Preying Innocent/Stage 2: Difference between revisions

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|Skill=Preying Innocent
|Skill=Preying Innocent
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{{#ev:youtube|qcE-o2KD888|400|right|||start=4&end=8}}
{| cellpadding="5"
{| cellpadding="5"
|-
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| [[File:PrayInnocentStage2.png]]
| [[File:PrayInnocentStage2.png]]
| {{SkillType|M2}} After shooting in all directions towards the ground from the air, finish with a powerful magic bullet shot.
| {{SkillType|M2}} Fire bullets from midair. Afterwards, fire a powerful magic bullet as a finale.
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<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Class             !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Innocent]] : Master Class  || 99 || {{SkillText|SkillQuest|9}}
| [[Innocent]] : Master Class  || 99 || {{SkillText|SkillQuest|9}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shooting !! Magic Bullet Explosion !! Shooting !! Magic Bullet Explosion
|-
|-
| align=left | 99 || 601% || 4186% || 9 || 1 || 200 MP || 36 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shooting !! Magic Bullet Explosion
|-
|-
| align=left | 99 || 131% || 912%
! Rampage !! Demon Bullet Explosion !! Rampage !! Demon Bullet Explosion
|}
<br>
 
== Skill Information (02/27/2020 KR Patch) ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shooting !! Magic Bullet Explosion !! Shooting !! Magic Bullet Explosion
|-
|-
| align=left | 99 || 992% || 6906% || 9 || 1 || 200 MP || 36 Seconds
| {{PvE}} || 992% || 6906% || rowspan=2 | 9 || rowspan=2 | 1 || rowspan=2 | 200 MP || rowspan=2 | 36 Seconds
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Magical)
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
! Shooting !! Magic Bullet Explosion
|-
|-
| align=left | 99 || 131% || 918%
| {{PvP}} || 131% || 918%
|}
|}
<br>
<br>


== Total Damage ==
== Extra Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
=== Total Damage ===
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
{{Damage|true|LuCiel
! Mode !! Regular
|dmg=992, 6906
|-
|pvp_dmg=131, 918
! {{PvE}}
|hits=9, 1
| {{formatnum:{{#expr: 601*9 + 4186}}}}%
}}
|-
! {{PvP}}  
| {{formatnum:{{#expr: 131*9 + 912}}}}%
|}
<br>


== Total Damage (02/27/2020 KR Patch) ==
=== Miscellaneous ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! Mode !! Regular
! Affected By Action Speed
|-  
|-
! {{PvE}}
| {{Check|N}}
| {{formatnum:{{#expr: 992*9 + 6906}}}}%
|-
! {{PvP}}
| {{formatnum:{{#expr: 131*9 + 918}}}}%
|}
|}
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<br>


== Tips and Details ==
== Tips and Details ==
*The '''Magic Bullet Explosion''' has mostly the same hitbox as the '''Shooting''' part, but it does reach roughly half a platform lower however, as it can hit a Mushroom from a platform above , which the '''Shooting''' part cannot. It is also capable of hitting up to 3 platforms above in the very center of the skill.
*The '''Demon Bullet Explosion''' has mostly the same hitbox as the '''Rampage''' part, but it does reach roughly half a platform lower however, as it can hit a Mushroom from a platform above , which the '''Rampage''' part cannot. It is also capable of hitting up to 3 platforms above in the very center of the skill.
*It is possible to miss the '''Shooting''' part but get moved forward/backward enough by the animation (depending on who you used the skill as) so the '''Magic Bullet Explosion''' still connects.
*It is possible to miss the '''Rampage''' part but get moved forward/backward enough by the animation (depending on who you used the skill as) so the '''Demon Bullet Explosion''' still connects.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Lu/Ciel updates-table"
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Lu/Ciel}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''Preying Innocent''' added.
*'''Preying Innocent''' added.
|-
|-
| 02/27/2020 || - || align="left" colspan=2 |
| 02/27/2020 || 03/25/2020 || align="left" colspan=2 |
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|}
|}
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<br>


== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{MasterLanguages|Innocent}}
|Color={{ColorSel|CharLight|Lu/Ciel}}
|KR=프레이 이노센트|KRName=Pray Innocent
}}
<br>
<br>
 
{{SkillNav - Innocent}}
{{InnoSkills}}
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