Tenebrous Equipment: Difference between revisions
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Text replacement - "<font color="red">'''(Dungeon)'''</font>" to "{{Color|Red|(Dungeon)|b=1}}"
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__FORCETOC__ | __FORCETOC__{{Languages|Tenebrous Equipment}} | ||
[[File:Teaser - Tenebrous Equipment.png|center|700px]] | [[File:Teaser - Tenebrous Equipment.png|center|700px]] | ||
== Equipment Details == | == Equipment Details == | ||
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| rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2% | | rowspan=3 | -4 ea<br>{{*}}Upon using skill, 8% chance to reset cooldown for the skill used [Bond Skill, Hyperactive, Common Force Excluded] (When same socket is applied, chance stacks) {{*}}Adaptation +2% | ||
|- | |- | ||
| Upon using Skill, | | Upon using Skill, n% chance to reset cooldown for the Skill used [Exclude Bond Skill, Hyperactives, Active Force Skill] (When same socket is applied, chance stacks) | ||
|- | |- | ||
| Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks) | | Upon using Hyperactive skill, gain buff that increases skill cooldown acceleration by n times for n sec. (When same socket is applied, buff duration and skill acceleration stat stacks) | ||
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Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop. | Each armor piece comes with a set amount of "Reforge Durability" which can be seen below the armor's usual durability. Freshly obtained pieces have 100% reforge durability and the durability decreases by 1% each time you attempt to reforge. When an armor piece reaches 0% reforge durability, it cannot be reforged anymore. However, you can recover reforge durability by using Chlorite Seed (5%) which can be obtained from dungeon drops, or by using Blessed Chlorite Seed (10%) which can be purchased from Cash Shop. | ||
<font color="red">'''(Expand the table below to see the required Items)'''</font> | |||
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;" | {| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
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! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer | ! rowspan=2 | ED !! rowspan=2 | Magic<br>Crystal !! colspan=2 | Normal Transfer !! Special Transfer | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
! Tenebrous<br>Aura !! Tasma<br> | ! Tenebrous<br>Aura !! Tasma<br>Aura !! Refinement Level<br>Transfer Coupon | ||
|- | |- | ||
| align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1 | | align=center | 18 || align=center | 10,000,000 || align=center rowspan=4 | 1250 || align=center | 1000 || align=center | 8000 || align=center | 1 | ||
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=== Identifiable Effects === | === Identifiable Effects === | ||
<font color="red">'''(Expand the table below to see all possible effects)'''</font> | |||
{| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;" | {| class="mw-collapsible mw-collapsed" cellpadding="5" border="1" style="border-collapse: collapse;" | ||
|- style="background:{{ColorSel|Village|18}}" class="textfloat" | |- style="background:{{ColorSel|Village|18}}" class="textfloat" | ||
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| rowspan=10 align=center | Top Piece | | rowspan=10 align=center | Top Piece | ||
| | | | ||
* Ignore Enemy Physical Defense Increase +n% (Max +20%) | * Ignore Enemy Physical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Ignore Enemy Magical Defense Increase +n% (Max +20%) | * Ignore Enemy Magical Defense Increase +n% (Max +20%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Polarize: Attack/Attacked Increase +n% (Max 55%) | * Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
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|- | |- | ||
| | | | ||
* Deals continuous damage by n% of damage dealt for 3 sec. | * Deals continuous damage by n% of damage dealt for 3 sec. {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Damage increase in proportion to HP lost +n% | * Damage increase in proportion to HP lost +n% {{Color|Red|(Dungeon)|b=1}}<br> | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Adaptation +n% (Max 55%) | * Adaptation +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}}<br> | ||
|| {{PossibleValueHelper|postfix=%|max_value=5|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=5|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Critical Damage Increase +n% | * Buff - Party Critical Damage Increase +n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) | * Buff - Party Physical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) | * Buff - Party Magical Attack Power Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
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|- | |- | ||
| | | | ||
* Buff - Party HP Increased by n% per 500K CP (Max 10%) | * Buff - Party HP Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) | * Buff - Party Physical/Magical Defense Increased by n% per 500K CP (Max 10%) {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=1|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Damage Reduction Increase +n% | * Buff - Party Damage Reduction Increase +n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
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|- | |- | ||
| | | | ||
* Buff - Party All Skill Damage Increased by n% | * Buff - Party All Skill Damage Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
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| align=center rowspan=10 | Shoes | | align=center rowspan=10 | Shoes | ||
| | | | ||
* Skill MP Cost Decrease -n% | * Skill MP Cost Decrease -n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
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|- | |- | ||
| | | | ||
* Buff - Party Action Speed Increased by n% | * Buff - Party Action Speed Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
| | | | ||
* Buff - Party Movement Speed Increased by n% | * Buff - Party Movement Speed Increased by n% {{Color|Red|(Dungeon)|b=1}} | ||
|| {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | || {{PossibleValueHelper|postfix=%|max_value=10|separator= / }} | ||
|- | |- | ||
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<br> | <br> | ||
== Equipment Modification | == Equipment Modification == | ||
<center><gallery widths="100"> | <center><gallery widths="100"> | ||
File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top) | File:HQ Shop Item 118332.png|Harconium Tuning Reactor (Top) | ||
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<br> | <br> | ||
'''Identifiable Effects | '''Identifiable Effects''' | ||
(Expand to see all possible effects) | <font color="red">'''(Expand the table below to see all possible effects)'''</font> | ||
*The effect values from effect 1 and effect 2 roll independently | *The effect values from effect 1 and effect 2 roll independently | ||
*(as for now only the worst and Best effects are listed) | *(as for now only the worst and Best effects are listed) | ||
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|- | |- | ||
| | | | ||
*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
|- | |- | ||
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|- | |- | ||
| | | | ||
*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
|- | |- | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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| | | | ||
*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
|- | |- | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
|- | |- | ||
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| | | | ||
*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
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*Polarize: Attack/Attacked Increase +n% (Max 55%) | *Polarize: Attack/Attacked Increase +n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|align=center|1% / 3% | |align=center|1% / 3% | ||
|- | |- | ||
|rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) | |rowspan=11 align=center|Polarize: Attack/Attacked Decrease n% (Max 55%) {{Color|Red|(Dungeon)|b=1}} | ||
|rowspan=11 align=center|-5% / -1% | |rowspan=11 align=center|-5% / -1% | ||
| | | | ||
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| 07/06/2023 || 08/02/2023 || colspan=2 align="left" | | | 07/06/2023 || 08/02/2023 || colspan=2 align="left" | | ||
*{{buff|4-piece Set Effect added.}} | *{{buff|4-piece Set Effect added.}} | ||
|- | |||
| 03/08/2023 || 30/08/2023 || colspan=2 align="left" | | |||
*{{buff|Harconium Tuning Reactor Equipment modification System added.}} | |||
|- | |||
|07/06/2023 | |||
|08/02/2023 | |||
| align="left" | | |||
* {{buff|'''Guaranteed Success Gauge Increase''' increased.}} | |||
|} | |} | ||
<br> | <br> | ||
{{Guides}} | {{Guides}} |