Module:Traits: Difference between revisions
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-- pystart | |||
require('Module:CommonFunctions') | require('Module:CommonFunctions') | ||
local i18n = require('Module:I18n') | |||
local getArgs = require('Module:Arguments').getArgs | local getArgs = require('Module:Arguments').getArgs | ||
local getTranslations = i18n.getTranslations | |||
local p = {} | local p = {} | ||
-- Main process | -- Main process | ||
function p.main(frame) | function p.main(frame) | ||
local args = getArgs(frame) | local args = getArgs(frame) | ||
local tr = getTranslations(frame, 'Template:Traits', args.lang, true) | |||
local is_rose = args[1] == 'Rose' and args.ecp == 'true' | |||
function translate(key) | |||
return i18n.translate(tr, key) | |||
end | |||
-- Argument init | -- Argument init | ||
Line 20: | Line 29: | ||
-- Dictionary for headers | -- Dictionary for headers | ||
local | local prop = { | ||
local | is_rose and translate('ECP Usage') or translate('MP Usage'), | ||
local | translate('Cooldown'), | ||
translate('Duration'), | |||
is_rose and translate('ECP Recovery') or translate('MP Recovery'), | |||
translate('Max Hits'), | |||
translate('Effects'), | |||
} | |||
local prop_short = { 'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'effects', 'chance' } | |||
local OPTIONS = { | |||
lang_suffix = args.lang and ('/' .. args.lang) or '', | |||
lang_append = args.lang ~= nil and args.lang ~= '' | |||
} | |||
local STR = { | |||
LIGHT = 'Light', | |||
CRITICAL = 'Critical', | |||
REVERSED = 'Reversed', | |||
HEAVY = 'Heavy', | |||
HASTE = 'Haste', | |||
REGEN1 = 'Regenerating (1)', | |||
REGEN2 = 'Regenerating (2)', | |||
KB1 = 'Killing Blow (1)', | |||
KB2 = 'Killing Blow (2)', | |||
RUTHLESS = 'Ruthless', | |||
POWERFUL = 'Powerful', | |||
USEFUL = 'Useful', | |||
SEC = 'Seconds', | |||
MP = 'MP', | |||
ECP = 'ECP', | |||
PERSISTENT = 'Persistent', | |||
PERSISTENT2 = 'Persistent2' | |||
} | |||
local details = { | |||
{ STR.LIGHT, STR.CRITICAL, STR.REVERSED }, | |||
{ STR.HEAVY, STR.HASTE, STR.REGEN2, STR.RUTHLESS, STR.POWERFUL, STR.REVERSED }, | |||
{ STR.KB1 }, | |||
{ STR.REGEN1 }, | |||
{ STR.USEFUL, STR.PERSISTENT2 }, | |||
{ STR.KB2 } | |||
} | } | ||
-- Default values | -- Default values | ||
local | local DEFAULT = { | ||
[STR.HEAVY] = { | |||
cd = 120 | |||
}, | |||
[STR.LIGHT] = { | |||
mp = 80 | |||
}, | |||
[STR.CRITICAL] = { | |||
mp = (args['def_ignore1'] ~= nil or args['def_ignore2'] ~= nil) and 100 or 120 | |||
}, | }, | ||
[STR.HASTE] = { | |||
cd = 80 | |||
}, | }, | ||
[STR.RUTHLESS] = { | |||
cd = 200 | |||
}, | }, | ||
[STR.POWERFUL] = { | |||
cd = 150 | |||
}, | }, | ||
[STR.REGEN1] = { | |||
chance = 50, | |||
mp = 50 | |||
}, | }, | ||
[STR.REGEN2] = { | |||
chance = 50, | |||
cd = 50 | |||
}, | |||
[STR.REVERSED] = { | |||
mp = 60, | |||
cd = 150 | |||
}, | |||
[STR.USEFUL] = { | |||
dmg = 80 | |||
}, | |||
[STR.PERSISTENT2] = { | |||
dmg = 100 | |||
} | } | ||
} | } | ||
local function color(char) | local function color(char) | ||
