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{{Languages|Add}}
{{Languages|Add}}
{{Infobox_character
{{Infobox_character
|name=Add
|name=Edward Grenore (Add)
|color={{ColorSel|Character|Add}}
|color={{ColorSel|Character|Add}}
|image=[[File:AddPortrait1.png|390px|center]]
|image=[[File:Portrait - Add.png|350px]]
|class=Tracer
|class=[[File:Mini Icon - Add.png]] Add
|weapon= Nasod Dynamos
|weapon= Nasod Dynamo, Nasod Armor
|age=16
|age=16
|tree=[[Add|Tracer]] > [[Psychic Tracer]]> [[Lunatic Psyker]]<br>[[Add|Tracer]] > [[Arc Tracer]] > [[Mastermind]]<br>[[Add|Tracer]] > [[Time Tracer]] > [[Diabolic Esper]]
|race={{tt|Human|Nasod augmented}}
|VA= [[File:Korean_Flag.png|20px]] 정재헌 Jeong Jae-heon <br/>[[File:Japanese_Flag.png|20px]] 木村 良平 Kimura Ryōhei <br/> [[File: Flag-de.png|20px]] Tim Kreuer <br/> [[File:Spanish_Flag.png]] Juan Antonio Soler <br> [[File:Bresil_Flag.png|20px]] Vagner Fagundes
|tree=<dfn>{{</dfn>
|Art=Concept: 즉흥환상<br>Portrait: 즉흥환상<br>Skill Cutin: 즉흥환상
{{Class Tree|
|RD=[[File:Korean_Flag.png|20px]] 19 December 2013<br>[[File:Flag-us.png|20px]] June 25, 2014<br>[[File:Chinese_Flag.png|20px]] 25 June 2014 <br>[[File:Flag-tw.png|20px]] 03 July 2014<br>[[File:Japanese_Flag.png|20px]] 23 July 2014<br>[[File:Europeanunion.png|20px]] 30 July 2014<br>[[File:Bresil_Flag.png|20px]] 03 December 2014
| 1-1=[[File:Icon - Psychic Tracer.png|40px|link=Psychic Tracer]]
|PS= Date of Birth: January 2nd<br>Blood Type: AB-Type
| 1-2=[[File:Icon - Lunatic Psyker.png|40px|link=Lunatic Psyker]]
| 1-3=[[File:Icon - Doom Bringer.png|40px|link=Doom Bringer]]
| 2-0=[[File:Icon - Add.png|40px|link=Add]]
| 2-1=[[File:Icon - Arc Tracer.png|40px|link=Arc Tracer]]
| 2-2=[[File:Icon - Mastermind.png|40px|link=Mastermind]]
| 2-3=[[File:Icon - Dominator.png|40px|link=Dominator]]
| 3-1=[[File:Icon - Time Tracer.png|40px|link=Time Tracer]]
| 3-2=[[File:Icon - Diabolic Esper.png|40px|link=Diabolic Esper]]
| 3-3=[[File:Icon - Mad Paradox.png|40px|link=Mad Paradox]]
| 4-1=[[File:Icon - Affect Tracer.png|40px|link=Affect Tracer]]
| 4-2=[[File:Icon - Dissembler.png|40px|link=Dissembler]]
| 4-3=[[File:Icon - Overmind.png|40px|link=Overmind]]
}}
<dfn>}}</dfn>
|groups=<div>
* [[El Search Party]] (Unofficial)
* [[Grenore Family]]
* [[Nasod Ruler]] (By ability, no association with the larger faction)
</div>
|VA=[[File:Korean_Flag.png|20px]] 정재헌 (Jeong Jae-heon)<br>[[File:Japanese_Flag.png|20px]] 木村 良平 (Kimura Ryōhei)<br>[[File:American Flag.png|20px]] Bryce Papenbrook<br>[[File:German Flag.png|20px]] Tim Kreuer<br>[[File:Spanish_Flag.png|20px]] Juan Antonio Soler<br>[[File:French_Flag.png|20px]] Damien Hartmann<br>[[File:Italian Flag.png|20px]] Renato Novara<br>[[File:Polish_Flag.png|20px]] Paweł Krucz / Karol Wróblewski<br>[[File:English Flag.png|20px]] Ritchie Clark
|RD=[[File:Korean_Flag.png|20px]] 19 December 2013<br>[[File:Chinese_Flag.png|20px]] 25 June 2014<br>[[File:American Flag.png|20px]] 25 June 2014<br>[[File:Taiwanese Flag.png|20px]] 3 July 2014<br>[[File:Japanese_Flag.png|20px]] 23 July 2014<br>[[File:European Union Flag.png|20px]] 30 July 2014
|Birth=January 2nd
|Blood=AB
|Height=168 cm (5 ft 6 in)
|Weight=52 kg (114 lb)
|theme=[http://www.youtube.com/watch?v=WohKF8tU3-U '''''tutorial_add01''''']
|stat=
|stat=
{{CharStats
{{CharStats
| Title=Add
| Color={{ColorSel|CharStats|Add}}
| HP=1
| MATK=4
| MDEF=4
| PDEF=1
| PATK=1
| Speed=2
| Speed=2
| Range=3
| Range=3
| Difficulty=2
| Difficulty=2
| Damage=M
}}
}}
}}
}}
Line 29: Line 48:
<br>
<br>


