Trojan Horse/ModA: Difference between revisions
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| {{SkillType|SA|B}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Create an army of small Trojan Horses. The horses will chase enemies and devastate the area. | | {{SkillType|SA|B|M}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Create an army of small Trojan Horses. The horses will chase enemies and devastate the area. | ||
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{{clearfix}} | |||
== Requirements == | == Requirements == | ||
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|- | |- | ||
! Class !! Level Required | ! Class !! Level Required !! Skill Requirement | ||
|- | |- | ||
| [[Code: Antithese]] || 99 | | [[Code: Antithese]] || 99 || {{mr|Trojan Horse}} | ||
|} | |} | ||
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! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ! rowspan=2 | Mode !! rowspan=2 | Petite Trojan Horse (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown | ||
|- | |- | ||
! | ! Per Horse !! Horse Count | ||
|- | |- | ||
| | | {{PvE}} || 49% || rowspan=2 | 20 || rowspan=2 | 14 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 19% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{| | {{Traits|Eve|Trojan Horse|Critical, Heavy|mp=300|cd=22}} | ||
| | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{{ | {{Damage|true|Eve | ||
|dmg=49 | |||
|pvp_dmg=19 | |||
|hits=20*14 | |||
|avg_hits=225 | |||
|heavy=true | |||
|passive1=Snowball Code | |||
}} | |||
*'''Average''' assumes 225 hits. | |||
<br> | |||
==Related Skills== | |||
{{ | {{SkillTable| | ||
CodeUnknownPassive1.png; Unknown Code; | |||
CodeUnknownPassive2.png; Snowball Code; | |||
CodeAntithesePassive2.png; Bygone Days; | |||
}} | |||
<br> | |||
== Tips and Details == | |||
*The '''Petite Trojan Horses''' will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per horse in a noticeable interval 18 times, glitching halfway through. | |||
**During the initial cast, the hit count is extremely dependent on positioning. Since the horses surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]]. | |||
*This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times. | |||
**It also exceeds the [[Hunting Fields|Hunting Field]] tracking limit, making it less efficient to kill field monsters and spawn field bosses. | |||
*While unlisted, the horses burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the '''Evil''' trait. | |||
<br> | <br> | ||
==Updates== | ==Updates== | ||
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|- | |- | ||
| 09/02/2021 || 09/29/2021 || colspan=2 align="left" | | | 09/02/2021 || 09/29/2021 || colspan=2 align="left" | | ||
*'''Trojan Horse''' added. | *'''[Mod] Trojan Horse''' added. | ||
|} | |} | ||
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|KR=트로이 목마 |KRName=Trojan Horse | |KR=트로이 목마 |KRName=Trojan Horse | ||
|JP=トロイの木馬 |JPName=Trojan Horse | |JP=トロイの木馬 |JPName=Trojan Horse | ||
|TW=特洛伊木馬 |TWName=Trojan Horse | |||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Code: Antithese}} | {{SkillNav - Code: Antithese}} |
Revision as of 23:27, 14 March 2024
- English
[Special Active: Bravery] [Mod] [Moby Access] Create an army of small Trojan Horses. The horses will chase enemies and devastate the area. | |
Core Activation Skill
|
Requirements
Class | Level Required | Skill Requirement |
---|---|---|
Code: Antithese | 99 | [Force] Trojan Horse (A) |
Skill Information
Mode | Petite Trojan Horse (Physical) | Max Hits | MP Usage | Cooldown | |
---|---|---|---|---|---|
Per Horse | Horse Count | ||||
PvE | 49% | 20 | 14 | 300 MP | 22 Seconds |
PvP | 19% |
Skill Traits
Critical Trojan Horse | Heavy Trojan Horse | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Cooldown |
MP Usage increased to 120% Skill will ignore 50% defense (25% defense in PvP) | 360 MP | Damage increased to 144% Cooldown increased to 120% | 26.4 Seconds |
Total Damage
Mode | Base | Snowball Code | ||||||
---|---|---|---|---|---|---|---|---|
Normal | Heavy | Normal | Heavy | |||||
Average | Max | Average | Max | Average | Max | Average | Max | |
PvE | 11,025% | 13,720% | 15,876% | 19,756.8% | 12,678.75% | 15,778% | 18,257.4% | 22,720.32% |
PvP | 4,275% | 5,320% | 6,156% | 7,660.8% | 4,595.63% | 5,719% | 6,617.7% | 8,235.36% |
- Average assumes 225 hits.
Related Skills
Tips and Details
- The Petite Trojan Horses will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per horse in a noticeable interval 18 times, glitching halfway through.
- During the initial cast, the hit count is extremely dependent on positioning. Since the horses surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as Chaos Leviathan.
- This skill has an insanely long tracking range in PvE. In PvP, it's reduced by 4.5 times.
- It also exceeds the Hunting Field tracking limit, making it less efficient to kill field monsters and spawn field bosses.
- While unlisted, the horses burn 2 MP per hit, but it won't show the numbers in-game like regular MP burn from the Evil trait.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
09/02/2021 | 09/29/2021 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | 트로이 목마 | Trojan Horse |
Japan | トロイの木馬 | Trojan Horse |
Taiwan (Traditional Chinese) | 特洛伊木馬 | Trojan Horse |
Code: Antithese - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Märchen
- Märchen
Force Active
Force Passive
Force Active
Force Passive