char = char or args[1] or args.char | char = char or args[1] or args.char or 'Elsword' | ||
return | return char:gsub('/', '') | ||
end | end | ||
local trait_table = mw.html.create('div'):attr('class', 'content-table'):tag('table'):attr({ | local trait_table = mw.html.create('div'):attr('class', 'content-table'):tag('table'):attr({ | ||
cellpadding = '5', | |||
border = '1', | |||
class = 'colortable-' .. color() | |||
}):css({ | }):css({ | ||
['border-collapse'] = 'collapse', | ['border-collapse'] = 'collapse', | ||
Line 240: | Line 128: | ||
}) | }) | ||
function | function new_row() | ||
return trait_table:tag('tr' | return trait_table:tag('tr') | ||
end | end | ||
local | -- headers | ||
local | local tr1 = new_row() | ||
local | local tr2 = new_row() | ||
local tr3 = new_row() | |||
local has_pvp_values = false | |||
for k, v in pairs(args) do | |||
if string.find(k, '_pvp') then | |||
has_pvp_values = true | |||
break | |||
end | end | ||
end | |||
local tr4 | |||
-- If pvp values exist, we need the row to place them. | |||
if has_pvp_values and not tr4 then | |||
tr4 = new_row() | |||
-- Add indicator headers | |||
tr1:tag('th'):wikitext(translate('Mode')):attr('rowspan', 2) | |||
tr3:tag('td'):wikitext(frame:expandTemplate { | |||
title = translate('PvE') | |||
}) | |||
tr4:tag('td'):wikitext(frame:expandTemplate { | |||
title = translate('PvP') | |||
}) | |||
end | |||
local | -- Loop through 2 input traits. | ||
for trait_count, trait_name in ipairs(traits) do | |||
local th = tr1:tag('th'):wikitext(trait_name:gsub(translate(STR.PERSISTENT) .. 2, translate(STR.PERSISTENT)) .. ' ' .. skill); | |||
local th_effect; | |||
local th_skilltext; | |||
local default_value = DEFAULT[trait_name] or {}; | |||
if | -- Check if detail fields are required and which. | ||
if | for detail_key, detail in ipairs(details) do | ||
if not th_effect then | |||
th_effect = tr2:tag('th'):wikitext(translate('Attribute Effect')); | |||
end | end | ||
if | if indexOf(trait_name, detail) then | ||
local th_detail = tr2:tag('th'):wikitext(translate(prop[detail_key])); | |||
th:attr('colspan', tonumber(th:getAttr('colspan') or 1) + 1) | |||
end | end | ||
end | end | ||
-- Unnamed argument. | |||
local unnamed = split(args[3 + trait_count]); | |||
local MP_ARG = args['mp' .. trait_count] or args['mp_recovery' .. trait_count] or default_value['mp_recovery'] or | |||
default_value['mp']; | |||
local ECP_ARG = nil | |||
if is_rose then | |||
if | unnamed[2] = unnamed[1] or args['mp' .. trait_count] | ||
ECP_ARG = unnamed[1] or args['mp' .. trait_count] | |||
MP_ARG = nil | |||
end | end | ||
-- | -- Append contents. | ||
if not | for detail_key, detail in ipairs(details) do | ||
if not th_skilltext then | |||
th_skilltext = tr3:tag('td'):attr('rowspan', has_pvp_values and 2 or 1):wikitext(frame:expandTemplate { | |||
title = translate('SkillText'), | |||
args = { | |||
trait_name, | |||
unnamed[1], | |||
unnamed[2], | |||
MP = args['def_ignore' .. trait_count] ~= nil and 'Energy' or MP_ARG, | |||
ECP = ECP_ARG, | |||
CD = args['cd' .. trait_count] or default_value['cd'], | |||
DURATION = args['duration' .. trait_count], | |||
