Module:SkillTable: Difference between revisions
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iterations = 4 | iterations = 4 | ||
end | end | ||
-- Predefine the subpage for mod skills. | |||
local l_mod_subpage = '/ModA' | |||
local lang = args.lang and ('/' .. args.lang) or '' | |||
-- Split into two tables for easier maintenance of the code. | -- Split into two tables for easier maintenance of the code. | ||
Line 28: | Line 33: | ||
if (index % 2 == 0) then | if (index % 2 == 0) then | ||
-- Skill names | -- Skill names | ||
table.insert(skill_name_table, v); | table.insert(skill_name_table, v ~= '' and v or 'Unreleased'); | ||
else | else | ||
-- Image names | -- Image names | ||
Line 46: | Line 51: | ||
local mod_subpage = '' | local mod_subpage = '' | ||
local cube = '' | local cube = '' | ||
local prefix = '' | |||
local suffix = '' | |||
-- Locked skills | -- Locked skills | ||
Line 55: | Line 62: | ||
args = {lock_arg} | args = {lock_arg} | ||
} | } | ||
end | end | ||
Line 89: | Line 90: | ||
-- Spawn regular cells | -- Spawn regular cells | ||
if not (is_header) then | if not (is_header) then | ||
local image_cell = row:tag('div'):attr('data-type', 'table-cell'):attr('style', ' | -- Split images for situations with multiple icons. | ||
if (mod_subpage == '') then | local full_name = name; | ||
image = split(image, '\\'); | |||
-- Remove prefix, suffix and full name syntax from the display name | |||
name = split(name:gsub('%s?#%s?.*', ''):gsub('^.*%+%+', ''), '\\'); | |||
local index = 1; | |||
local image_cell = row:tag('div'):attr('data-type', 'table-cell'); | |||
if (args.skill_columns ~= nil) then | |||
image_cell:attr('style', 'grid-template-columns: repeat(' .. args.skill_columns .. ', auto)'); | |||
end | |||
-- Set a display name if there is more than one image. | |||
if (#image > 1 and #name > 1) then | |||
image_cell:addClass('skill-columns'); | |||
local name_match = full_name:match('%s?#%s?(.*)'); | |||
if (name_match ~= nil) then | |||
full_name = name_match; | |||
else | |||
full_name = name[1] | |||
end | |||
end | |||
-- Iterate through split icons. | |||
while index <= #image do | |||
image[index] = trim(image[index]); | |||
name[index] = trim(name[index]); | |||
-- Mod skills | |||
if (string.find(name[index], '/Mod')) then | |||
name[index] = name[index]:gsub('%/Mod', ''); | |||
mod_subpage = l_mod_subpage; | |||
else | |||
mod_subpage = '' | |||
end | |||
-- Decide which icon to spawn based on being a [Mod] or not. | |||
if (mod_subpage == '') then | |||
image_cell:wikitext('[[File:' .. image[index] .. '|link=' .. name[index] .. ']]') | |||
else | |||
image_cell:wikitext(frame:expandTemplate{ | |||
title = 'Force', | |||
args = {image[index], link = name[index]} | |||
}); | |||
end | |||
index = index + 1 | |||
end | end | ||
local name_cell = row:tag('div'):attr('data-type', 'table-cell | |||
if (full_name:match('/Mod')) then | |||
full_name = full_name:gsub('/Mod', ''); | |||
mod_subpage = l_mod_subpage | |||
end | |||
-- Prefixes and suffixes | |||
if (full_name:match('++')) then | |||
prefix = full_name:match('^(.*)%+%+'); | |||
full_name = trim(full_name:gsub('^.*%+%+', '')); | |||
end | |||
if (full_name:match('##')) then | |||
suffix = full_name:match('##(.*)$'); | |||
full_name = trim(full_name:gsub('##.*$', '')); | |||
end | |||
-- Spawn a name cell. | |||
local link = full_name .. mod_subpage .. lang | |||
local name_cell = row:tag('div'):attr('data-type', 'table-cell'); | |||
local skill_wrap = name_cell:tag('div'):addClass('skill-wrap'); | local skill_wrap = name_cell:tag('div'):addClass('skill-wrap'); | ||
skill_wrap:wikitext('[[' .. | skill_wrap:wikitext('[[' .. link .. '|.]]'); | ||
local display_name = | -- Remove (Elsword), (Elesis), etc. in display name | ||
local display_name = full_name:gsub("%s%([%w%s%/]+%)", ""); | |||
if not (mod_subpage == '') then | if not (mod_subpage == '') then | ||
display_name = '[Mod] ' .. display_name; | display_name = '[Mod] ' .. display_name; | ||
end | |||
-- Remove the name of the Master Skill | |||
if (args.no_mc_names == 'true') then | |||
display_name = display_name:gsub('.*%/Stage%s([0-9])', 'Stage %1'); | |||
end | end | ||
skill_wrap:tag('div'):addClass('skill-wrap-text'):wikitext('[[' .. | skill_wrap:tag('div'):addClass('skill-wrap-text'):wikitext('[[' .. link .. '|' .. prefix .. display_name .. ']] ' .. suffix .. lock .. cube ); | ||
-- If a header is detected, it will not interrupt chunking. | -- If a header is detected, it will not interrupt chunking. | ||
Line 121: | Line 185: | ||
} | } | ||
end | end | ||
row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color):addClass('textfloat table-head'); | |||
if (color == '#') then | if (color == '#') then | ||
row:addClass('related-title') | |||
end | end | ||
row:tag('div'):attr('data-type', 'table-head'):wikitext(name); | row:tag('div'):attr('data-type', 'table-head'):wikitext(name); | ||
end | end |
Latest revision as of 13:57, 1 January 2024
Documentation for this module may be created at Module:SkillTable/doc
require('Module:CommonFunctions')
local getArgs = require('Module:Arguments').getArgs
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame);
-- Main block
local skill_table = mw.html.create('div'):addClass('related-skills shown skill-table');
local iterations = args['i'];
if iterations == nil then
iterations = 4
end
-- Predefine the subpage for mod skills.
local l_mod_subpage = '/ModA'
local lang = args.lang and ('/' .. args.lang) or ''
-- Split into two tables for easier maintenance of the code.
local skills = args.skills;
if (skills == nil) then
skills = args[1]
end
local skills = split(skills, ';')
local image_name_table = {}
local skill_name_table = {}
local index = 1
for k, v in ipairs(skills) do
v = trim(v);
if (index % 2 == 0) then
-- Skill names
table.insert(skill_name_table, v ~= '' and v or 'Unreleased');
else
-- Image names
table.insert(image_name_table, v);
end
index = index + 1
end
-- Iterate through rows
local i = 1;
-- Spawn a table row.
local row = skill_table:tag('div'):attr('data-type', 'table-row');
while i <= #skill_name_table do
local image = image_name_table[i];
local name = skill_name_table[i];
local lock = ''
local mod_subpage = ''
local cube = ''
local prefix = ''
local suffix = ''
-- Locked skills
if (string.find(name, ' Locked-')) then
local lock_arg = name:gsub('.*%sLocked%-', '');
name = name:gsub('%sLocked%-.*', '');
lock = frame:expandTemplate{
title = 'Locked Skill',
args = {lock_arg}
}
end
-- Cube
if (string.find(name, 'ModCube')) then
local o, j = string.find(name, 'ModCube[0-9]');
local cube_arg = string.sub(name, j);
name = name:gsub('%sModCube[0-9]', '');
cube = frame:expandTemplate{
title = 'Mod Cube',
args = {cube_arg}
}
end
-- Check if the user wants to render a header or not.
