Magic Missile: Difference between revisions

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__NOTOC__{{Languages|Magic Missile}}
__NOTOC__{{Languages|Magic Missile}}
<div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div>
{{#ev:youtube|4koZwakYcPA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:AishaS30.png]]
| [[File:AishaS30.png]]
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
|-
|-
|
|
| {{SkillText|Magic Missile}}
| {{color|#FFC000|Magic Missile|b=1}}
*After casting, does not inflict hitstun after a certain period of time
*Upon use during awakening, tracking speed is increased by 30%
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[High Magician]] || 15
| [[High Magician]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! rowspan=2 | Magical Sphere (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! [[Awakening Mode]]
! Normal !! Awaken
|-
| colspan="8" | '''Normal'''
|-
|-
| align="left" | 15 || rowspan=2 | 322% || 2 Seconds || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
| {{PvE}} || 322% || rowspan=2 | 1 Second (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced] || 3 Seconds
| {{PvP}} || 254%
|}
|-
 
| colspan="8" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Damage (Magical)
|-
|-
| align="left" | 15 || rowspan=2 | 254%
| {{PvE}} || 322% || rowspan=2 | 2 Seconds (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 254%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=6 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Attribute Effect  !! Details
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awaken
|-
|-
| 40 || rowspan=2 | {{SkillText|Persistent2|125}} || 2.5 Seconds || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 7.5 Seconds || rowspan=2 | {{SkillText|Critical|130}} || rowspan=2 | 195 MP
! colspan=4 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|-
|-
| [Enhanced] || 3.75 Seconds
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage
|-
! Normal !! [[Awakening Mode]]
|-
| {{SkillText|Persistent2|125}} || 10 || 14 || 7.5 Seconds || {{SkillText|Critical|130}} || 195 MP
|}  
|}  
<br>
== Total Damage ==
{{Damage|true|Aisha
|dmg=322
|pvp_dmg=254
|hits=7
|awk_hits=11
|hits_max=10
|awk_hits_max=14
}}
*Damage ranges from max hits, to max hits with the '''Persistent''' trait.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Magic Missile''' can deal a maximum of {{formatnum:{{#expr: 271*7}}}}% ({{formatnum:{{#expr: 230*7}}}}% in PvP) Magical Damage. When used during Awakening, it can deal up to {{formatnum:{{#expr: 271*11}}}}% ({{formatnum:{{#expr: 230*11}}}}% in PvP) Magical Damage.
*The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If [[Magic Missile]] cannot home in on a target, it will fly forward.  
* Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
**[[Magic Missile]] will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
* Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
**When [[Magic Missile]] kills a target, it will home in on the next closest target.
* The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.  
*While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
** Magic Missile will home in on the target when it is released or when it kills a target successfully. Magic Missile will not home in on invincible targets.
*[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.
** When Magic Missile kills a target, it will home in on the next closest target.
<br>
* When passing through a group of mobs, Magic Missile can deal damage to all nearby mobs.
 
== Trivia ==
[[File:MagicMissleSigil.png|thumb|150px|Elemental Sigil]]
*[[Magic Missile]] uses the fire element, as it uses the same sigil as '''Aisha''''s fire spells except blue in color.
<br>
<br>


== Old Version ==
== Old Version ==
<div style="float: right;">{{#ev:youtube|hBMzqoLdhhk|300}}</div>
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
*Before the 8/6/2015 Korean patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|hBMzqoLdhhk|300}}
|Between its initial release and the 08/06/2015 KR Patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
|}
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |
*'''Magic Missile''' added.
|-
|-
| 03/29/2013 || - || colspan=2 align="left" |  
| 03/29/2013 || - || colspan=2 align="left" |  
{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
*{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
*{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
|-
|-
| 11/06/2014 || - || colspan=2 align="left" |  
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
{{nerf|Added Damage Penalty after travels further.}}
*{{nerf|Added Damage Penalty after it travels further.}}
**Damage decreased by 14.5% per second.
**Damage decreased by 14.5% per second.
|-
|-
| 08/06/2015 || - || colspan=2 align="left" |  
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
{{buff|MP cost changed to 150 MP.}}
*{{buff|MP cost changed to 150 MP.}}
{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
*{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
{{buff|Damage decrease over time effect deleted.}}
*{{buff|Damage decrease over time effect deleted.}}
|-
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |  
{{nerf|Projectile speed slightly decreased.}}
*{{nerf|Projectile speed slightly decreased.}}
{{nerf|After certain time, it won't give hitstun.}}
*{{nerf|After certain time, it won't give hitstun.}}
|-
|-
| 02/04/2016 || - || colspan=2 align="left" |  
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |  
{{nerf|Magic Projectile tracking speed decreased.}}
*{{nerf|Magic Projectile tracking speed decreased.}}
|-
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |  
{{nerf|Duration decreased.}}
*{{nerf|Duration decreased.}}
{{nerf|Hitstun Duration decreased.}}
*{{nerf|Hitstun Duration decreased.}}
*'''Enhanced''' attribute changed to be '''Persistent'''.
*'''Enhanced''' trait changed to '''Persistent'''.
*'''Heavy''' attribute changed to be '''Critical'''.
*'''Heavy''' trait changed to '''Critical'''.
|-
|-
| 10/13/2016 || - || colspan=2 align="left" |  
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |  
*Damage error fixed.
*Damage error fixed.
|-
|-
| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 04/27/2017 || - || colspan=2 align="left" |  
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 04/05/2018 || 04/18/2018 || align="left" |  
| 04/05/2018 || 04/18/2018 || align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
| align="left" |  
| align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |  
{{nerf|Hitstun intervals decreased.}}
*{{nerf|Hitstun intervals decreased.}}
|-
|-
| 04/25/2019 || - || colspan=2 align="left" |  
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |  
{{nerf|MP Recovery decreased.}}
*{{nerf|MP Recovery decreased.}}
{{nerf|Hitstun decreased.}}
*{{nerf|Hitstun decreased.}}
|}
|}
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}}
}}
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{{SkillNav - High Magician}}
{{HMSkills}}
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