CHANCE = args['chance' .. trait_count] or default_value['chance'], | |||
DAMAGE = args['dmg' .. trait_count] or default_value['dmg'], | |||
DEF_IGNORE = args['def_ignore' .. trait_count], | |||
DEF_IGNORE_PVP = args['pvp_def_ignore' .. trait_count] | |||
} | |||
}); | |||
end | end | ||
function doDetail() | |||
for _, modeSuffix in ipairs({ '', '_pvp' }) do | |||
if indexOf(trait_name, detail) then | |||
local short_detail = prop_short[detail_key] | |||
local short_detail_improved = short_detail | |||
local is_pvp = modeSuffix == '_pvp' | |||
-- Fix Regen 1. | |||
if short_detail == 'mp_recovery' then | |||
short_detail_improved = 'mp' | |||
end | |||
local detail_content = args[short_detail_improved .. trait_count] | |||
local multiplier = detail_content or default_value[short_detail_improved] or 100 | |||
local suffix = '' | |||
if short_detail_improved == 'mp' then | |||
suffix = STR.MP | |||
if is_rose then | |||
suffix = STR.ECP | |||
end | |||
elseif short_detail == 'cd' or short_detail == 'duration' then | |||
suffix = STR.SEC | |||
end | |||
suffix = suffix and (' ' .. suffix) or '' | |||
local base_detail = args[short_detail_improved .. modeSuffix] | |||
local | |||
if | local function calcEndValue(base) | ||
local end_value; | |||
if base and tonumber(base) == nil then | |||
end_value = base | |||
else | |||
end_value = (tonumber(multiplier) / 100) * tonumber(base or -1) | |||
end | |||
if tonumber(end_value) ~= nil and tonumber(end_value) < 0 then | |||
end_value = '-' | |||
end | |||
return end_value .. suffix | |||
end | end | ||
local end_value = calcEndValue(base_detail) | |||
local enhanced_detail = args[short_detail_improved .. modeSuffix .. '_enhanced'] | |||
if enhanced_detail ~= nil then | |||
end_value = end_value .. "<br/>'''" .. frame:expandTemplate { | |||
title = 'Tt', | |||
args = { calcEndValue(enhanced_detail) .. "'''", | |||
translate("Final Enhanced Skill") } | |||
} | |||
end | |||
if (is_pvp and base_detail) or not is_pvp then | |||
local detail_text = end_value | |||
if end_value == '-' and args['detail' .. trait_count] then | |||
detail_text = args | |||
['detail' .. trait_count] | |||
end | |||
local detail_cell = (is_pvp and tr4 or tr3):tag('td'):wikitext(detail_text):attr('rowspan', has_pvp_values and (not args[short_detail_improved .. '_pvp']) and 2 or 1); | |||
end | end | ||
end | end | ||
end | end | ||
end | end | ||
doDetail() | |||
end | end | ||
end | end | ||
return tostring(trait_table); | return tostring(trait_table); | ||
end | end | ||
return p | return p | ||
-- pyend |
Latest revision as of 23:43, 14 March 2024
Documentation for this module may be created at Module:Traits/doc
-- pystart
require('Module:CommonFunctions')
local i18n = require('Module:I18n')
local getArgs = require('Module:Arguments').getArgs
local getTranslations = i18n.getTranslations
local p = {}
-- Main process
function p.main(frame)
local args = getArgs(frame)
local tr = getTranslations(frame, 'Template:Traits', args.lang, true)
local is_rose = args[1] == 'Rose' and args.ecp == 'true'
function translate(key)
