Ping Pong: Difference between revisions

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{{Languages|Ping Pong}}
{{Languages|Ping Pong}}
<div style="float: right;">{{#ev:youtube|v4_9wunjTeM|300}}</div>
{{#ev:youtube|v4_9wunjTeM|400|right}}
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{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- style="background:{{ColorSel|CharLight|Laby}}"
|- class="charlight-Laby"
! Class           !! Level Required !! Skill Requirement  
! Class !! Level Required !! Skill Requirement  
|-
|-
| [[Sparky Child]] || 30 || {{SkillText|SkillQuest|2}}
| [[Sparky Child]] || 30 || {{SkillText|SkillQuest|2}}
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Laby}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Laby}}"
! Big Pong !! Small Pong !! Big Pong !! Small Pong
|-
|-
| align="left" | 30 || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 Per Big Pong Hit || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
| align="left" | [Enhanced] || 500% || 171%
! Big Pong !! Small Pong !! Big Pong !! Small Pong<br>(Per Big Pong Hit)
|}
|-
 
| colspan="7" | '''Normal'''
=== {{PvP}} ===
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|- style="background:{{ColorSel|CharLight|Laby}}"
|-
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical)
| {{PvP}} || 188% || 53%
|- style="background:{{ColorSel|CharLight|Laby}}"
|-
! Big Pong !! Small Pong
| colspan="7" | '''[Enhanced]'''
|-
|-
| align="left" | 30 || 188% || 53%
| {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| align="left" | [Enhanced] || 227% || 64%
| {{PvP}} || 227% || 64%
|}
|}
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Laby|Ping Pong|Empowered, Critical|130|mp=200}}
|- style="background:{{ColorSel|CharLight|Laby}}"
<br>
! Empowered Ping Pong !! colspan=2 | Critical Ping Pong
 
|- style="background:{{ColorSel|CharLight|Laby}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect !! MP Usage
{{Damage|true|Laby
|-
|dmg=500, 171
| {{SkillText|Empowered|130}} || {{SkillText|Critical|120}} || 240 MP
|pvp_dmg=227, 64
|}
|hits=14, 28
|empowered=1.3
}}
*Assumes single target.
<br>
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== Tips and Details ==
== Tips and Details ==
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the back- and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of eachother being hit 10 times by the '''Big Pong''' will each cause 20 '''Little Pong''' to split off, causing both to take 40 '''Little Pong''' hits in total, essentially mimicing the effects of splash damage.
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Small Pong''' to split off, causing both to take 40 '''Small Pong''' hits in total, essentially mimicking the effects of splash damage.
*'''[Enhanced] Ping Pong''' can deal up to {{formatnum:{{#expr: (500*14)+(171*28)}}}}% ({{formatnum:{{#expr: (227*14)+(64*28)}}}}% in PvP) Physical Damage on a single target. With the '''Empowered''' trait, it can deal up to {{formatnum:{{#expr: (500*1.3*14)+(171*1.3*28)}}}}% ({{formatnum:{{#expr: (227*1.3*14)+(64*1.3*28)}}}}% in PvP) Physical Damage on a single target.
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
*If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
**However, if cast in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]].
*If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop.
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==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby updates-table"
|- class="charlight-Laby"
! colspan=2 | Date !! colspan=2 | Changes
|- class="charlight-Laby"
! KR !! NA !! PvE !! PvP
|-
| 12/06/2018 || 01/03/2019 || colspan=2 align="left" |
*'''Ping Pong''' added.
|-
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" |
*{{nerf|'''Big Pong''' no longer deals hitstun after 2 seconds.}}
|}
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|Color={{ColorSel|CharLight|Laby}}
|Color={{ColorSel|CharLight|Laby}}
|KR=핑퐁 |KRName=Ping Pong
|KR=핑퐁 |KRName=Ping Pong
|JP=ピンポン|JPName=Ping Pong
|PL=Pingpong |PLName=Ping Pong
|FR=Ping-pong |FRName=Ping Pong
}}
}}
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{{SkillNav - Sparky Child}}
{{SCSkills}}

Revision as of 04:39, 2 March 2024

[Special Active: Strength]
Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required Skill Requirement
Sparky Child 30 Intermediate Training Skill Quest


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Big Pong Small Pong Big Pong Small Pong
(Per Big Pong Hit)
Normal
PvE 416% 142% 1~14 2 200 MP 14 Seconds
PvP 188% 53%
[Enhanced]
PvE 500% 171% 1~14 2 200 MP 14 Seconds
PvP 227% 64%


Skill Traits

Empowered Ping PongCritical Ping Pong
Attribute EffectAttribute EffectMP Usage
Damage increased to 130%MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
240 MP


Total Damage

ModeBase
NormalEmpowered
PvE11,788%15,324.4%
PvP4,970%6,461%
  • Assumes single target.


Tips and Details

  • The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
    • However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Small Pong to split off, causing both to take 40 Small Pong hits in total, essentially mimicking the effects of splash damage.
  • The tracking of the Big Pong is like any other homing skills and functions more like Mastermind's Install - Starfall.
    • The tracking range of the Big Pong is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
  • If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
  • If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop.


Updates

Date Changes
KR NA PvE PvP
12/06/2018 01/03/2019
  • Ping Pong added.
01/31/2019 03/06/2019
  • Big Pong no longer deals hitstun after 2 seconds.


Alternative Names

Server Name Translation
South Korea 핑퐁 Ping Pong
Japan ピンポン Ping Pong
France Ping-pong Ping Pong
Poland Pingpong Ping Pong