= Add =
= [[File:Icon - Add.png]] Add =
{{#Widget:AdsenseR}}
=== Specialty ===
Staying true to his concept of being a mechanic, Add fully utilizes his mechanized weapon; the ''''Nasod Dynamo'''', to aid him in battle. The Dynamos are not only able deal physical damage to targets, but are also able to fire rays of electricity as a way of dealing magical damage. As a ranged alternative, his dynamos can also be configured to form a powerful electricity cannon by the same way. Add is able to manipulate the electricity the cannon fires by either using his hands or kicking to fire powerful electrical blasts. This allows his attack style to freely transition between long range and melee attacks. Another aspect of Add is that some of his skills have the concept of 'Magnetism', allowing numerous homing attacks which compensates for his low HP and physical defense values.
<br>


'''[The Nasod Ruler who utilizes his vast knowledge and genius head.]'''
===Special Ability===
===Special Ability===
Main Article: [[Add's Features|Dynamo Point System]]<br>
:''Main Article: [[Dynamo Point System|Dynamo Point/Dynamo Mutation Points]]''<br>
Instead of a normal awakening mode, Add gets access to Dynamo Configuration Mode. His DP system allows him to go in and out of awakening whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.
Add has a unique awakening system that allows him to toggle between Dynamo Dissolution Mode (Non-Awakening) and Dynamo Configuration Mode (Awakening) whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.
<br>
<br>


=== Background ===
=== Background ===
'''Add''' is a descendant of a family that researched Nasods. His entire family was exterminated after being caught researching the forbidden secrets of the Nasods. He was sold into slavery and while escaping, Add fell into an Ancient Library and became trapped alone, causing him to become mentally unstable. Fortunately, there was a steady supply of food to sustain himself as well as a large number of books about the Nasods. Add spent his time reading them and waited for the day he could escape. With his vast knowledge, Add eventually invented the ''Nasod Dynamo'' using the parts from broken down Nasods found inside the library. Using the weapon's power, he escaped from the collapsing library. However, the isolation of being trapped alone for so long left Add insane along with an obsession to find rare Nasod codes. While traveling to look for more Nasod schematics, Add finds that the race no longer exists in the world. The library where Add had lived in distorted time inside, and sent him to a timeline far into the future. Thus, Add originally sought to find a way to get back into the past. That was until he found traces of '[[Eve|that person]]' from the Nasod Core.
:''Main Article: [[Elder's Underground Laboratory‎]]''<br>
{{Background
|NA=
Add is a descendant of a prominent family of Nasod researchers who were persecuted for researching the forbidden knowledge to make Nasod more 'human-like'.
 
As he was escaping, Add manages to fall in the cracks of time and space, gaining massive knowledge.


Add chases after Wally after finding traces of Nasods in Wally's Castle. He then makes a deal with him by trading blueprints of the [[2-X|''Nasod Inspector'']] for the whereabouts of the [[4-6|Nasod Core]]. After the events on [[Elder]], Add manages to catch up to Wally during Cargo Airship and saves him after he was thrown off the ship by Raven. Add partners up with Wally in order to search for the Altera Core, but Add betrays Wally when he finds Eve in the Altera Core. Add spares Wally's life but destroys Wally's escape vehicle before he leaves to track Eve.
Afterwards, Add manages to escape the cracks of time and space and being a journey to return to his own timeline.
|KR=
반항적인 천재 공학 소년이자 나소드의 천적인 '나소드 룰러'.<br>
자신이 만든 기계 병기 '나소드 다이너모'를 이용해 근거리와 원거리를 자유자재로 오가는 폭넓은 스킬을 갖추었으며 유연하고 강력한 공격을 구사한다.<br>
천재적인 두뇌의 소유자로, 나소드 연구에 관한 일이라면 물불을 가리지 않는 매드 사이언티스트.