return i18n.translate(tr, key)
end
-- Argument init
local traits = args[3] or args.traits
if (traits == nil) then
traits = '-, -'
end
traits = split(traits);
for k, v in ipairs(traits) do
traits[k] = trim(v)
end
local skill = args[2] or args.skill
local default_multiplier = 100
-- Dictionary for headers
local prop = {
is_rose and translate('ECP Usage') or translate('MP Usage'),
translate('Cooldown'),
translate('Duration'),
is_rose and translate('ECP Recovery') or translate('MP Recovery'),
translate('Max Hits'),
translate('Effects'),
}
local prop_short = { 'mp', 'cd', 'duration', 'mp_recovery', 'hits', 'effects', 'chance' }
local OPTIONS = {
lang_suffix = args.lang and ('/' .. args.lang) or '',
lang_append = args.lang ~= nil and args.lang ~= ''
}
local STR = {
LIGHT = 'Light',
CRITICAL = 'Critical',
REVERSED = 'Reversed',
HEAVY = 'Heavy',
HASTE = 'Haste',
REGEN1 = 'Regenerating (1)',
REGEN2 = 'Regenerating (2)',
KB1 = 'Killing Blow (1)',
KB2 = 'Killing Blow (2)',
RUTHLESS = 'Ruthless',
POWERFUL = 'Powerful',
USEFUL = 'Useful',
SEC = 'Seconds',
MP = 'MP',
ECP = 'ECP',
PERSISTENT = 'Persistent',
PERSISTENT2 = 'Persistent2'
}
local details = {
{ STR.LIGHT, STR.CRITICAL, STR.REVERSED },
{ STR.HEAVY, STR.HASTE, STR.REGEN2, STR.RUTHLESS, STR.POWERFUL, STR.REVERSED },
{ STR.KB1 },
{ STR.REGEN1 },
{ STR.USEFUL, STR.PERSISTENT2 },
{ STR.KB2 }
}
-- Default values
local DEFAULT = {
[STR.HEAVY] = {
cd = 120
},
[STR.LIGHT] = {
mp = 80
},
[STR.CRITICAL] = {
mp = (args['def_ignore1'] ~= nil or args['def_ignore2'] ~= nil) and 100 or 120
},
[STR.HASTE] = {
cd = 80
},
[STR.RUTHLESS] = {
cd = 200
},
[STR.POWERFUL] = {
cd = 150
},
[STR.REGEN1] = {
chance = 50,
mp = 50
},
[STR.REGEN2] = {
chance = 50,
cd = 50
},
[STR.REVERSED] = {
mp = 60,
cd = 150
},
[STR.USEFUL] = {
dmg = 80
},
[STR.PERSISTENT2] = {
dmg = 100
}
}
local function color(char)
char = char or args[1] or args.char or 'Elsword'
return char:gsub('/', '')
end
local trait_table = mw.html.create('div'):attr('class', 'content-table'):tag('table'):attr({
cellpadding = '5',
border = '1',
class = 'colortable-' .. color()
}):css({
['border-collapse'] = 'collapse',
['text-align'] = 'center'
})
function new_row()
return trait_table:tag('tr')
end
-- headers
local tr1 = new_row()
local tr2 = new_row()
local tr3 = new_row()
local has_pvp_values = false
for k, v in pairs(args) do
if string.find(k, '_pvp') then
has_pvp_values = true
break
end
end
local tr4
-- If pvp values exist, we need the row to place them.
if has_pvp_values and not tr4 then
tr4 = new_row()
-- Add indicator headers
tr1:tag('th'):wikitext(translate('Mode')):attr('rowspan', 2)
tr3:tag('td'):wikitext(frame:expandTemplate {
title = translate('PvE')
})
tr4:tag('td'):wikitext(frame:expandTemplate {
title = translate('PvP')
})
end
-- Loop through 2 input traits.
for trait_count, trait_name in ipairs(traits) do
local th = tr1:tag('th'):wikitext(trait_name:gsub(translate(STR.PERSISTENT) .. 2, translate(STR.PERSISTENT)) .. ' ' .. skill);
local th_effect;
local th_skilltext;
local default_value = DEFAULT[trait_name] or {};
-- Check if detail fields are required and which.
