Supersonic: Difference between revisions
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*Non-boss damage assumes no defense. | *Non-boss damage assumes no defense. | ||
\\KR (02/28/2024)= | \\KR (02/28/2024)= | ||
{{Damage | {{Damage|true|Add | ||
| true | |dmg=795 | ||
| Add | |pvp_dmg=213 | ||
| dmg = 795 | |awk_dmg=i*1.15 | ||
| pvp_dmg = 213 | |pvp_awk_dmg=i*1.15 | ||
| awk_dmg=i*1. | |avg_hits=16 | ||
| pvp_awk_dmg=i*1. | |hits=20 | ||
| avg_hits = 16 | |passive1=Blood Boil | ||
| hits = 20 | |heavy=true | ||
| | |dmp=3 | ||
| heavy=true | |||
| dmp=3 | |||
}} | }} | ||
*'''Average''' assumes 16 hits. | *'''Average''' assumes 16 hits. |
Revision as of 11:35, 6 March 2024
- NA
- KR (02/29/2024)
[Special Active: Bravery] Make quick, repetitive strikes to the enemy ahead and give a final blow. Repetitive strikes give damage in proportion to the current HP of the enemy and the final blow will ignore enemies' defense by 100% (PvP: 10%). | |
DP Skill
| |
Dynamo Mutation Point
| |
Nasod Armor Command Connection | |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Lunatic Psyker: Transcendent | 95 |
Skill Information
- NA
- KR (02/29/2024)
Mode | Damage (Magical) | Max Hits | MP Usage | DP Usage | Cooldown | |||||
---|---|---|---|---|---|---|---|---|---|---|
Repeat Hits | Repeat Hits (on boss) | Final Hit | Repeat Hits | Final Hit | Dissolution | Awakening Configuration | ||||
Damage | Defense Ignore | |||||||||
Normal | ||||||||||
PvE | 4% of target's current HP |
795% | 5276% | 100% | 9 | 1 | 250 MP | 40 DP | 8 DP | 23 seconds |
PvP | 213% | 1413% | 10% | |||||||
[Enhanced] | ||||||||||
PvE | 4% of target's current HP |
795% | 5276% | 100% | 9 | 1 | 250 MP | 40 DP | 8 DP | 18 seconds |
PvP | 213% | 1413% | 10% |
Skill Traits
- NA
- KR (02/29/2024)
Light Supersonic | Heavy Supersonic | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage decreased to 80% | 200 MP | Damage increased to 144% Cooldown increased to 120% | 27.6 Seconds Final Enhanced Skill 21.6 Seconds |
Total Damage
- NA
- KR (02/28/2024)
Mode | Base | |||||||
---|---|---|---|---|---|---|---|---|
Normal | Dynamo Configuration (3 DMP) | |||||||
Normal | Heavy | Normal | Heavy | |||||
Mob | Boss | Mob | Boss | Mob | Boss | Mob | Boss | |
PvE | 30.75% HP + 5,276% | 12,431% | 30.75% HP + 7,597.44% | 17,900.64% | 30.75% HP + 6,067.4% | 14,295.65% | 30.75% HP + 8,737.06% | 20,585.74% |
PvP | 30.75% HP + 1,413% | N/A | 30.75% HP + 2,034.72% | N/A | 30.75% HP + 1,624.95% | N/A | 30.75% HP + 2,339.93% | N/A |
- Non-boss damage assumes no defense.
Related Skills
Tips and Details
- NA
- KR
- Damage dealt based on opponent's HP is still affected by defense.
- In PvP, the damage will be inflicted as if they were a mob. Due to this, the PvP damage percentage of Repeat Hits on bosses is completely useless.
- Despite the last hit stunning enemies after learning Blood Boil, it still launches.
- If a target has no defense, the Repeat Hits can deal up to 4% HP of their current health per hit. To calculate the total damage dealt by all hits, use the following formula:
Old Version
Video | Description |
---|---|
Between its initial release and the 02/29/2024 KR Patch, Supersonic used to perform a flurry of close ranged punches and a final strong punch. The flurry would deal damage proportional to a target's current HP for non-boss enemies and last hit ignores 100% defense. |
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
11/03/2016 | 11/23/2016 |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
07/27/2017 | 08/09/2017 |
|
|
09/28/2017 | 10/18/2017 |
|
|
02/22/2018 | 04/18/2018 |
|
|
04/05/2018 | 04/18/2018 |
|
|
09/11/2019 | 09/25/2019 |
| |
01/28/2021 | 02/24/2021 |
| |
02/29/2024 |
Alternative Names
Lunatic Psyker - Skills
Hyper Active
Special Active
Active
Passive