Nasod Armor Mode - Battle Gear: Difference between revisions
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== Tips and Details == | == Tips and Details == | ||
*Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X] | *Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and [[Mind Break]]. | ||
** | **Note that the [] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though. | ||
<br> | <br> | ||
{{PTSkills}} | {{PTSkills}} |
Revision as of 10:35, 19 December 2013
- English
File:AddPassive4.png | [Passive] When Add activates his DP Mode, he will also activate the Nasod Armor mode. While in this mode, at the end of base combos, Add is able to execute more combos. Higher investment of Nasod Armor Mode will result in lesser cost for activating DP mode and increased damage to extended combos. |
Requirements
Class | Master | Level Required | SP Cost Per Level |
---|---|---|---|
Psychic Tracer | Lv. 20 | 15 | 3 |
Skill Infomation
Skill Level | Level Required | Reduction of DP Usage | Extended Combos Damage Increase |
---|---|---|---|
1 | 15 | - | - |
2 | - | - | |
3 | 16 | - | - |
4 | 19 | 7.3% | +19% |
5 | 22 | 8% | +22% |
6 | 25 | 8.8% | +25% |
7 | 28 | 9.5% | +28% |
8 | 31 | - | - |
9 | 34 | - | - |
10 | 37 | - | - |
11 | 40 | - | - |
12 | 43 | - | - |
13 | 46 | - | - |
14 | 49 | - | - |
15 | 52 | - | - |
16 | 55 | - | - |
17 | 58 | - | - |
18 | 61 | - | - |
19 | 64 | - | - |
20 (M) | 67 | - | - |
Tips and Details
- Combos affected are: ZZZ[Z], ZZX[X], XX[X], XXZ[Z~Z], >>ZZ[Z], >>XX[X], >>^ZZ[Z], >>^X[X] and Mind Break.
- Note that the [] does not actually need to connect to an opponent to extend your combos, so long as any other parts of the combo did. The game seems to be fairly inconsistent about this, though.