Pulse Cannon: Difference between revisions

987 bytes removed ,  29 December 2023
 
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Add
|Character=Add
|Skill=Pulse Cannon
}}
}}
<div style="float: right;">{{#ev:youtube|olZ_9XjM47k|400}}</div>
{{#ev:youtube|olZ_9XjM47k|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| [[File:AddSkill10.png]]
| [[File:PsychicTracerSkill3.png]]
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
| {{SkillType|SA|T}} Fire 4 consecutive homing particle shots. Hold the skill button to fire 4 additional shots for 25 MP per shot.  
|-
|-
|
|
| {{SkillText|DP Recovery Skill|Pulse Cannon}}
| {{SkillText|DP Skill Use/Recovery|24}}
|-
|-
|
|
| {{SkillText|Nasod Armor Combo}}
| {{SkillText|Nasod Armor Command}}
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Psychic Tracer]] || 25
| [[Psychic Tracer]] || 25
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery !! rowspan="3" | Cooldown
! rowspan="3" | Mode !! rowspan="3" | Particle Shot<br>Explosion (Magical) !! colspan="2" | Max Hits !! colspan="4" | MP/DP Usage !! rowspan="3" | DP Recovery<br>(During Dissolution) !! rowspan="3" | Cooldown
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! rowspan="2" | Normal !! rowspan="2" | Extra Shots !! colspan="2" | Normal !! colspan="2" | DP Mode
! rowspan="2" | Normal !! rowspan="2" | Additional !! colspan="2" | Dissolution !! colspan="2" | {{DCM}}
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! Normal !! Additional !! Normal !! Additional
! Normal !! Additional !! Normal !! Additional
|-  
|-  
! colspan=10 | Normal
| colspan=10 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 131% || rowspan=2 | 4 || rowspan=2 | 1 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
| {{PvE}} || 131% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 110%
| {{PvP}} || 110%
|-  
|-  
! colspan=10 | [Enhanced]
| colspan=10 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 157% || rowspan=2 | 4 || rowspan=2 | 1 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
| {{PvE}} || 157% || rowspan=2 | 4 || rowspan=2 | 0 ~ 4 || rowspan=2 | 120 MP || rowspan=2 | 25 ~ 100 MP || rowspan=2 | 120 DP || rowspan=2 | 25 ~ 100 DP || rowspan=2 | 20 DP || rowspan=2 | 9 Seconds
|-
|-
| '''{{PvP}}''' || 132%
| {{PvP}} || 132%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Add|Pulse Cannon|Empowered, Light|mp=120}}
|- style="background:{{ColorSel|CharLight|Add}}"
! Empowered Pulse Cannon !! colspan=2 | Light Pulse Cannon
|- style="background:{{ColorSel|CharLight|Add}}"
! rowspan=2 | Attribute Effect !! rowspan=2 | Attribute Effect  !! Details
|- style="background:{{ColorSel|CharLight|Add}}"
! MP Usage
|-
| {{SkillText|Empowered|120}} || {{SkillText|Light|80}} || 96 MP
|}  
<br>
<br>


== Total Damage ==
== Total Damage ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage
|- style="background:{{ColorSel|CharLight|Add}}"
|true
! rowspan=2 | Mode !! colspan=2 | Regular
|Add
|- style="background:{{ColorSel|CharLight|Add}}"
|dmg=157
! Normal !! Empowered
|pvp_dmg=132
|-
|hits=4
! {{PvE}}
|hits_max=8
| {{formatnum:{{#expr: 157*4}}}}% ~ {{formatnum:{{#expr: 157*8}}}}% || {{formatnum:{{#expr: (157*4)*1.2}}}}% ~ {{formatnum:{{#expr: (157*8)*1.2}}}}%
|empowered=true
|-
}}
! {{PvP}}  
*Damage ranges from 0~4 additional shots.
| {{formatnum:{{#expr: 132*4}}}}% ~ {{formatnum:{{#expr: 132*8}}}}% || {{formatnum:{{#expr: (132*4)*1.2}}}}% ~ {{formatnum:{{#expr: (132*8)*1.2}}}}%
|}
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|
| width="40" | [[File:LPTrans5.png]]
PsychicTracerPassive2.png; Particle Storm;
| align="center" width="150" | [[Amplify Energy]] {{Locked Skill|Trans2}}
LunaticPsykerPassive5.png; Amplify Energy Locked-Trans2;
|}
DoomBringerPassive1.png; Blood Boil;
}}
<br>
<br>


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*Nasod Armor combos can only be activated if a target was hit within your screen.
*Nasod Armor combos can only be activated if a target was hit within your screen.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
*After the shots hit the target, they will just fly forward in the direction it hit the target.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Combos, even if the shots do hit an enemy.
**In some cases, if the target is invulnerable but returns to being vulnerable shortly after '''Pulse Cannon''' was used, it is possible for the shots to fly all the way back to the target. However, the player will '''not''' be able to link to Nasod Armor Commands, even if the shots do hit an enemy.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*This skill usually only hits enemies that are in front of the player. Occasionally, some of the shots will hit an enemy if they are behind you.
*[[Amplify Energy]] decreases the MP/DP cost of additional shots by 5 MP/DP per shot, making each shot cost 20 with a total of 80.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add updates-table"
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Add}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 03/13/2014 || - || colspan=2 align="left" |  
| 03/13/2014 || - || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
| rowspan=2 | 02/04/2016 || rowspan=2 | 03/16/2016 || colspan=2 align="left" |  
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*None
*None
| align="left" |  
| align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
*{{nerf|Using it unawakened doesn't lock on to targets that are certain distance away.}}
*{{nerf|Using it unawakened doesn't lock on to targets that are certain distance away.}}
|-
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |  
*"'''Heavy'''" attribute changed to "'''Empowered'''".
*'''Heavy''' trait changed to '''Empowered'''.
*"'''Reversed'''" attribute changed to "'''Light'''".
*'''Reversed''' trait changed to '''Light'''.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || align="left" |  
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
| align="left" |  
| align="left" |  
*None
*None
|-
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |  
| 07/18/2019 || 08/14/2019 || colspan=2 align="left" |  
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}}
}}
<br>
<br>
 
{{SkillNav - Psychic Tracer}}
{{PTSkills}}
[[Category: Tenacity Skills]][[Category: Special Active Skills]]
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