Magic Missile: Difference between revisions

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__NOTOC__{{Languages|Magic Missile}}
__NOTOC__{{Languages|Magic Missile}}
<div style="float: right;">{{#ev:youtube|4koZwakYcPA|300}}</div>
{{#ev:youtube|4koZwakYcPA|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:AishaS30.png]]
| [[File:AishaS30.png]]
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
| {{SkillType|SA|S}} Fire a magic sphere that tracks nearby enemies.
|-
|-
|
|
| {{SkillText|Magic Missile}}
| {{color|#FFC000|Magic Missile|b=1}}
*After casting, does not inflict hitstun after a certain period of time
*Upon use during awakening, tracking speed is increased by 30%
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[High Magician]] || 15
| [[High Magician]] || 15
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! rowspan=2 | Magical Sphere (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Level Required !! rowspan=2 | Damage (Magical) !! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! [[Awakening Mode]]
! Normal !! Awaken
|-
| colspan="8" | '''Normal'''
|-
| {{PvE}} || 322% || rowspan=2 | 1 Second (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | 15 || rowspan=2 | 322% || 2 Seconds || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
| {{PvP}} || 254%
|-
|-
| align="left" | [Enhanced] || 3 Seconds
| colspan="8" | '''[Enhanced]'''
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Level Required !! Damage (Magical)
|-
|-
| align="left" | 15 || rowspan=2 | 254%
| {{PvE}} || 322% || rowspan=2 | 2 Seconds (Est.) || rowspan=2 | 7 || rowspan=2 | 11 || rowspan=2 | 6 Seconds || rowspan=2 | 150 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 254%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=6 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=3 | Level Required !! rowspan=3 | Attribute Effect !! colspan=4 | Details !! rowspan=3 | Attribute Effect  !! Details
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Hitstun Duration !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Normal !! Awaken
|-
|-
| 40 || rowspan=2 | {{SkillText|Persistent2|125}} || 2.5 Seconds || rowspan=2 | 10 || rowspan=2 | 14 || rowspan=2 | 7.5 Seconds || rowspan=2 | {{SkillText|Critical|130}} || rowspan=2 | 195 MP
! colspan=4 | Persistent Magic Missile !! colspan=2 | Critical Magic Missile
|-
|-
| [Enhanced] || 3.75 Seconds
! rowspan=2 | Attribute Effect !! colspan=2 | Max Hits !! rowspan=2 | Duration !! rowspan=2 | Attribute Effect !! rowspan=2 | MP Usage
|-
! Normal !! [[Awakening Mode]]
|-
| {{SkillText|Persistent2|125}} || 10 || 14 || 7.5 Seconds || {{SkillText|Critical|130}} || 195 MP
|}  
|}  
<br>
== Total Damage ==
{{Damage|true|Aisha
|dmg=322
|pvp_dmg=254
|hits=7
|awk_hits=11
|hits_max=10
|awk_hits_max=14
}}
*Damage ranges from max hits, to max hits with the '''Persistent''' trait.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*'''Magic Missile''' can deal a maximum of {{formatnum:{{#expr: 271*7}}}}% ({{formatnum:{{#expr: 230*7}}}}% in PvP) Magical Damage. When used during Awakening, it can deal up to {{formatnum:{{#expr: 271*11}}}}% ({{formatnum:{{#expr: 230*11}}}}% in PvP) Magical Damage.
*The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If [[Magic Missile]] cannot home in on a target, it will fly forward.  
* Magic Missile has a very poor Mana regeneration rate, making it very poor for Mana efficiency.
**[[Magic Missile]] will home in on a single target when it is released and will not target another until that target dies, but it will not home in on invincible targets.
* Magic Missile will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the Missile.
**When [[Magic Missile]] kills a target, it will home in on the next closest target.
* The homing range is unlimited in dungeons, half a screen in PvP, and only 3~4M in fields. If Magic Missile cannot home in on a target, it will fly forward.  
*While circling around a target, the missile has no issue hitting other enemies in its path, allowing it to still deal decent damage on groups of enemies.
** Magic Missile will home in on the target when it is released or when it kills a target successfully. Magic Missile will not home in on invincible targets.
*[[Magic Missile]] will not be delayed in any way; the use of skill freeze may help to trap opponents to be hit by the missile, as its lack of hitstun for most of its lifetime will prevent it from cancelling the skill freeze.
** When Magic Missile kills a target, it will home in on the next closest target.
* When passing through a group of mobs, Magic Missile can deal damage to all nearby mobs.
<br>
<br>


