Ping Pong: Difference between revisions

m
no edit summary
(Clean up/copyedit)
mNo edit summary
 
Line 10: Line 10:
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
Line 23: Line 24:
== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|-
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- class="charlight-Laby"
|-
! Big Pong !! Small Pong !! Big Pong !! Small Pong
! Big Pong !! Small Pong !! Big Pong !! Small Pong<br>(Per Big Pong Hit)
|-
|-
| colspan="7" | '''Normal'''
| colspan="7" | '''Normal'''
|-
|-
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 Per Big Pong Hit || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| {{PvP}} || 188% || 53%
| {{PvP}} || 188% || 53%
Line 36: Line 37:
| colspan="7" | '''[Enhanced]'''
| colspan="7" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 Per Big Pong Hit || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| {{PvP}} || 227% || 64%
| {{PvP}} || 227% || 64%
Line 61: Line 62:
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]].
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill.
*If you fire this skill while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
*If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then.
**However, if you fire it in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]].
**However, if cast in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]].
*If you fire this skill at point-blank range of your first target and kill it with the first hit with no further enemies nearby, this skill can come to a dead stop.
*If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop.
<br>
<br>


ElEditors
20,556

edits