For helping '''Vanessa''' of [[Velder]], Add was lent a building which he made into his personal Nasod research laboratory. Add was firstly confronted by Eve in his Nasod research laboratory after the events of [[5-6|Southern Gate]] but easily defeats her. However, Add was unable to take Eve due to the El Search Party's protection. At the [[7-4|''Ancient Waterway'']], Add ends up saving Eve from Victor, resulting in his acceptance into the El Search Party. After joining, Add observes Eve as a member of the party.
더 인간 같은 나소드를 만들기 위해 금기를 깨려 했던 나소드 연구 가문의 계승자로, 가문의 문제와 전쟁에 휘말려 고난을 당하고 쫒기는 도중 시공간의 틈으로 떨어져 나소드에 대한 방대한 지식을 얻게 된다.<br>
이후 공간을 빠져나온 애드는 자신이 떨어진 엘리오스가 300년 후의 미래임을 알게 되고, 다시 본인이 있던 시공간으로 돌아가기 위해 여정을 떠나게 되는데...
|KRT=
A rebellious genius engineer and Nasod's natural enemy, 'Nasod Ruler'.<br>
He has a wide range of skills to freely move between short and long distances using the mechanical weapon he made, 'Nasod Dynamo', and uses flexible and powerful attacks.<br>
A mad scientist who possesses a genius brain, and will do anything about Nasod research.
 
He is the heir to a Nasod research family, who tried to break the taboo to make a more human-like Nasod. He suffered hardships and was chased by his family problems and wars, and while being chased, he fell through a gap in space and time and gained vast knowledge about the Nasod.<br>
After escaping from the space, Add finds out that Elrios, from which he fell, is the future 300 years from now, and sets out on a journey to return to his own time and space...  
}}
<br>
<br>


== First Job Advancement ==
== First Job Advancement ==
[[File:Addjobguide.png|thumb|'''Add's''' three job paths.|350px]]
{{JobChange|Add}}
'''Add''' is required to be Lv15 to begin his first class advancement.
<br>
===Tracer===
#Defeat '''Boss: William''' in [[2-4]] twice on any difficulty.
#Defeat '''Nasod Banthus''' in [[2-3]] on hard or higher.
#Talk to the alchemist [[NPCs#Elder|Echo]] in Elder.
#Collect '''Cleaning Tools''' from '''Little Soldier''' in [[2-5]].


After completing the Tracer quest chain, Add can decide between advancing as a [[Psychic Tracer]], an [[Arc Tracer]], or a [[Time Tracer]].
{{clearfix}}
== Skill Tree ==


Click job names below to see what must be done after advancing to Tracer.<br>
{{:Skill Tree: Add}}
[[Psychic_Tracer#First_Class_Advancement|'''''Psychic Tracer''''']]
[[Arc_Tracer#First_Class_Advancement|'''''Arc Tracer''''']]
[[Time_Tracer#First_Class_Advancement|'''''Time Tracer''''']]
<br>
<br>