== Updates ==
== Trivia ==
*03/29/2013 KR
[[File:MagicMissleSigil.png|thumb|150px|Elemental Sigil]]
** The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance. The missile will '''no longer''' spin around the target to trap them.
*[[Magic Missile]] uses the fire element, as it uses the same sigil as '''Aisha''''s fire spells except blue in color.
***However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of travelling some distance before to turn around and attack again.
<br>
*11/06/2014 KR
 
**Damage increased.
== Old Version ==
**Added Damage Penalty after travels further.
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
***Damage decreased by 14.5% per second.
|-
*08/06/2015 KR
! width="300px" | Video
**MP cost changed to 150 MP
! Description
**Projectile speed increased (including when Awakening) and hit count increased.
|-
**Damage decrease over time effect deleted.
|{{#ev:youtube|hBMzqoLdhhk|300}}
*10/08/2015 (KR) / 03/16/2016 (NA)
|Between its initial release and the 08/06/2015 KR Patch, Magic Missile was significantly slower and its movements typically stayed in the same Z-axis.
**Projectile speed slightly decreased.
|}
**After certain time, it won't give hitstun.
<br>
*02/04/2016 KR
 
**Magic Projectile tracking speed decreased.
==Updates==
*06/30/2016 (KR) / 07/13/2016 (NA)
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
**Duration decreased.
|-
**Hitstun Duration decreased.
! colspan=2 | Date !! colspan=2 | Changes
**'''Enhanced''' attribute changed to be '''Persistent'''.
|-
**'''Heavy''' attribute changed to be '''Critical'''.
! KR !! NA !! PvE !! PvP
*10/13/2016 KR
|-
**Damage error fixed.
| 03/27/2008 || 05/04/2011 || colspan=2 align="left" |
*01/12/2017 KR
*'''Magic Missile''' added.
**Damage decreased.
|-
*04/27/2017 KR
| 03/29/2013 || - || colspan=2 align="left" |
**Damage increased.
*{{nerf|The missile will now travel in a straight line towards the target, and will only turn around to strike it again after it travel a bit of distance.}}
*04/05/2018 (KR) / 04/18/2018 (NA)
*{{nerf|The missile will '''no longer''' spin around the target to trap them.}}
**PvE damage decreased.
**However if there are 2 targets close together and 1 is killed the missile will circle the other target instead of traveling some distance before to turn around and attack again.
**PvP damage increased.
|-
*06/14/2018 (KR) / 06/27/2018 (NA)
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
**Damage increased.
*{{buff|'''Damage''' increased.}}
*07/26/2018 (KR) / 08/08/2018 (NA)
*{{nerf|Added Damage Penalty after it travels further.}}
**Hitstun intervals decreased.
**Damage decreased by 14.5% per second.
|-
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |
*{{buff|MP cost changed to 150 MP.}}
*{{buff|Projectile speed increased (including when Awakening) and hit count increased.}}
*{{buff|Damage decrease over time effect deleted.}}
|-
| 10/08/2015 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Projectile speed slightly decreased.}}
*{{nerf|After certain time, it won't give hitstun.}}
|-
| 02/04/2016 || 03/16/2016 || colspan=2 align="left" |
*{{nerf|Magic Projectile tracking speed decreased.}}
|-
| 06/30/2016 || 07/13/2016 || colspan=2 align="left" |
*{{nerf|Duration decreased.}}
*{{nerf|Hitstun Duration decreased.}}
*'''Enhanced''' trait changed to '''Persistent'''.
*'''Heavy''' trait changed to '''Critical'''.
|-
| 10/13/2016 || 11/23/2016 || colspan=2 align="left" |
*Damage error fixed.
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/27/2017 || 05/10/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/05/2018 || 04/18/2018 || align="left" |
*{{nerf|'''Damage''' decreased.}}
| align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 06/14/2018 || 06/27/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 07/26/2018 || 08/08/2018 || colspan=2 align="left" |
*{{nerf|Hitstun intervals decreased.}}
|-
| 04/25/2019 || 05/22/2019 || colspan=2 align="left" |
*{{nerf|MP Recovery decreased.}}
*{{nerf|Hitstun decreased.}}
|}
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<br>


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{{SkillNav - High Magician}}
{{HMSkills}}
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