972.8% | 11,430% | 16,459.2% | 9,525% | 13,716% | 13,335% | 19,202.4% |
PvP | 2,112% | 3,041.28% | 3,168% | 4,561.92% | 2,640% | 3,801.6% | 3,696% | 5,322.24% |
Tips and Details
- Three extra missiles will be fired while in Awakening Mode. If the Awakened skill trait was selected, six extra missiles will be fired instead.
- If the passive Endless Chase was learned, three additional missiles will be fired, regardless of Awakening.
- It is almost impossible to Mana break unless certain conditions are present (mostly lag or a glitch where skill delay does not activate properly).
- The shell's damage is separate from the user's combo/technique score.
- In a situation where there are more than one target, the missiles do not attack the nearest foe. Instead, they will home in on random targets.
- However, more missiles will usually be directed to closer targets.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/27/2015 | - |
| |
02/04/2016 | 03/16/2016 |
|
|
12/01/2016 | 01/11/2017 |
| |
04/27/2017 | 05/10/2017 |
| |
|
| ||
07/13/2017 | 07/26/2017 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | ?? | Shooting Star - Fury Mode |
China (Simplified Chinese) | 流星炮击 - 愤怒模式 | Meteor Shelling - Fury Mode |
France | Étoile filante - Frénésie | Shooting Star - Frenzy |