Overheat Mode Activated!: Difference between revisions

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'''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
'''CONCLUSION:'''With '''Overheat Mode Activate!''', the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)
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The overheat stacks gain:
*{{CX}}{{CX}}{{CX}}{{CX}} gives 1 stack per overheated explosion
*{{CDR}}{{CU}}{{CX}}{{CX}}{{CX}} gives 1 stack per granade
*{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CZ}} gives already 2 stack on overheat start(instantly)
*Every overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat(obviously to max 2 stacks)


== Tips and Details ==
== Tips and Details ==

Revision as of 13:16, 18 December 2013

[Passive] Increases Raven Overheat buff(When his arm is on fire, all attacks does 10% more damage)damage and duration time. Possible to overlap Overheat twice.


Requirements

Class Master Level Required SP Cost per Level Alternative Skill Requirement
Veteran Commander Lv. 20 60 5 Shadow Backslide Level 60 Layer Skill Quest


Skill Information

Skill Level Level Required Buff Damage Increase Duration Increase
1 60 +1% 1 Second
2 +1.8% 2 Second
3 63 +2.5% 3 Second
4 67 +3.3% 4 Second
5 71 +??% ?? Second


Further Explanation

Taking examples like; doing 200% Magic damage and doing 150% Magic damage.

  • With 0 Crit, 0 Add. Dmg, and 4395 Magic Attack:
    • does 8447 damage.
    • does 6335 damage.

If we divide those by 2.0 and 1.5 respectively, both come out to around 4223 damage, or 100%. We’ll use this number to judge the bonus damage gained from OH and the passive.

  • When overheated (without Activate Overheat Mode!):
    • does 9292 damage.
    • does 6969 damage.

Divide those values by 4223, and we get 2.2 and 1.65. Which means that the bonus damage from OH is multiplicative. (Ex. »^X = 200% * 110% = 220%)

Now, with Activate Overheat Mode!, overheating does indeed stack up to two times; it just doesn’t show it under the buffs. By using and , we can assume that you get the second stack whenever you overheat a skill while you are already overheated.
How does the bonus damage from the passive apply?

  • With 1 stack of Overheat(same stats, now with Activate Overheat Mode!):
    • does 9440 damage.
    • does 7080 damage.

Divide by 4223, and that’s 2.23 and 1.67. Those values came from the bonus damage from the passive being added on to OH. (Ex. »^X = 200% * (110% + 1.8%) = 223.6%)

  • With 2 stacks of Overheats:
    • does 10384 damage.
    • does 7788 damage.

Which comes out to 2.45 and 1.84. Is the bonus damage tacked onto the second stack as well? Nope: 2.00 * 1.118 * 1.118 = 2.499. The second stack is actually a normal overheat, so it’s: 2.00 * 1.118 * 1.10 = 2.45.
CONCLUSION:With Overheat Mode Activate!, the bonus damage is 111.8% * 110% = 122.98%; the buff also lasts about 9 seconds whenever you overheat. (This is with the current level cap; at level 70 it’s gonna be 124.6% bonus damage with an 11 sec duration.)

The overheat stacks gain:

  • gives 1 stack per overheated explosion
  • gives 1 stack per granade
  • gives already 2 stack on overheat start(instantly)
  • Every overheated special active gives 1 stack, except Deadly Raid which gives 1 stack per overheat(obviously to max 2 stacks)

Tips and Details


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