Magic Missile: Difference between revisions

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<div style="float: right;">{{#ev:youtube|EybdFXDPxgg|300}}</div>
__NOTOC__{{Languages|Magic Missile}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{{#ev:youtube|4koZwakYcPA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
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| rowspan="1" style="border-style: solid; border-width: 0px;" | [[Image:AishaS30.png]]<br>
| [[File:AishaS30.png]]
| colspan="2" style="border-style: solid; border-width: 0px;" | '''[Magical]''' Summons a glowing magic missle that automatically targets opponents with extreme homing and hits them. This skill can target different opponents.
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
|-
|
| {{color|#FFC000|Magic Missile|b=1}}
*After casting, does not inflict hitstun after a certain period of time
*Upon use during awakening, tracking speed is increased by 30%
|-
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| {{SkillText|True|MagicMissile}}
|-
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| {{SkillText|Memorize}}
|}
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<br>


<br>  
== Requirements ==
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! Class !! Level Required
|-
| [[High Magician]] || 15
|}
<br>
 
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! rowspan=2 | Mode !! rowspan=2 | Magical Sphere (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
! Normal !! [[Awakening Mode]]
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 322% || rowspan=2 | 1 Second (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
| {{PvP}} || 254%
|-
| colspan="8" | '''[Enhanced]'''
|-
| {{PvE}} || 322% || rowspan=2 | 2 Seconds (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
| {{PvP}} || 254%
|}
<br>


== Prerequisites  ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|-
! colspan=4 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|-
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage
|-
! Normal !! [[Awakening Mode]]
|-
| {{SkillText|Persistent2|125}} || 10 || 14 || 7.5 Seconds || {{SkillText|Critical|130}} || 195 MP
|}
<br>


{{PreStart}}
== Total Damage ==
{{PreRow|Class=High Mage|Master=5|SP=50|Skill=-|Req=-}}
{{Damage|true|Aisha
{{PreEnd}}
|dmg=322
|pvp_dmg=254
|hits=7
|awk_hits=11
|hits_max=10
|awk_hits_max=14
}}
*Damage ranges from max hits, to max hits with the '''Persistent''' trait.
<br>


== Tips and Details ==
*The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If [[Magic Missile]] cannot home in on a target, it will fly forward.
**[[Magic Missile]] will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
**When [[Magic Missile]] kills a target, it will home in on the next closest target.
*While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
*[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.
<br>
<br>


== Skill Information  ==
== Trivia ==
[[File:MagicMissleSigil.png|thumb|150px|Elemental Sigil]]
*[[Magic Missile]] uses the fire element, as it uses the same sigil as '''Aisha''''s fire spells except blue in color.
<br>


{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse;"
== Old Version ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|-
|-
| style="border-style: solid; border-width: 1px;" | '''Skill Lv'''
! width="300px" | Video
| style="border-style: solid; border-width: 1px;" | '''Max Hits'''
! Description
| style="border-style: solid; border-width: 1px;" | '''Damage per hit'''
| style="border-style: solid; border-width: 1px;" | <span style="font-weight: bold;">MP Usage</span><br>
| style="border-style: solid; border-width: 1px;" | '''Cool Down'''
|-
|-
| style="border-style: solid; border-width: 1px;" | 1
|{{#ev:youtube|hBMzqoLdhhk|300}}
| style="border-style: solid; border-width: 1px;" rowspan="7" | 8(10)<br>
|Between its initial release and the 08/06/2015 KR Patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
| style="border-style: solid; border-width: 1px;" rowspan="1" | 210%
|}
| style="border-style: solid; border-width: 1px;" rowspan="7" | 200 MP
<br>
| style="border-style: solid; border-width: 1px;" rowspan="7" |
<br>10 seconds<br> <br>  


==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |
*'''Magic Missile''' added.
|-
| 03/29/2013 || - || colspan=2 align="left" |
*{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
*{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
|-
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
*{{nerf|Added Damage Penalty after it travels further.}}
**Damage decreased by 14.5% per second.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*{{buff|MP cost changed to 150 MP.}}
*{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
*{{buff|Damage decrease over time effect deleted.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Projectile speed slightly decreased.}}
*{{nerf|After certain time, it won't give hitstun.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Magic Projectile tracking speed decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 2
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| rowspan="1" | 252%
*{{nerf|Duration decreased.}}
*{{nerf|Hitstun Duration decreased.}}
*'''Enhanced''' trait changed to '''Persistent'''.
*'''Heavy''' trait changed to '''Critical'''.
|-
|-
| style="border-style: solid; border-width: 1px;" | 3
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
| rowspan="1" | 294%
*Damage error fixed.
|-
|-
| style="border-style: solid; border-width: 1px;" | 4
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| rowspan="1" | 336%
*{{nerf|'''Damage''' decreased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 5 (M)
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
| rowspan="1" |  399%
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 6
| 04/05/2018 || 04/18/2018 || align="left" |  
| rowspan="1" | 462%
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| style="border-style: solid; border-width: 1px;" | 7
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
| rowspan="1" |  
*{{buff|'''Damage''' increased.}}
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
*{{nerf|Hitstun intervals decreased.}}
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
*{{nerf|MP Recovery decreased.}}
*{{nerf|Hitstun decreased.}}
|}
|}
<br>


== Alternative Names ==
{{AlternateLanguages
|Color={{ColorSel|CharLight|Aisha}}
|KR=매직 미사일              |KRName=Magic Missile
|FR=Projectile magique |FRName=Magic Missile
|IT=Proiettile Magico  |ITName=Magic Missile
|UK=Magical Missile
|JP=マジックミサイル    |JPName=Magic Missile
|TW=魔法導彈|TWName=Magic Missile
|CN=魔气弹  |CNName=Demonic Missile
|PL=Magiczny Pocisk |PLName=Magic Missile
|DE=Magisches Geschoss |DEName=Magic Missile
|ES=Proyectil mágico |ESName=Magic Missile
|BR=Míssil Arcano |BRName=Arcane Missile
}}
<br>
<br>
 
{{SkillNav - High Magician}}
== Skill Note  ==
Magic Missile becomes 20% faster and has two times more hits.
 
== Tips and Details ==
* Unlike most of High Mage's damaging skills, Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
* Magic Missile will not be delayed in any way; the use of skill freeze may help trap opponents into being hit by the Missile.
* Magic Missile can target invisible monsters/obstacle generators off-screen and has a tendency to do so if they exist in the current map; while the majority of these generators are not destructible, rendering the skill useless in several locations, there are rare exceptions where the missile can destroy the generator, preventing new mobs from being generated - an example would be the generators in the air on the Hamel Boat map.
* When passing through groups of mobs, Magic Missile will only hit the mob that it has targeted and not any nearby mobs.
 
{{HMSkills}}
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