Pulse Cannon: Difference between revisions

274 bytes removed ,  29 December 2023
m (Text replacement - "{{SkillText|Nasod Armor Combo}}" to "{{SkillText|Nasod Armor Command}}")
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Add
|Character=Add
|Skill=Pulse Cannon
}}
}}
<div style="float: right;">{{#ev:youtube|olZ_9XjM47k|400}}</div>
{{#ev:youtube|olZ_9XjM47k|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:PsychicTracerSkill3.png]]
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
|-
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
|-
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown
|-
|-
! rowspan="2" | Normal !! rowspan="2" | Extra Shots !! colspan="2" | Normal !! colspan="2" | {{DCM}}
! rowspan="2" | Normal !! rowspan="2" | Additional !! colspan="2" | Dissolution !! colspan="2" | {{DCM}}
|-
|-
! Normal !! Additional !! Normal !! Additional
! Normal !! Additional !! Normal !! Additional
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| colspan=10 | '''Normal'''
| colspan=10 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 131% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
| {{PvE}} || 131% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 110%
| {{PvP}} || 110%
|-  
|-  
| colspan=10 | '''[Enhanced]'''
| colspan=10 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 157% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
| {{PvE}} || 157% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 132%
| {{PvP}} || 132%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
{{Traits|Add|Pulse Cannon|Empowered, Light|mp=120}}
|-
! Empowered Pulse Cannon !! colspan=2 | Light Pulse Cannon
|-
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect  !! Details
|-
! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 96 MP
|}  
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<br>


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|pvp_dmg=132
|pvp_dmg=132
|hits=4
|hits=4
|range_max={{#expr:8/4}}
|hits_max=8
|empowered=true
|empowered=true
}}
}}
*Damage ranges from no Extra Shots to 4.
*Damage ranges from 0~4 additional shots.
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{{SkillTable
{{SkillTable
|
|
LPTrans5.png; Amplify Energy Locked-Trans2;
PsychicTracerPassive2.png; Particle Storm;
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
DoomBringerPassive1.png; Blood Boil;
}}
}}
<br>
<br>
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**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*[[Amplify Energy]] decreases the MP/DP cost by 5 per shot, making each shot cause 20 with a total of 80.
*[[Amplify Energy]] decreases the MP/DP cost of additional shots by 5 MP/DP per shot, making each shot cost 20 with a total of 80.
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{{SkillNav - Psychic Tracer}}
{{SkillNav - Psychic Tracer}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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