Ping Pong: Difference between revisions
From Elwiki
Gameboy224 (talk | contribs) No edit summary |
mNo edit summary |
||
(39 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages|Ping Pong}} | {{Languages|Ping Pong}} | ||
{{#ev:youtube|v4_9wunjTeM|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
Line 10: | Line 10: | ||
|} | |} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Requirements == | == Requirements == | ||
{{ | {{ADSquareSkill}} | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
|- | |- class="charlight-Laby" | ||
! Class | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Sparky Child]] || 30 || {{SkillText|SkillQuest|2}} | | [[Sparky Child]] || 30 || {{SkillText|SkillQuest|2}} | ||
Line 22: | Line 23: | ||
== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
|- | |- | ||
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | |||
|- | |- | ||
| | ! Big Pong !! Small Pong !! Big Pong !! Small Pong<br>(Per Big Pong Hit) | ||
| | |- | ||
| colspan="7" | '''Normal''' | |||
= | |- | ||
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | |||
| | |- | ||
| {{PvP}} || 188% || 53% | |||
|- | |- | ||
| colspan="7" | '''[Enhanced]''' | |||
|- | |- | ||
| | | {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 227% || 64% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Laby|Ping Pong|Empowered, Critical|130|mp=200}} | |||
<br> | |||
| | == Total Damage == | ||
{{Damage|true|Laby | |||
|dmg=500, 171 | |||
|pvp_dmg=227, 64 | |||
|hits=14, 28 | |||
|empowered=1.3 | |||
}} | |||
*Assumes single target. | |||
<br> | <br> | ||
== Tips and Details == | == Tips and Details == | ||
*The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the | *The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on. | ||
**However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of | **However, if multiple enemies are close enough together, the '''Big Pong''' will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the '''Big Pong''' will each cause 20 '''Small Pong''' to split off, causing both to take 40 '''Small Pong''' hits in total, essentially mimicking the effects of splash damage. | ||
*''' | *The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]]. | ||
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill. | |||
*If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then. | |||
**However, if cast in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]]. | |||
*If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop. | |||
<br> | |||
==Updates== | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby updates-table" | |||
|- class="charlight-Laby" | |||
! colspan=2 | Date !! colspan=2 | Changes | |||
|- class="charlight-Laby" | |||
! KR !! NA !! PvE !! PvP | |||
|- | |||
| 12/06/2018 || 01/03/2019 || colspan=2 align="left" | | |||
*'''Ping Pong''' added. | |||
|- | |||
| 01/31/2019 || 03/06/2019 || colspan=2 align="left" | | |||
*{{nerf|'''Big Pong''' no longer deals hitstun after 2 seconds.}} | |||
|} | |||
<br> | <br> | ||
Line 68: | Line 86: | ||
|Color={{ColorSel|CharLight|Laby}} | |Color={{ColorSel|CharLight|Laby}} | ||
|KR=핑퐁 |KRName=Ping Pong | |KR=핑퐁 |KRName=Ping Pong | ||
|JP=ピンポン|JPName=Ping Pong | |||
|PL=Pingpong |PLName=Ping Pong | |||
|FR=Ping-pong |FRName=Ping Pong | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Sparky Child}} | |||
{{ |
Revision as of 04:39, 2 March 2024
[Special Active: Strength] Fire an energy that tracks your enemy. When the energy comes in contact with an enemy, it will split. | |
Final Enhanced Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Sparky Child | 30 | Intermediate Training Skill Quest |
Skill Information
Mode | Damage (Physical) | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|
Big Pong | Small Pong | Big Pong | Small Pong (Per Big Pong Hit) | |||
Normal | ||||||
PvE | 416% | 142% | 1~14 | 2 | 200 MP | 14 Seconds |
PvP | 188% | 53% | ||||
[Enhanced] | ||||||
PvE | 500% | 171% | 1~14 | 2 | 200 MP | 14 Seconds |
PvP | 227% | 64% |
Skill Traits
Empowered Ping Pong | Critical Ping Pong | |
---|---|---|
Attribute Effect | Attribute Effect | MP Usage |
Damage increased to 130% | MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 240 MP |
Total Damage
Mode | Base | |
---|---|---|
Normal | Empowered | |
PvE | 11,788% | 15,324.4% |
PvP | 4,970% | 6,461% |
- Assumes single target.
Tips and Details
- The projectile will send off two smaller, non-homing projectiles into entirely random directions on impact, even into the background and foreground, so they are fairly unlikely to hit much besides the enemy they split off on.
- However, if multiple enemies are close enough together, the Big Pong will hit both and split off 2 little pongs for all enemies hit. For example, two enemies on top of each other being hit 10 times by the Big Pong will each cause 20 Small Pong to split off, causing both to take 40 Small Pong hits in total, essentially mimicking the effects of splash damage.
- The tracking of the Big Pong is like any other homing skills and functions more like Mastermind's Install - Starfall.
- The tracking range of the Big Pong is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
- If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
- However, if cast in the opposite direction, it will completely miss, unlike Magic Missile from High Magician.
- If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
12/06/2018 | 01/03/2019 |
| |
01/31/2019 | 03/06/2019 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 핑퐁 | Ping Pong |
Japan | ピンポン | Ping Pong |
France | Ping-pong | Ping Pong |
Poland | Pingpong | Ping Pong |
Sparky Child - Skills
Special Active
Active
Passive