==Skill Tree==
{{clearfix}}
{{:Skill Tree: Tracer}}
== Commands ==
<br>
 
==Combos==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
! width="20%" | Combo
! width="30%" |Image
! width="40%" | Description
! width="45%" |Description
! width="23%" | Damage
! width="25%" |Damage
! width="17%" | Dungeon Modifier
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CZ}}
| {{CZ}}{{CZ}}{{CZ}}{{CNAZ}}
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CZ}} Physical Damage 100%<br>
{{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAZ}} 370% Phy. Damage
{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Physical Damage 135%
|
{{CZ}} 1.25<br>
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CZ}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CZ}} {{CX}}  
| {{CZ}}{{CZ}}{{CZ}}{{CNAX}}  
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
| Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 135%<br>
{{CZ}} Physical Damage 50% x2<br>
{{CX}} Physical Damage 150%
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 190% Phy. Damage<br>{{CZ}} 234% Phy. Damage<br>{{CZ}} 146% Phy. Damage x2<br>{{CNAX}} 491% Phy. Damage
{{CZ}} 1.25<br>
{{CZ}} 1.25 x2<br>
{{CX}} 1.25
|-
|-
| {{CZ}} {{CZ}} {{CX}} {{CX}}
| {{CZ}}{{CZ}}{{CX}}{{CNAX}}
| Hits twice with electrical shocks, lifts targets and fires a electrical blast that knocks them away.
| Hits twice with electrical shocks, lifts targets and fires an electrical blast that knocks them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CZ}} Physical Damage 100%<br>
{{CZ}} Physical Damage 135%<br>
{{CX}} Magical Damage 135% x2<br>
{{CX}} Magical Damage 135% (3 MP)
|  
|  
{{CZ}} 1.25<br>
{{CZ}} 190% Phy. Damage<br>
{{CZ}} 1.25<br>
{{CZ}} 234% Phy. Damage<br>
{{CX}} 1 x2<br>
{{CX}} 135% Mag. Damage x2 (2 MP)<br>
{{CX}} 1
{{CNAX}} 361% Mag. Damage (2 MP)
|-
|-
| {{CX}} {{CX}} {{CX}}
| {{CX}}{{CX}}{{CNAX}}
| The Dynamos form a energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
| The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
*The second X will follow the path
*The second {{CX}} will follow the path
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
*12/26/2013 KR: Command speed becomes slightly faster.
|  
|  
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CNAX}} 354% Mag. Damage (2 MP)
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 225% (3 MP)
|
{{CX}} 1<br>
{{CX}} 1<br>
{{CX}} 1
|-
|-
| {{CX}} {{CX}} {{CZ}} {{CZ}} ~ {{CZ}}
| {{CX}}{{CX}}{{CZ}}{{CNAConZ}}
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by holding down Z.
| Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing {{CConZ}}.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
*The {{CConZ}} has Super Armor status.
|
{{CX}} Magical Damage 175% (2 MP)<br>
{{CX}} Magical Damage 175% (2 MP)<br>
{{CZ}} Physical Damage 50% x2<br>
{{CZ}} Magical Damage 135% x2~9 (Each hit use 1 MP)<br>
{{CZ}} Magical Damage 50%
|  
|  
{{CX}} 1<br>
{{CX}} 249% Mag. Damage (2 MP)<br>{{CX}} 281% Mag. Damage (2 MP)<br>{{CZ}} 146% Mag. Damage x2<br>{{CNAConZ}} 36% Mag. Damage x2~9 (Each hit use 1 MP)<br>+ 248% Mag. Damage
{{CX}} 1<br>  
{{CZ}} 1.25 x2<br>
{{CZ}} 1 x2~9<br>
{{CZ}} 1
|-
|-
| {{CU}} {{CZ}}  
| {{CU}}{{CZ}}  
| Uses dynamos to create a high frequency which continuously damages targets.
| Uses dynamos to create a high frequency which continuously damages targets.
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CZ}} Physical Damage 100%
{{CZ}} 190% Phy. Damage x1~x4
|
{{CU}} <br>
{{CZ}} 1.25
|-
|-
| {{CU}} {{CX}}
| {{CU}}{{CX}}
| Jumps and twirls dynamos around him, knocking down targets.
| Jumps and twirls dynamos around him, knocking down targets.
|  
|  
{{CU}} <br>
{{CU}} <br>
{{CX}} Magical Damage 70% x3
{{CX}} 86% Mag. Damage x3
|  
|-
{{CU}} <br>
| '''{{CUU}}'''
{{CX}} 1 x3
| By pressing {{CUU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again.
|
{{CUU}}
|-
| '''{{CU}}{{CDR}}'''
| While in a neutral air state, dashing a direction will cause Add to glide on the air for a short period of time. By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage.
|
{{CUU}}  
