Sonic Slash: Difference between revisions

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Minor wording changes for consistency; {{clearfix}}
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__NOTOC__{{Languages|Sonic Slash}}
__NOTOC__{{Languages|Sonic Slash}}
<div style="float: right;">{{#ev:youtube|NQydQItQsRk|300}}</div>
{{#ev:youtube|4NXN7QmZDnI|400|right}}
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding=5 style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:RavenNew3.png]]
| [[File:BladeMasterSkill2.png]]
| {{SkillType|A}} Execute multiple slashes with extreme speed. (Super Armor status)
| {{SkillType|A}} Execute multiple slashes with extreme speed. ({{se||Super Armor}} status)
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{{clearfix}}


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:{{ColorSel|CharLight|Raven}}"
|-
! Class           !! Level Required
! Class !! Level Required
|-
|-
| [[Blade Master]] || 35
| [[Blade Master]] || 35
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|-
|- style="background:{{ColorSel|CharLight|Raven}}"
! Mode !! Slash (Physical) !! MP Burn per Hit !! Max Hits !! MP Usage !! Cooldown
! Level Required !! Slash (Physical) !! MP Burned<br>per Slash !! Max Hits !! MP Usage !! Cooldown
|-
| colspan="6" | '''Normal'''
|-
|-
| align="left" | 35 || rowspan=2 | 106% || -2 MP || rowspan=2 | 12 || rowspan=2 | 40 MP || rowspan=2 | 11 Seconds
| {{PvE}} || 106% || rowspan=2 | 2 MP || rowspan=2 | 12 || rowspan=2 | 40 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced] || -3 MP
| {{PvP}} || 36%
|}
|-
 
| colspan="6" | '''[Enhanced]'''
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Raven}}"
! Level Required !! Slash (Physical)
|-
|-
| align="left" | 35 || rowspan=2 | 36%
| {{PvE}} || 106% || rowspan=2 | 3 MP || rowspan=2 | 12 || rowspan=2 | 40 MP || rowspan=2 | 11 Seconds
|-
|-
| align="left" | [Enhanced]
| {{PvP}} || 36%
|}
|}
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== [[Skill Traits]] ==  
== [[Skill Traits]] ==  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Raven|Sonic Slash|Enhanced, Empowered||130}}
|- style="background:{{ColorSel|CharLight|Raven}}"
<br>
! Enhanced Sonic Slash !! Empowered Sonic Slash
 
|- style="background:{{ColorSel|CharLight|Raven}}"
== Total Damage ==
! Attribute Effect !! Attribute Effect
{{Damage|true|Raven
|-
|dmg=106
| {{SkillText|Enhanced|80}} || {{SkillText|Empowered|130}}
|pvp_dmg=36
|}
|hits=12
|enhanced=true
|empowered=1.3
}}
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== Tips and Details ==
== Tips and Details ==
*Due to the longer duration of this Active than most other Active skills, it allows more time for other Actives/Special Actives to cooldown, making it easier to combo longer.
*Due to the longer duration of this Active than most other Active skills, it allows more time for other Actives/Special Actives to cooldown, making it easier to combo longer in PvP.
**In PvE however, the long animation duration is generally not helpful, as enemies in Super Armor are free to hit you the entire time you are locked into the animation.
*This skill's activation is almost immediate, allowing you to surprise your opponent in PvP.
*This skill's activation is almost immediate, allowing you to surprise your opponent in PvP.
*The slashes pulls enemies in as they get slashed, making it useful for closing gaps.
*This skill should be used with caution as it will give your targets a lot of MP and Awakening.
*This skill should be used with caution as it will give your targets a lot of MP and Awakening.
*Although seen attacking from the front, this active actually attacks the enemy from both sides.
*Despite the visuals, the skill has absolutely no vertical or backwards range, except the final slash, which hits both above and behind you slightly.
*Freeze frames from Special Actives used by other players in PvP can cause slashes of this skill to disappear. However, the Super Armor will last until the last slash. The last slash also always appears, regardless of freeze frames.
*Freeze frames from Special Actives used by other players in PvP can cause slashes of this skill to disappear. However, the {{se||Super Armor}} will last until the last slash, which will always appear, regardless of freeze frames.
*If you get into a falling state while using this skill (for example by using it close to a ledge), it will be canceled and the Super Armor state disappears immediately.
*If you fall from a platform or similar while using the skill, it will be canceled and the {{se||Super Armor}} state will disappear immediately.
*'''Sonic Slash''' can deal up to {{formatnum:{{#expr: 106*12}}}}% ({{formatnum:{{#expr: 36*12}}}}% in PvP) Physical Damage.
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== Updates ==
==Updates==
*07/04/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
**Increased pulling power.
|-
*11/06/2014 KR
! colspan=2 | Date !! colspan=2 | Changes
**Forward movement speed increased during skill.
|-
**Mana Burn added.
! KR !! NA !! PvE !! PvP
*04/20/2015 KR
|-
**Fixed the error that the following slashes are disable when the first slash is miss.
| 06/27/2013 || 11/06/2013 || colspan=2 align="left" |
**Pulling effect decreased.
*'''Sonic Slash''' added.
*08/13/2015 KR
|-
**Fixed issue of skill effect remaining after skill is cancelled.
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
*01/21/2015 KR
*{{buff|Increased pulling power.}}
**Fixed issue where last hit having certain chance of not hitting.
|-
*04/21/2016 (KR) / 05/18/2016 (NA)
| 11/06/2014 || 04/29/2015 || colspan=2 align="left" |
**Cooldown increased.
*{{buff|Forward movement speed increased during skill.}}
*07/28/2016 KR
*{{buff|Mana Burn added.}}
**Damage error fixed.
|-
*01/25/2017 KR
| 04/20/2015 || - || colspan=2 align="left" |
**Damage increased.
*{{nerf|Pulling effect decreased.}}
*04/27/2017 KR
*Fixed the error that the following slashes are disable when the first slash is miss.
**PvE damage increased.
|-
*04/05/2018 (KR) / 04/18/2018 (NA)
| 08/13/2015 || - || colspan=2 align="left" |
**Damage increased.
*Fixed issue of skill effect remaining after skill is cancelled.
|-
| 01/21/2015 || - || colspan=2 align="left" |
*Fixed issue where last hit having certain chance of not hitting.
|-
| 04/21/2016 || 05/18/2016 || colspan=2 align="left" |
*{{nerf|Cooldown increased.}}
|-
| 07/28/2016 || - || colspan=2 align="left" |
*Damage error fixed.
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|'''Damage''' increased.}}
| align="left" |
*None
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|'''Damage''' increased.}}
|-
| 09/11/2019 || 09/25/2019 || colspan=2 align="left" |
*Hitbox adjusted to match visual effect.
|}
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{{SkillNav - Blade Master}}
{{BMSkills}}
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