for detail_key, detail in ipairs(details) do
if not th_effect then
th_effect = tr2:tag('th'):wikitext(translate('Attribute Effect'));
end
if indexOf(trait_name, detail) then
local th_detail = tr2:tag('th'):wikitext(translate(prop[detail_key]));
th:attr('colspan', tonumber(th:getAttr('colspan') or 1) + 1)
end
end
-- Unnamed argument.
local unnamed = split(args[3 + trait_count]);
local MP_ARG = args['mp' .. trait_count] or args['mp_recovery' .. trait_count] or default_value['mp_recovery'] or
default_value['mp'];
local ECP_ARG = nil
if is_rose then
unnamed[2] = unnamed[1] or args['mp' .. trait_count]
ECP_ARG = unnamed[1] or args['mp' .. trait_count]
MP_ARG = nil
end
-- Append contents.
for detail_key, detail in ipairs(details) do
if not th_skilltext then
th_skilltext = tr3:tag('td'):attr('rowspan', has_pvp_values and 2 or 1):wikitext(frame:expandTemplate {
title = translate('SkillText'),
args = {
trait_name,
unnamed[1],
unnamed[2],
MP = args['def_ignore' .. trait_count] ~= nil and 'Energy' or MP_ARG,
ECP = ECP_ARG,
CD = args['cd' .. trait_count] or default_value['cd'],
DURATION = args['duration' .. trait_count],
CHANCE = args['chance' .. trait_count] or default_value['chance'],
DAMAGE = args['dmg' .. trait_count] or default_value['dmg'],
DEF_IGNORE = args['def_ignore' .. trait_count],
DEF_IGNORE_PVP = args['pvp_def_ignore' .. trait_count]
}
});
end
function doDetail()
for _, modeSuffix in ipairs({ '', '_pvp' }) do
if indexOf(trait_name, detail) then
local short_detail = prop_short[detail_key]
local short_detail_improved = short_detail
local is_pvp = modeSuffix == '_pvp'
-- Fix Regen 1.
if short_detail == 'mp_recovery' then
short_detail_improved = 'mp'
end
local detail_content = args[short_detail_improved .. trait_count]
local multiplier = detail_content or default_value[short_detail_improved] or 100
local suffix = ''
if short_detail_improved == 'mp' then
suffix = STR.MP
if is_rose then
suffix = STR.ECP
end
elseif short_detail == 'cd' or short_detail == 'duration' then
suffix = STR.SEC
end
suffix = suffix and (' ' .. suffix) or ''
local base_detail = args[short_detail_improved .. modeSuffix]
local function calcEndValue(base)
local end_value;
if base and tonumber(base) == nil then
end_value = base
else
end_value = (tonumber(multiplier) / 100) * tonumber(base or -1)
end
if tonumber(end_value) ~= nil and tonumber(end_value) < 0 then
end_value = '-'
end
return end_value .. suffix
end
local end_value = calcEndValue(base_detail)
local enhanced_detail = args[short_detail_improved .. modeSuffix .. '_enhanced']
if enhanced_detail ~= nil then
end_value = end_value .. "<br/>'''" .. frame:expandTemplate {
title = 'Tt',
args = { calcEndValue(enhanced_detail) .. "'''",
translate("Final Enhanced Skill") }
}
end
if (is_pvp and base_detail) or not is_pvp then
local detail_text = end_value
if end_value == '-' and args['detail' .. trait_count] then
detail_text = args
['detail' .. trait_count]
end
local detail_cell = (is_pvp and tr4 or tr3):tag('td'):wikitext(detail_text):attr('rowspan', has_pvp_values and (not args[short_detail_improved .. '_pvp']) and 2 or 1);
end
end
end
end
doDetail()
end
end
return tostring(trait_table);
end
return p
-- pyend