|-
|-
| {{CDR}} {{CZ}} {{CZ}} {{CZ}}
| {{CDR}}{{CZ}}{{CZ}}{{CNAZ}}
| Pushes targets forward with a frequency hit and lifts targets, then blast them away.
| Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd {{CZ}} can also be triggered by pressing or holding down {{CD}}, the cause for this is unknown.
*After job change, the last Z will trigger the option for DP combos providing that Add is in DP mode.
|  
|  
{{CDR}} <br>
{{CDR}} <br>{{CZ}} 56% Phy. Damage x4<br>{{CZ}} 189% Mag. Damage<br>{{CNAZ}} 452% Phy. Damage
{{CZ}} Physical Damage 50% x4<br>
{{CZ}} Magical Damage 200%<br>
{{CZ}} Physical Damage 400%
|
{{CDR}} <br>
{{CZ}} 1.25 x4<br>
{{CZ}} 1<br>
{{CZ}} 1.25
|-
|-
| {{CDR}} {{CX}} {{CX}} {{CX}}  
| {{CDR}}{{CX}}{{CX}}{{CNAX}}  
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
| Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
{{CDR}} <br>
{{CX}} Magical Damage 150%<br>
{{CX}} Physical Damage 200%<br>
{{CX}} Physical Damage 400%
|  
|  
{{CDR}} <br>
{{CDR}} <br>{{CX}} 242% Mag. Damage<br>{{CX}} 422% Phy. Damage<br>{{CNAX}} 535% Phy. Damage
{{CX}} 1<br>
{{CX}} 1.25<br>
{{CX}} 1.25
|-
|-
| {{CDR}} {{CU}} {{CZ}} {{CZ}} {{CZ}}
| {{CDRU}}{{CZ}}{{CZ}}{{CZ}}
| Triple particle blasts in the air without knocking down.
| Triple particle blasts in the air without knocking down.
|
|
{{CDR}}{{CU}} <br>
{{CDRU}} <br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} 186% Mag. Damage (3 MP)<br>
{{CZ}} Magical Damage 120% <br>
{{CZ}} 186% Mag. Damage (3 MP)<br>
{{CZ}} Magical Damage 120%
{{CZ}} 186% Mag. Damage (3 MP)
|-
| {{CDRU}}{{CX}}{{CNAHoldX}}
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down {{CHoldX}} charges for a bigger shot.
|
|
{{CDR}}{{CU}} <br>
{{CDRU}}<br>{{CX}} 82% Mag. Damage x3<br>{{CNAHoldX}} 304% ~ 606% Mag. Damage (2 MP)
{{CZ}} 1<br>
{{CZ}} 1<br>
{{CZ}} 1
|-
|-
| {{CDR}} {{CU}} {{CX}} [HOLD{{CX}}]
| '''{{CDRU}}{{CU}}'''
| Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down X charges for a bigger shot.
| While air dashing, pressing up will allow Add to glide on the air for a short period of time. By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage.
*After job change, the last X will trigger the option for DP combos providing that Add is in DP mode.
|
|
{{CDR}}{{CU}}<br>
{{CDRU}} <br>
{{CX}} Magical Damage 70% x3<br>
{{CU}}
{{CX}} Magical Damage 175.6%~350% (3 MP)
|-
|
| Recovery {{CZ}}/{{CX}}
{{CDR}}{{CU}}<br>
| Recovery by twirling dynamos around him, staggering surrounding foes.
{{CX}} 1<br>
|
{{CX}} 1
{{CZ}}/{{CX}} 364% Mag. Damage
|}
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Add"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 12/26/2013 || - || align="left" |
*{{buff|{{CX}}{{CX}}{{CX}} command speed slightly increased.}}
|-
| 01/21/2016 || 03/16/2016 || align="left" |  
*{{nerf|All command attacks, except {{CU}}{{CX}} can now be countered.}}
|-
| 04/21/2016 || 05/18/2016 || align="left" |
*{{CU}}{{CZ}} adjusted:
**Returns to jump state after falling a certain time.
**Damage, KD amount and MP recovery changed.
**Fixed lingering hitbox.
*{{nerf|{{CDRU}}{{CZ}}{{CZ}}{{CZ}} now consumes MP.}}
|-
| 07/27/2017 || 08/09/2017 || align="left" |
*{{buff|Recovery attack no longer knocks down.}}
|-
| 07/18/2019 || 08/14/2019 || align="left" |
*{{buff|Movement delay after {{CX}} reduced.}}
|}
|}
<br>
== Air Float ==
[[File:AirFloat.jpg|thumb|150px|Add while afloat.]]
By pressing {{CU}} {{CU}}, Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing {{CU}} again.
<br>
== Air Dash ==
[[File:AddAirDash.jpg|thumb|150px|Add's flight.]]
Unlike the other characters, Add's air dash is different. When Add air dashes, instead going downwards, he will 'fly' forward.
<br><br>
In order to use Air Dash:
*Dash off a platform
*Dash after using Air Float
*Jump, then dash
*Dash and press {{CU}} twice.
<br>
By pressing {{CU}} again while 'flying', Add can execute another forward jump, providing more coverage.
== Uncounterable Attacks ==
Unlike the other characters, Add and his job advancement's attacks cannot be countered with the exception of attacks that require MP.
<br>
<br>


