Trojan Horse/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Eve
|Character=Eve
|Skill=Trojan Horse
}}
}}
<div style="float: right;">{{#ev:youtube|hjYN1jo8F6w|400}}</div>
{{#ev:youtube|hjYN1jo8F6w|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|CodeFailessSkill2.png}}
| {{Force|CodeFailessSkill2.png}}
| {{SkillType|SA|B}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Create an army of small Trojan Horses. The horses will chase enemies and devastate the area.
| {{SkillType|SA|B|M}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Create an army of small Trojan Horses. The horses will chase enemies and devastate the area.
|-
|-
|
|
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|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
|-
! Class !! Level Required
! Class !! Level Required !! Skill Requirement
|-
|-
| [[Code: Antithese]] || 99
| [[Code: Antithese]] || 99 || {{mr|Trojan Horse}}
|}
|}
<br>
<br>
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! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|-
|-
! Orb Count !! Hits per Orb
! Per Horse !! Horse Count
|-
|-
| '''{{PvE}}''' || 49% || rowspan=2 | 14 || rowspan=2 | 20 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 49% || rowspan=2 | 20 || rowspan=2 | 14 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| '''{{PvP}}''' || 19%
| {{PvP}} || 19%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
{{Traits|Eve|Trojan Horse|Critical, Heavy|mp=300|cd=22}}
|-
! colspan=2 | Critical Trojan Horse !! colspan=2 | Heavy Trojan Horse
|-
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Critical|120}} || 360 MP || {{SkillText|Heavy|144|120}} || 26.4 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Snowball Code}}
{{Damage|true|Eve
|dmg=49
|pvp_dmg=19
|hits=20*14
|avg_hits=225
|heavy=true
|passive1=Snowball Code
}}
*'''Average''' assumes 225 hits.
<br>


<!-- PvE -->
==Related Skills==
{{#vardefine: damage_orb                            |49}}
{{SkillTable|
{{#vardefine: damage_orb_pvp                        |19}}
CodeUnknownPassive1.png; Unknown Code;
{{#vardefine: max_hits_per_orb                      |20}}
CodeUnknownPassive2.png; Snowball Code;
{{#vardefine: orb_count                            |14}}
CodeAntithesePassive2.png; Bygone Days;
{{#vardefine: max_hits                              |{{#expr:{{#var:max_hits_per_orb}} * {{#var:orb_count}}}}}}
}}
<br>


{{#vardefine: total_damage_normal                  |{{#expr: {{#var:damage_orb}} * {{#var:max_hits}}}}}}
== Tips and Details ==
{{#vardefine: total_damage_heavy                    |{{#expr: {{#var:total_damage_normal}} * 1.44}}}}
*The '''Petite Trojan Horses''' will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per horse in a noticeable interval 18 times, glitching halfway through.
{{#vardefine: total_damage_snowball_code            |{{#expr: {{#var:total_damage_normal}} * {{#arrayindex:Snowball Code|0}}}}}}
**During the initial cast, the hit count is extremely dependent on positioning. Since the horses surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
{{#vardefine: total_damage_snowball_code_heavy      |{{#expr: {{#var:total_damage_snowball_code}} * 1.44 round2}}}}
*This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
 
**It also exceeds the [[Hunting Fields|Hunting Field]] tracking limit, making it less efficient to kill field monsters and spawn field bosses.
<!-- PvP -->
*While unlisted, the horses burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the '''Evil''' trait.
{{#vardefine: total_damage_normal_pvp              |{{#expr: {{#var:damage_orb_pvp}} * {{#var:max_hits}}}}}}
{{#vardefine: total_damage_heavy_pvp                |{{#expr: {{#var:total_damage_normal_pvp}} * 1.44 }}}}
{{#vardefine: total_damage_snowball_code_pvp        |{{#expr: {{#var:total_damage_normal_pvp}} * {{#arrayindex:Snowball Code|1}}}}}}
{{#vardefine: total_damage_snowball_code_heavy_pvp  |{{#expr: {{#var:total_damage_snowball_code_pvp}} * 1.44 round2}}}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Snowball Code]]
|-
! Normal !! Heavy !! Normal !! Heavy
|-
| {{PvE}}
|  {{formatnum: {{#var:total_damage_normal}}}}%
|| {{formatnum: {{#var:total_damage_heavy}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_heavy}}}}%
|-
| {{PvP}}
|  {{formatnum: {{#var:total_damage_normal_pvp}}}}%
|| {{formatnum: {{#var:total_damage_heavy_pvp}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_pvp}}}}%
|| {{formatnum: {{#var:total_damage_snowball_code_heavy_pvp}}}}%
|}
<br>
<br>


== Tips and Details ==
*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
*This skill has infinite range in PvE. But AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]]. Making it less efficient to kill field monsters and spawn field bosses.
**Decreased AI Tracking range also applied in PvP.<br>
==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
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|-
|-
| 09/02/2021 || 09/29/2021 || colspan=2 align="left" |  
| 09/02/2021 || 09/29/2021 || colspan=2 align="left" |  
*'''Trojan Horse''' added.
*'''[Mod] Trojan Horse''' added.
|}
|}
<br>
<br>
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|KR=트로이 목마 |KRName=Trojan Horse
|KR=트로이 목마 |KRName=Trojan Horse
|JP=トロイの木馬 |JPName=Trojan Horse
|JP=トロイの木馬 |JPName=Trojan Horse
|TW=特洛伊木馬 |TWName=Trojan Horse
}}
}}
<br>
<br>
{{SkillNav - Code: Antithese}}
{{SkillNav - Code: Antithese}}

Revision as of 23:27, 14 March 2024

  • English
[Special Active: Bravery] [Mod]
[Moby Access]
Create an army of small Trojan Horses. The horses will chase enemies and devastate the area.
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.


Requirements

Class Level Required Skill Requirement
Code: Antithese 99 [Force] Trojan Horse (A)


Skill Information

Mode Petite Trojan Horse (Physical) Max Hits MP Usage Cooldown
Per Horse Horse Count
PvE 49% 20 14 300 MP 22 Seconds
PvP 19%


Skill Traits

Critical Trojan HorseHeavy Trojan Horse
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage increased to 120%
Skill will ignore 50% defense (25% defense in PvP)
360 MPDamage increased to 144%
Cooldown increased to 120%
26.4 Seconds


Total Damage

ModeBaseSnowball Code
NormalHeavyNormalHeavy
AverageMaxAverageMaxAverageMaxAverageMax
PvE11,025%13,720%15,876%19,756.8%12,678.75%15,778%18,257.4%22,720.32%
PvP4,275%5,320%6,156%7,660.8%4,595.63%5,719%6,617.7%8,235.36%
  • Average assumes 225 hits.


Related Skills


Tips and Details

  • The Petite Trojan Horses will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per horse in a noticeable interval 18 times, glitching halfway through.
    • During the initial cast, the hit count is extremely dependent on positioning. Since the horses surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as Chaos Leviathan.
  • This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
    • It also exceeds the Hunting Field tracking limit, making it less efficient to kill field monsters and spawn field bosses.
  • While unlisted, the horses burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the Evil trait.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • [Mod] Trojan Horse added.


Alternative Names

Server Name Translation
South Korea 트로이 목마 Trojan Horse
Japan トロイの木馬 Trojan Horse
Taiwan (Traditional Chinese) 特洛伊木馬 Trojan Horse