Story/Lithia Chapter 1: Difference between revisions
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|Description=Lithia and Mathi step foot inside the secretive ruins half submerged in sand. | |Description=Lithia and Mathi step foot inside the secretive ruins half submerged in sand. | ||
|QuestCD= | |QuestCD= | ||
*{{StoryIcon|?}} '''???:''' '' | *''[The Outskirts of Sander, Ruins Buried in Sand]'' | ||
*''(STEP, STEP, STEP...)'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Hmm, haa. Smells like settled dust. That's a good sign. Mmhm!'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''Cough, you shouldn't breathe in these stuff. It's bad for you.'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Oh, Mathi. How can it be bad when it smells like money!'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''Don't forget! We're only here for a BRIEF preliminary investigation.'' | |||
*''(STEP, STEP, STEP...)'' | |||
*''(VRRR...)'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Hm?! Was that...?'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''... Whoa, there's a magical barrier installed.'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Ooooh! All the treasures must still be intact if the defense mechanism is still functioning properly!'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Huhu... I wonder what kind of goodies there are.'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''Hold on. ... ... ... It's not a curse. I think it was installed to prevent people from entering.'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''But we made it in just fine. Maybe something went wrong with the magic with how much time has passed.'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''No, I think it's still functioning as intended... We must somehow meet the criteria.'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''Criteria? What criteria?'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''Who knows. But anyone who doesn't meet them won't be able to pass this barrier.'' | |||
*{{StoryIcon|Mathi2}} '''Mathi:''' ''What do we have in common? The only thing I can think of is that we're of similar age... and that we're magicians.'' | |||
*{{StoryIcon|Lithia}} '''Lithia:''' ''(Magician... If that's the criteria, then the purpose of the ruins is kind of suspicious...)'' | |||
}} | }} | ||
Revision as of 22:51, 7 January 2024
- English
Lithia 1:Start of the Case
Lithia 2:At Zaya Mountains
[Lithia] Chapter 1: Start of the Case
General Guides
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Story
Gameplay
Modes
Combat
Character Progression
Systems
Summons
Items
Equipment
Functionality
Cash
Miscellaneous
Other Media
- Lithia
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
- Laby
- Noah
- Other
- Miscellaneous
Undiscovered Ruins (Tomb) | Zaya Mountains | Port Town Denice | Wailing Wind |
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{{ }} | {{ }} | {{ }} | {{ }} |
The Kleruk in Chaos | Restored Velder Castle | Velder Central Square | Society Research Facility |
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{{ }} | {{ }} | {{ }} | {{ }} |
- Other
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
{{
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- Lithia
- Region 1~6
- Region 7~12
- Region 13~18
- Region 19~21
- Laby
- Noah
- Other
Factions
- Aurora
- Caluso Tribe
- COBO Service
- Crow Mercenaries
- Dark Elf Village
- Dark-Eyed Army
- Demon Army
- El Search Party
- Elrian Kingdom
- Feita Knights
- Henir's Order
- Landar Camp
- Lizardman Tribe
- Magmelia
- Nasod Army
- Nasod Ruler
- Night Savers
- Red Knights
- Red-Demon Army
- Senace Guardians
- Seven Tower
- Torta Gang
- Velder Commerce Association
- White-Ghost Army