== Skills ==
== Skills ==
{{:Add/Skills-NA}}
{{:Add/Skills}}
<br>
<br>


== Videos ==
== Videos ==
*[http://www.youtube.com/watch?v=YpwV-80JueQ'''Animated trailer made by 'KOG'''']
*[http://www.youtube.com/watch?v=YpwV-80JueQ'''Animated Trailer - 'KOG'''']
*[http://www.youtube.com/watch?v=8HbwLP_eLPw'''KR trailer made by 'KOG'''']
*[http://www.youtube.com/watch?v=8HbwLP_eLPw'''KR Trailer - 'KOG'''']
*[http://www.youtube.com/watch?v=UtfD38ArZ4s'''NA trailer made by 'Kill3rCombo'''']
*[http://www.youtube.com/watch?v=UtfD38ArZ4s'''NA Trailer - 'KOG Games'''']
*[https://www.youtube.com/watch?v=cD-rI-_Sizg'''Mastermind and Lunatic Psyker Poses''']
*[https://www.youtube.com/watch?v=cD-rI-_Sizg'''Mastermind/Lunatic Psyker Poses''']
<br>
 
== Theme ==
{| cellpadding="3" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" width=100%
|-
|<center>{{#ev:youtube|EV6kWLs_1dU|550}}</center>
|<center>{{#ev:youtube|OSsoOEYnnKw|550}}</center>
|}
<br>
<br>


