PCA: Difference between revisions
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__NOTOC__{{Languages|PCA}} | __NOTOC__{{Languages|PCA}} | ||
{{#ev:youtube|3mG6dDfacPg|400|right}} | |||
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[File:DissemblerSkill3.png]] | | [[File:DissemblerSkill3.png]] | ||
|{{SkillType|SA|S}} | |{{SkillType|SA|S}} The experiments are struggling already. It's a hassle, but I suppose necessary.<br /> | ||
Create an energy field so the affected party members feel less pain for a set duration. (Can also be activated midair) | |||
|- | |||
| | |||
|{{SkillText|DMP Usage|3|PCA}} | |||
|- | |||
| | |||
|{{SkillText|Over Treatment}} | |||
|- | |- | ||
| | | | ||
|{{SkillText|True}} | |{{SkillText|True|Range|1.2}} | ||
|} | |} | ||
<br> | <br> | ||
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{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
!Mode !! | ! rowspan="3" |Mode!! rowspan="3" |PCA (Physical) | ||
! | ! colspan="3" |{{Se|898|PCA||pb}} | ||
! rowspan="3" |Max Hits!! rowspan="3" |MP Usage!! rowspan="3" |Cooldown | |||
| | |||
| | |||
|- | |- | ||
| | ! colspan="2" |Received Damage Decrease {{stat|m|RD}} | ||
! rowspan="2" |Duration | |||
|- | |- | ||
! Base !! Additional Per DMP<br>(During {{DCM}}) | |||
|- | |- | ||
| | |{{PvE}}||436% | ||
| rowspan="2" | | |14% | ||
| 2% (Max: 6%) | |||
| rowspan="2" |10 Seconds | |||
| rowspan="2" |8|| rowspan="2" |200 MP|| rowspan="2" |15 Seconds | |||
|- | |- | ||
| | |{{PvP}}||104% | ||
| 7% | |||
| 1% (Max: 3%) | |||
|} | |} | ||
<br> | <br> | ||
==[[Skill Traits]]== | ==[[Skill Traits]]== | ||
{{Traits|Add|PCA|Useful | {{Traits|Add|PCA|Light, Useful | ||
| mp = 200 | |||
| hits = 14 | |||
}} | |||
<br> | |||
==Total Damage== | ==Total Damage== | ||
{{Damage | {{Damage|true|Add | ||
| true | | dmg = 436 | ||
| Add | | pvp_dmg = 104 | ||
| dmg = | | hits = 8 | ||
| pvp_dmg = 0 | | hits_useful = 14 | ||
| useful = 0.8 | |||
}} | }} | ||
<br> | <br> | ||
== | == Related Skills == | ||
{{SkillTable | |||
|DissemblerPassive4.png; Awakened Will: Dissembler; | |||
}} | |||
<br> | |||
==Trivia== | ==Trivia== | ||
*In medicine, '''[[wikipedia:Patient-controlled analgesia|PCA]]''' (patient-controlled analgesia) refers to any method of allowing a patient to administer their own pain relief. | |||
<br> | |||
==Updates== | ==Updates== | ||
{| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| class="colortable-Add updates-table" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! colspan="2" |Date!! colspan="2" |Changes | ! colspan="2" |Date!! colspan="2" |Changes | ||
|- | |- | ||
!KR!!NA!! PvE!!PvP | !KR!!NA!!PvE!!PvP | ||
|- | |- | ||
|10/27/2022|| | |10/27/2022||11/23/2022|| colspan="2" align="left" | | ||
*'''PCA''' added. | *'''PCA''' added. | ||
|} | |} | ||
<br> | <br> | ||
==Alternative Names == | ==Alternative Names== | ||
{{AlternateLanguages | {{AlternateLanguages | ||
|ColorCls=Add | |ColorCls=Add | ||
|KR= |KRName=PCA | |KR=PCA |KRName=PCA | ||
}} | }} | ||
<br> | <br> | ||
{{SkillNav - Dissembler}} | {{SkillNav - Dissembler}} |
Latest revision as of 05:35, 23 March 2024
- English
[Special Active: Strength] The experiments are struggling already. It's a hassle, but I suppose necessary. Create an energy field so the affected party members feel less pain for a set duration. (Can also be activated midair) | |
Dynamo Mutation Point
| |
Over Treatment
| |
Final Enhanced Skill
|
Requirements
Class | Level Required |
---|---|
Dissembler | 45 |
Skill Information
Mode | PCA (Physical) | Party BuffPCAParty BuffPCA | Max Hits | MP Usage | Cooldown | ||
---|---|---|---|---|---|---|---|
Received Damage Decrease This effect is multiplicative to your current stats. (Received Damage effect is additive to the All Damage multiplier.) M |
Duration | ||||||
Base | Additional Per DMP (During Awakening Configuration | ||||||
PvE | 436% | 14% | 2% (Max: 6%) | 10 Seconds | 8 | 200 MP | 15 Seconds |
PvP | 104% | 7% | 1% (Max: 3%) |
Skill Traits
Light PCA | Useful PCA | ||
---|---|---|---|
Attribute Effect | MP Usage | Attribute Effect | Max Hits |
MP Usage decreased to 80% | 160 MP | Max Hits increased Damage decreased to 80% | 14 |
Total Damage
Mode | Base | |
---|---|---|
Normal | Useful | |
PvE | 3,488% | 4,883.2% |
PvP | 832% | 1,164.8% |
Related Skills
Trivia
- In medicine, PCA (patient-controlled analgesia) refers to any method of allowing a patient to administer their own pain relief.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
10/27/2022 | 11/23/2022 |
|
Alternative Names
Server | Name | Translation |
---|---|---|
South Korea | PCA |
Dissembler - Skills