local is_header = false;
if (string.starts(image, '--')) then
is_header = true;
table.remove(image_name_table, i);
table.remove(skill_name_table, i);
end
-- Make chunks of skill boxes based on user preference (default 4).
if ((i-1) % iterations == 0 or image_name_table[i-1] == nil) then
row = skill_table:tag('div'):attr('data-type', 'table-row');
end
-- Spawn regular cells
if not (is_header) then
-- Split images for situations with multiple icons.
local full_name = name;
image = split(image, '\\');
-- Remove prefix, suffix and full name syntax from the display name
name = split(name:gsub('%s?#%s?.*', ''):gsub('^.*%+%+', ''), '\\');
local index = 1;
local image_cell = row:tag('div'):attr('data-type', 'table-cell');
if (args.skill_columns ~= nil) then
image_cell:attr('style', 'grid-template-columns: repeat(' .. args.skill_columns .. ', auto)');
end
-- Set a display name if there is more than one image.
if (#image > 1 and #name > 1) then
image_cell:addClass('skill-columns');
local name_match = full_name:match('%s?#%s?(.*)');
if (name_match ~= nil) then
full_name = name_match;
else
full_name = name[1]
end
end
-- Iterate through split icons.
while index <= #image do
image[index] = trim(image[index]);
name[index] = trim(name[index]);
-- Mod skills
if (string.find(name[index], '/Mod')) then
name[index] = name[index]:gsub('%/Mod', '');
mod_subpage = l_mod_subpage;
else
mod_subpage = ''
end
-- Decide which icon to spawn based on being a [Mod] or not.
if (mod_subpage == '') then
image_cell:wikitext('[[File:' .. image[index] .. '|link=' .. name[index] .. ']]')
else
image_cell:wikitext(frame:expandTemplate{
title = 'Force',
args = {image[index], link = name[index]}
});
end
index = index + 1
end
if (full_name:match('/Mod')) then
full_name = full_name:gsub('/Mod', '');
mod_subpage = l_mod_subpage
end
-- Prefixes and suffixes
if (full_name:match('++')) then
prefix = full_name:match('^(.*)%+%+');
full_name = trim(full_name:gsub('^.*%+%+', ''));
end
if (full_name:match('##')) then
suffix = full_name:match('##(.*)$');
full_name = trim(full_name:gsub('##.*$', ''));
end
-- Spawn a name cell.
local link = full_name .. mod_subpage .. lang
local name_cell = row:tag('div'):attr('data-type', 'table-cell');
local skill_wrap = name_cell:tag('div'):addClass('skill-wrap');
skill_wrap:wikitext('[[' .. link .. '|.]]');
-- Remove (Elsword), (Elesis), etc. in display name
local display_name = full_name:gsub("%s%([%w%s%/]+%)", "");
if not (mod_subpage == '') then
display_name = '[Mod] ' .. display_name;
end
-- Remove the name of the Master Skill
if (args.no_mc_names == 'true') then
display_name = display_name:gsub('.*%/Stage%s([0-9])', 'Stage %1');
end
skill_wrap:tag('div'):addClass('skill-wrap-text'):wikitext('[[' .. link .. '|' .. prefix .. display_name .. ']] ' .. suffix .. lock .. cube );
-- If a header is detected, it will not interrupt chunking.
i = i + 1
else
-- Spawn a header
local color = image:gsub('%-%-', '');
-- Set color, either hardcoded or from the ColorSel template.
if not (string.find(image, "#") or string.find(image, "rgb(") or string.find(image, "rgba(")) then
color = frame:expandTemplate{
title = 'ColorSel',
args = {'Character', color}
}
end
row = skill_table:tag('div'):attr('data-type', 'table-row'):attr('style', 'background-color: ' .. color):addClass('textfloat table-head');
if (color == '#') then
row:addClass('related-title')
end
row:tag('div'):attr('data-type', 'table-head'):wikitext(name);
end
end
-- Output point
return tostring(skill_table);
end
return p