== Gallery ==
== Gallery ==
=== Artwork ===
:''Full Gallery: [[Add/Gallery]]
<gallery widths=150px heights=150px>
{{:Add/Artwork}}
File:AddPortrait1.png|'''Add''''s main portrait.
{{:Add/Misc}}
File:AddPortrait3.png|'''Add''''s 2nd alternate portrait
File:AddPortrait2.png|'''Add''''s 3rd alternate portrait with his hood on.
File:AddSD.png|'''Add''''s SD portrait
File:HQ CutIn Add Full.png|Full body Skill Cut-in
File:FAdd.png|A Skill Cut-in of a genderbent Add used to celebrate April Fools.
File:GenderBendAddConcept.png|Rough drafts of '''Add's''' April Fools Skill Cut-ins. Quoted from artist: "Regrettable April fools roughs... still, maid one was work of satisfaction!"
File:DynamoArt.png|Concept art of '''Add's''' weapon, the Nasod Dynamo.
File:Addbs.png|'''Add''''s backstory.
File:ADDPoster.jpg|A teaser poster showing a silhouette of a younger '''Add''' trapped in the ancient library.
</gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:AddIdlePose.png|Idle pose and Promo avatar.
File:AddBase Ready pose.png|Ready pose
File:AddAttack.png|Attack outline of '''Add'''.
File:FAddModel.png|Genderbent avatar given to players on April Fools.
File:Add Memory.png|In the teaser picture of [[Time Tracer]], fragments of Add's memories can be seen. The female figure that appears in them is implied to be his mother.
File:Add3dModel.png|'''Add's''' 3D model.
File:NCMgklZ.jpg|A diagram of '''Add''''s relationship to other characters.
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*Add does not use his dynamos to directly attack his enemies, rather he redirects the electricity generated from the dynamos.
*'''Add''''s job path in Lore/Story would be the [[Doom Bringer]] path.
*Add is the first male character to have naturally higher magical attack rather than physical.
*'''Add''' is a "Debrian" who hails from a time period exactly 300 years prior to his arrival to the present and is a descendant of the "Nasod Ruler", an Anti-Nasod Annihilation organization founded by [[Adrian]].
**Despite having very high attack values, his defense values are lower than average, making him a 'glass cannon' type character.  
*'''Add''''s official theme song is ''[[Invincible (song)|Invincible]]''.
*Add's regular attacks are not affected by Elsword's "Counterattack" active, as well as Rena's "Reflective Kick". This effectively makes Add extremely effective in terms of catching in PvP.
*'''Add''''s real name is '''Edward Grenore'''.
*According to game developers, Add is conceptually designed to be a pair character to [[Eve]], who they refer to as the most popular character in the game.
**'''Add''''s mother, [[Grace]], changed [[Dynamo]]'s recognition of '''Edward''''s name, bypassing it by calling him '''Add'''.
**This is shown as Add's concept wears mostly white, has white hair, and uses floating Nasod weapons like [[Eve]].
*His dungeon victory quote in [[Henir's Time and Space]] reveals that the time and space crack that he fell in and teleported him to the ancient library was caused by some [[Henir]]'s source.
*Similar to [[Chung]], Add vocalizes the names of his Special Actives more loudly when in Dynamo Configuration mode, his own version of Awakening.
**[[Friedrich]], his uncle, is a researcher of [[Henir's Order]], and it is unknown if he had any connection to this event.
*If you use '''Dynamo Configuration''' or '''Install''' skills with japanese voice files, he will say "Drive" instead of "Dynamo".
*He saved [[Eve]] during the story quest [[Story/Chapter 11|Ancient Heritage]] and officially joins the main cast on their journey during the story quest [[Story/Chapter 13|[Village] El Lady and the Prophecy]] along with [[Chung]] and [[Ara]].
*In the backstory it is stated that Add betrays Wally, but technically it was Wally that betrayed Add first. They were supposed to contact each other when one of them found the Altera Core, but when Add finally arrived at the Altera core, Wally was already there decoding the Core's information.
**Add made a few appearances prior to the events of Hamel, though his name was obscured.
*As seen from his backstory comic and quotes, Add has an obsession with [[Eve]] as she is the queen of the Nasods and is also the only sentient one.
***He made his first appearance during [[Story/Chapter 2|[Village] Underground Waterway]].
*Add holds a grudge against [[Elsword]] for destroying the Altera Core that he worked so hard to find.
***His second appearance was during [[Story/Chapter 6|[Village] Back to Ruben]], where he finds data on [[Eve]] and decides to follow her in secret.  
*Like [[Elesis]], Add is not initially part of the El Search Party. Rather, he follows them in secret to study [[Eve]] and find an opportunity to capture her.  
***His third appearance was during [[Story/Chapter 10|[Village] Vanessa's Message]], where he give information to Noel about the location of the demon Joaquin, in exchange for a boat to Hamel.
*Add likes sweet foods, especially chocolate.
*As a result of appearing briefly during the end of [[Elder]] story quests, he gains unique dungeon victory lines from [[Elder]] onward, only using generic lines in [[Ruben]], like other characters do before they join the main cast.
*Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel.
*Currently, '''Add''''s prologue dungeon and ending cutscene is in direct conflict with the main story, and cannot be considered canon at all.
*Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon [[3-4|Dragon Nest]].
*'''Add''''s unique eye pattern is [[Quantum_Leap_4|his family mark]] and is the result of a certain type of data chip that was implanted into him.
*The Nasod Dynamo originally was a [[Dynamo|single AI Nasod unit]] which Add savaged the chips after it broke down to create the set of 6 mechanized weapons. This is why Add never refers his weapons as multiple units.
*In the Japanese server, "Nasod Dynamo" are renamed to "Nasod Drive".
*The Nasod Armor is an invisible layer of armor that surrounds Add's physical body, as shown as the electron gauntlet shown in [[Psychic Tracer]]'s artwork. It not to be confused with the electric symbols that appear during Dynamo Configuration Mode (Awakening).
*'''Add''' wears a choker on his neck to conceal a scar he received from enslavement.
*'''Add''' appears to be the one to supply [[Wally]] with the blueprints for [[Wally's Underground Laboratory|''Nasod Inspector'']].
*The '''Grenore''' family lives in a mansion in the forest northwest of [[Velder]] and appears to be located around where [[Elder]] currently resides.
*'''Add''' likes sweet foods, especially chocolate.
*Oddly, '''Add''' is shown to have distinctly pointed ears compared to other human characters.
**This could be hereditary as it's shown in the small glimpses of '''Add's''' father that he has ears similar to '''Add'''.
*'''Add''' is afraid of ghosts as seen in his dungeon clear dialogues from [[Underground Chapel]] and response in [[Story/Chapter 45|Voice of Remorse]].
*'''Add''' seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon [[Dragon Nest]] and whining about his clothes getting dirty in [[Heart of Behemoth|Heart of Behemoth]].
*In 2015, Add was chosen to be released as the first [[Wikipedia:en:Nendoroid|Nendoroid]] figurine for Elsword after receiving the most votes in a [http://elsword.nexon.com/community/poll/view.aspx?n4ArticleSN=142 poll] voted by players.
**These Nendoroid figurines are not available for sale. They are distributed to players during certain events.
*The Dynamo bear a strong resemblance to [https://grandchase.fandom.com/wiki/Mari Mari's] [https://grandchase.fandom.com/wiki/Geas Geas] class's weapon, Soul Taker, from [https://grandchase.fandom.com/wiki/Grand_Chase Grand Chase].
*'''Add''' and [[Noah]] share the trait of being from the past as a result of having been in a space cut off from the flow of time in the world.
*Of all his paths, only [[Lunatic Psyker]] and [[Mastermind]] stumbled upon [[Eve]] while looking for ways to improve his gear and wanted to steal a part of her for that reason. The other paths either do not learn of Eve's existence or have no interest in her.
*In each of his job paths, Add's relationship to his parents' goals and interests differs{{tt|*|Check individual class page for more details}}.
<br>
<br>
== {{tt|Generic Clear Lines|Prior to joining the El search Party}} ==
*'''Add''': ''There's too many aggressive weaklings, so bothersome...''
*'''Add''': ''Hmm, that was a clean battle. I'm glad I didn't have to get my hands dirty.''
*'''Add''': ''I can't stand being weakling...!! Power...I need more of it...!''


