Ping Pong: Difference between revisions
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== Requirements == | == Requirements == | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby" | ||
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! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! colspan=2 | Damage (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! Big Pong !! Small Pong !! Big Pong !! Small Pong | ! Big Pong !! Small Pong !! Big Pong !! Small Pong<br>(Per Big Pong Hit) | ||
|- | |- | ||
| colspan="7" | '''Normal''' | | colspan="7" | '''Normal''' | ||
|- | |- | ||
| {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 | | {{PvE}} || 416% || 142% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| {{PvP}} || 188% || 53% | | {{PvP}} || 188% || 53% | ||
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| colspan="7" | '''[Enhanced]''' | | colspan="7" | '''[Enhanced]''' | ||
|- | |- | ||
| {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 | | {{PvE}} || 500% || 171% || rowspan=2 | 1~14 || rowspan=2 | 2 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds | ||
|- | |- | ||
| {{PvP}} || 227% || 64% | | {{PvP}} || 227% || 64% | ||
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*The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]]. | *The tracking of the '''Big Pong''' is like any other homing skills and functions more like [[Mastermind]]'s [[Install - Starfall]]. | ||
**The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill. | **The tracking range of the '''Big Pong''' is about as large as the entire screen, but compared to Starfall, where it is based on the character's screen itself, here it is based on the skill. | ||
*If | *If this skill is cast while there are no enemies nearby, it can completely miss, but since it travels in a straight line, if there are enemies further down the line, it will start tracking them then. | ||
**However, if | **However, if cast in the opposite direction, it will completely miss, unlike [[Magic Missile]] from [[High Magician]]. | ||
*If | *If this skill is cast at point-blank range of the target and kills it with the first hit with no further enemies nearby, this skill can come to a dead stop. | ||
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