Cure: Difference between revisions
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__NOTOC__{{Languages|Cure}} | __NOTOC__{{Languages|Cure}} | ||
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! colspan="2" |Instant HP/MP Recovery | ! colspan="2" |Instant HP/MP Recovery | ||
! colspan="3" |HP/MP Recovery per Second | ! colspan="3" |HP/MP Recovery per Second | ||
! rowspan="2" |Special Resource Recovery | ! rowspan="2" |{{tt|Special Resource|[[File:Mini Icon - Rena.png|link=Rena]] [[Nature's Force System#Nature's Force|NF]]<br>[[File:Mini Icon - Chung.png|link=Chung]] [[Freiturnier#Ammunition/Cannonballs|Cannonballs]]<br>[[File:Mini Icon - Ara.png|link=Ara]] [[Eun's Power#Energy System|Energy]]<br>[[File:Mini Icon - Add.png|link=Add]] [[Dynamo Point System#Dynamo Mutation Points|Dynamo Mutation Points]]<br>[[File:Mini Icon - Luciel.png|link=Lu/Ciel]] [[Combination#Combination Gauge|Combination Gauge]]<br>[[File:Mini Icon - Ain.png|link=Ain]] [[Power System|Power Gauge]]<br>[[File:Mini Icon - Laby.png|link=Laby]] [[Sentimental Point System#Sentimental Points|Sentimental Points]]<br>[[File:Mini Icon - Lithia.png|link=Lithia]] [[Gemstone System#Gemstones|Gemstones]]|align=left}} Recovery | ||
! rowspan="2" |Duration | ! rowspan="2" |Duration | ||
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|0.6% | |0.6% | ||
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=== HP/MP Recovery per Second Scaling === | === HP/MP Recovery per Second Scaling === | ||
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== Related Skills == | == Related Skills == | ||
{ | {{SkillTable | ||
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DissemblerPassive4.png; Awakened Will: Dissembler; | |||
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*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | *'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order. | ||
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. | **For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party. | ||
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Revision as of 14:52, 11 January 2024
- English
[Special Active: Bravery] I can't let the precious test subjects go to waste. Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members. | |
Dynamo Mutation Point
| |
Over Treatment
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Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dissembler | 35 |
Skill Information
Mode | Cure (Physical) | Party BuffCureParty BuffCure | Bomb Amount | MP Usage | Cooldown | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Instant HP/MP Recovery | HP/MP Recovery per Second | Recovery | Duration | ||||||||
Base | With 3 DMP | Base Amount | Additional Amount per 400,000 CP | Max Recovery Per Second | |||||||
Normal | |||||||||||
PvE | 5844% | 40% | 55% | 0.8% | 0.8% | 12% | N/A | 7 Seconds | 1 per ally | 300 MP | 22 Seconds |
PvP | 1250% | 2% | 2.75% | 0.04% | 0.04% | 0.6% | |||||
[Enhanced] | |||||||||||
PvE | 5844% | 40% | 55% | 0.8% | 0.8% | 12% | 100% | 7 Seconds | 1 per ally | 300 MP | 22 Seconds |
PvP | 1250% | 2% | 2.75% | 0.04% | 0.04% | 0.6% |
HP/MP Recovery per Second Scaling
Combat Power | HP/MP Recovery Per Second | Total Recovery | ||
---|---|---|---|---|
PvE | PvP | PvE | PvP
| |
0 | 0.8% | 0.04% | 5.6% | 0.28% |
400,000 | 1.6% | 0.08% | 11.2% | 0.56% |
800,000 | 2.4% | 0.12% | 16.8% | 0.84% |
1,200,000 | 3.2% | 0.16% | 22.4% | 1.12% |
1,600,000 | 4% | 0.2% | 28% | 1.4% |
2,000,000 | 4.8% | 0.24% | 33.6% | 1.68% |
2,400,000 | 5.6% | 0.28% | 39.2% | 1.96% |
2,800,000 | 6.4% | 0.32% | 44.8% | 2.24% |
3,200,000 | 7.2% | 0.36% | 50.4% | 2.52% |
3,600,000 | 8% | 0.4% | 56% | 2.8% |
4,000,000 | 8.8% | 0.44% | 61.6% | 3.08% |
4,400,000 | 9.6% | 0.48% | 67.2% | 3.36% |
4,800,000 | 10.4% | 0.52% | 72.8% | 3.64% |
5,200,000 | 11.2% | 0.56% | 78.4% | 3.92% |
5,600,000 | 12% | 0.6% | 84% | 4.2% |
Skill Traits
Haste Cure | Empowered Cure | |
---|---|---|
Attribute Effect | Cooldown | Attribute Effect |
Cooldown decreased to 80% | 17.6 Seconds | Damage increased to 120% |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 5,844% | 7,012.8% |
PvP | 1,250% | 1,500% |
- Assuming only caster in range.
Related Skills
Tips and Details
- Cure's party tracking has no range limit, and will even affect party members during the initial split of Elrianode City.
- Despite that fact, if a player moves with a lot of speed or do a high jump fast enough, the player won't get the healing nor buff from Cure, the reason is the healing comes from the blue smoke that Cure generates after being used that has an certain range.
- The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.
- Possible bug: assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order.
- For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
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11/10/2022 |
| ||
11/24/2022 | - |
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Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 큐어 | Cure |
Germany | Wundheilung | Wound Healing |
Dissembler - Skills