== Alternative Names ==
== Alternative Names ==
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Add}}
|Color={{ColorSel|CharLight|Add}}
|KR=애드        |KRName=Add
|KR=애드<br>에드워드 그레노어       |KRName=Add<br>Edward Grenore
|JP=エド        |JPName=Add
|JP=エド        |JPName=Add
|CN=艾迪        |CNName=Add
|CN=艾迪<br>爱德华 · 格兰诺尔       |CNName=Add<br>Edward Grenore
|TW=ADD<br>艾德華·格涅諾瓦        |TWName=ADD<br>Edward Grenore
}}
}}
<br>


{{Characters}}
{{Characters}}

Revision as of 18:28, 23 March 2024

Add
Full Name
Edward Grenore (Add)
Class
Add
Weapon
Nasod Dynamo, Nasod Armor
Age
16
Race
Nasod augmented
Human
Birthday
January 2nd
Height
168 cm (5 ft 6 in)
Weight
52 kg (114 lb)
Blood Type
AB
Class Tree
{{

}}
Affiliations
Voice Actors
정재헌 (Jeong Jae-heon)
木村 良平 (Kimura Ryōhei)
Bryce Papenbrook
Tim Kreuer
Juan Antonio Soler
Damien Hartmann
Renato Novara
Paweł Krucz / Karol Wróblewski
Ritchie Clark
Release Date
19 December 2013
25 June 2014
25 June 2014
3 July 2014
23 July 2014
30 July 2014
Theme Song
Statistics
Speed
Average
Range
Long
Difficulty
Normal
Magical
Heheh.... the laws of this world... I shall decide them!


Add

[The Nasod Ruler who utilizes his vast knowledge and genius head.]

Special Ability

Main Article: Dynamo Point/Dynamo Mutation Points

Add has a unique awakening system that allows him to toggle between Dynamo Dissolution Mode (Non-Awakening) and Dynamo Configuration Mode (Awakening) whenever he sees fit. Maintaining a balance of Dynamo Mutation Points and the DP gauge is what makes Add different from others.

Background

Main Article: Elder's Underground Laboratory‎
  • In-game Version
  • Nexon Version

Add is a descendant of a prominent family of Nasod researchers who were persecuted for researching the forbidden knowledge to make Nasod more 'human-like'.

As he was escaping, Add manages to fall in the cracks of time and space, gaining massive knowledge.

Afterwards, Add manages to escape the cracks of time and space and being a journey to return to his own timeline.


First Job Advancement

Add is required to be Lv15 to begin his first class advancement. You can decide between the following:

Psychic Tracer
A job class that executes powerful combos followed by a series of additional Nasod Armor combo attacks.

Psychic Tracer

Arc Tracer
A strategic job class that utilizes Dynamo Factory Mode to perform various type of skills.

Arc Tracer

Time Tracer
A job class that uses various debuffs to control opponents and command the irregular powers of time and space over the battlefield.

Time Tracer

Affect Tracer
A class that supports allies in the field and battle effciently with collected data.

Affect Tracer



Skill Tree

Skills Passives

Level 1
Level 5
Level 10
Level 15

Level 20
  • Skill Traits unlocked at Level 20.
  • Final Enhanced Skill unlocked upon advancing to 1st job class.


Commands

Image Description Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and blasts them upwards. 190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
370% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, pushes targets forward with a frequency hit and turns them around with a twirl without knocking down. 190% Phy. Damage
234% Phy. Damage
146% Phy. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
491% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Hits twice with electrical shocks, lifts targets and fires an electrical blast that knocks them away.

190% Phy. Damage
234% