Reflexion: Difference between revisions

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|Character=Ain
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{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:LWSActive4.png]]<br>[[File:LWSActive4A.png]]
{| cellpadding="1" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. The spheres protect its conjurer or track down any hostile presence.
|-
| [[File:LWSActive4.png]]
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| [[File:LWSActive4A.png]]
|}
| {{SkillType|SA|S}} Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres.
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| <font color="07a785">'''Conditioned Reflex'''</font>
| {{color|#07a785|Conditioned Reflex|b=1}}
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Summon 4 Reflex Spheres. (Duration: 10 Seconds)
*Reflex Spheres disappear after dealing 3 hits.
*Reflex Spheres disappear after dealing 3 hits.
*The remaining Reflex Spheres creates 2 Homing Projectile when the skill key is pressed again.
*Each remaining Reflex Sphere creates 2 Homing Projectiles when the skill key is pressed again.
*Homing Projectile will home the closest target and cause Explosion. (Homing Range decrease in PvP)
*Homing Projectile will home in on the closest target and cause Explosion. (Homing Range decreased in PvP)
*After duration, gain max 50% of MP depending on the remaining number of Reflex Spheres.
*After duration ends, gain max 50% of MP depending on the remaining number of Reflex Spheres.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits Per Reflex Sphere !! rowspan=2 | Reflex Sphere Count !! rowspan=2 | Additional Reflex Sphere Chance !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! colspan=2 | MP Recovery<br>(On skill expiring) !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Magical) !! colspan=2 | Max Hits Per Reflex Sphere !! rowspan=2 | Reflex Sphere Count !! rowspan=2 | Additional Reflex Sphere Chance !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! colspan=2 | MP Recovery<br>(On Skill Expiration) !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion !! Per Remaining Reflex Sphere !! Maximum Recovery
! Reflex Sphere !! Homing Projectile Explosion !! Reflex Sphere !! Homing Projectile Explosion !! Per Remaining Reflex Sphere !! Maximum Recovery
|-  
|-  
| colspan=12 | '''Normal'''
| colspan=12 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | N/A || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
| {{PvE}} || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | N/A || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 29% || 195%  
| {{PvP}} || 29% || 195%  
|-  
|-  
| colspan=12 | '''[Enhanced]'''
| colspan=12 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | 25% || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
| {{PvE}} || 72% || 479% || rowspan=2 | 3 || rowspan=2 | 2 || rowspan=2 | 4 || rowspan=2 | 25% || rowspan=2 | 10 Seconds || rowspan=2 | 200 MP || rowspan=2 | 12.5% || rowspan=2 | 50% || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 29% || 195%  
| {{PvP}} || 29% || 195%  
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{{Traits|Ain|Reflexion|Critical, Ruthless|mp=200|cd=14}}
|-
! colspan=2 | Critical Reflexion !! colspan=2 | Ruthless Reflexion
|- style="background:{{ColorSel|CharLight|Ain}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 240 MP || {{SkillText|Ruthless}} || 28 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Damage
|dmg=72
|pvp_dmg=29
|hits=3
|count=4
|prefix=sphere
}}
{{Damage
|dmg=479
|pvp_dmg=195
|hits=2
|count=4
|prefix=explosion
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
|-
! rowspan=2 | Mode !! colspan=2 | Base
! rowspan=3 | Mode !! colspan=4 | Base
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! Reflex Sphere !! Homing Projectile Explosion
! colspan=2 | Reflex Sphere !! colspan=2 | Homing Projectile Explosion
|-
! Per Sphere !! Max !! Per Homing Projectile !! Max
|-  
|-  
| {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#expr: 72*12}}}}% ~ {{formatnum:{{#expr: 72*15}}}}% || {{formatnum:{{#expr: 479*8}}}}% ~ {{formatnum:{{#expr: 479*10}}}}%
| {{#var: sphere_each_damage}}
| {{#var: sphere_total_damage}}
| {{#var: explosion_each_damage}}
| {{#var: explosion_total_damage}}
|-  
|-  
| {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#expr: 29*12}}}}% ~ {{formatnum:{{#expr: 29*15}}}}% || {{formatnum:{{#expr: 195*8}}}}% ~ {{formatnum:{{#expr: 195*10}}}}%
| {{#var: sphere_each_damage_pvp}}
| {{#var: sphere_total_damage_pvp}}
| {{#var: explosion_each_damage_pvp}}
| {{#var: explosion_total_damage_pvp}}
|}
|}
*Does not account for additional Reflex Sphere through '''[Enhanced]'''.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*With the right timing, you can launch the skill right before the first '''Reflex Sphere''' would deal its third hit, allowing the skill to do a maximum total of up to {{formatnum:{{#expr: 72*12 + 479*10}}}}% ({{formatnum:{{#expr: 29*12 + 195*10}}}}% in PvP) Magical Damage with 5 '''Reflex Spheres'''.
*The homing projectiles do not pierce, but they will deal damage to all enemies near the hit target.
*The homing projectiles do not pierce, but they will deal splash damage.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*The '''[Enhanced]''' description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
*Each of the Reflex Spheres will make the opponent flinch for every hit while they are orbiting around Ain.
*While orbiting around '''Ain''', each of the '''Reflex Spheres''' will inflict hitstun.
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== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Ain}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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{{SkillNav - Lofty: Wanderer}}
{{SkillNav - Lofty: Wanderer}}
[[Category: Strength Skills]][[Category: Special Active Skills]]

Revision as of 15:57, 13 January 2024


[Special Active: Strength]
Encapsulate the energy drawn from the corrupted power of creation into Reflex Spheres. The spheres protect its conjurer or track down any hostile presence.
Conditioned Reflex
  • Summon 4 Reflex Spheres. (Duration: 10 Seconds)
  • Reflex Spheres disappear after dealing 3 hits.
  • Each remaining Reflex Sphere creates 2 Homing Projectiles when the skill key is pressed again.
  • Homing Projectile will home in on the closest target and cause Explosion. (Homing Range decreased in PvP)
  • After duration ends, gain max 50% of MP depending on the remaining number of Reflex Spheres.
Final Enhanced Skill
  • 25% chance to summon 1 additional Reflex Sphere.


Requirements

Class Level Required Skill Requirement
Lofty: Wanderer 30 Intermediate Training Skill Quest


Skill Information

Mode Damage (Magical) Max Hits Per Reflex Sphere Reflex Sphere Count Additional Reflex Sphere Chance Duration MP Usage MP Recovery
(On Skill Expiration)
Cooldown
Reflex Sphere Homing Projectile Explosion Reflex Sphere Homing Projectile Explosion Per Remaining Reflex Sphere Maximum Recovery
Normal
PvE 72% 479% 3 2 4 N/A 10 Seconds 200 MP 12.5% 50% 14 Seconds
PvP 29% 195%
[Enhanced]
PvE 72% 479% 3 2 4 25% 10 Seconds 200 MP 12.5% 50% 14 Seconds
PvP 29% 195%


Skill Traits

Critical ReflexionRuthless Reflexion
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MPSkill will cancel Mana Break
Cooldown increased to 200%
28 Seconds


Total Damage

Mode Base
Reflex Sphere Homing Projectile Explosion
Per Sphere Max Per Homing Projectile Max
PvE 216% 864% 958% 3,832%
PvP 87% 348% 390% 1,560%
  • Does not account for additional Reflex Sphere through [Enhanced].


Tips and Details

  • With the right timing, you can launch the skill right before the first Reflex Sphere would deal its third hit, allowing the skill to do a maximum total of up to 5,654% (2,298% in PvP) Magical Damage with 5 Reflex Spheres.
  • The homing projectiles do not pierce, but they will deal splash damage.
  • The [Enhanced] description erroneously says it adds a Homing Projectile on the NA server, instead of a Reflex Sphere.
  • While orbiting around Ain, each of the Reflex Spheres will inflict hitstun.


Trivia

  • This skill's name is German for Reflection.
  • In Europe, Repercussio is Latin for Reflection.


Updates

Date Changes
KR NA PvE PvP
02/09/2017 02/22/2017
  • Reflexion added.
02/23/2017 03/15/2017
  • Damage decreased.
03/16/2017 -
04/27/2017 05/10/2017
  • Damage increased.
  • None
05/18/2017 05/31/2017
  • Fixed issue where homing projectile cannot home the boxes in dungeon.
06/15/2017 06/28/2017
  • Fixed issue where homing projectile canceled other skills when the skill key is pressed again.
09/14/2017 -
  • Fixed issue where Explosion is not affected by Transcendent skillslot.
12/28/2017 -
  • Homing error in 10-7 stage 4-3 fixed.
02/22/2018 04/18/2018
  • Damage decreased.
  • Damage increased.
04/05/2018 04/18/2018
  • Damage increased.
06/14/2018 04/18/2018
  • Damage increased.
10/28/2021 11/24/2021
  • Cooldown decreased.


Alternative Names

Server Name Translation
South Korea 레플렉시온 Reflexion
China (Simplified Chinese) 条件反射 Conditioned Reflex
Germany Repercussio
Spain Repercussio
France Repercussio
Italy Repercussio
Poland Repercussio
United Kingdom Repercussio
Brazil Reflexão Reflection