Obelisk: Difference between revisions
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{| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Lithia" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
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! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se||Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ! rowspan="2" |Mode!! rowspan="2" | Strike (Physical) !! colspan="2" | {{se|1035|Obelisk}} !! rowspan="2" |Max Hits!! rowspan="2" |MP Usage!! rowspan="2" |Cooldown | ||
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!Special Active Skills Damage Increase {{stat|m}} !! Duration | !Special Active Skills Damage Increase {{stat|m}} !! Duration | ||
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*Max damage assumes 3 active '''Obelisks'''. | *Max damage assumes 3 active '''Obelisks'''. | ||
*Damage calculations assume single target. | *Damage calculations assume single target. | ||
*Damage calculations do not include {{se||Obelisk}} buff. | *Damage calculations do not include {{se|1035|Obelisk}} buff. | ||
<br> | <br> | ||
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*This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges. | *This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges. | ||
**However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks. | **However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks. | ||
*The {{se||Obelisk}} buff is refreshed every time the skill is cast. | *The {{se|1035|Obelisk}} buff is refreshed every time the skill is cast. | ||
**Exiting the area around the Obelisk and re-entering will not refresh the buff. | **Exiting the area around the Obelisk and re-entering will not refresh the buff. | ||
<br> | <br> |
Revision as of 18:35, 18 February 2024
- English
Requirements
Class | Level Required |
---|---|
Lithia | 5 |
Skill Information
Mode | Strike (Physical) | Self BuffObeliskSelf BuffObelisk | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|---|
Special Active Skills Damage Increase This effect is multiplicative to your current stats. M |
Duration | |||||
Normal | ||||||
PvE | 410% | 15% | 30 Seconds | 10 | 200 MP | 13 Seconds |
PvP | 145% | 7.5% | ||||
[Enhanced] | ||||||
PvE | 491% | 15% | 30 Seconds | 10 | 200 MP | 13 Seconds |
PvP | 174% | 7.5% |
Skill Traits
Gigantic Obelisk | Useful Obelisk | |
---|---|---|
Attribute Effect | Attribute Effect | Max Hits |
Skill size increased to 120% | Max Hits increased Damage decreased to 80% | 19 |
Total Damage
Mode | Base | |||
---|---|---|---|---|
Normal | Useful | |||
Per Obelisk | Max | Per Obelisk | Max | |
PvE | 4,910% | 14,730% | 7,463.2% | 22,389.6% |
PvP | 1,740% | 5,220% | 2,644.8% | 7,934.4% |
- Max damage assumes 3 active Obelisks.
- Damage calculations assume single target.
- Damage calculations do not include Self BuffObeliskSelf BuffObelisk buff.
Tips and Details
- Up to 3 Obelisks can be set on the field at any given time. If a fourth one is placed, the oldest Obelisk will automatically be destroyed, regardless of its remaining duration.
- This skill has three 'charges'. When the skill is used, one charge will be consumed and the cooldown time of 13 seconds must pass before the charge is refreshed. As a result, it would take 39 seconds total to refresh all three charges.
- However, every charge consumes MP: a total of 600 MP is required to place down 3 Obelisks.
- The Self BuffObeliskSelf BuffObelisk buff is refreshed every time the skill is cast.
- Exiting the area around the Obelisk and re-entering will not refresh the buff.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/07/2023 | 01/03/2024 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 오벨리스크 | Obelisk |
Lithia - Skills
Special Active
Active
Bonding Skill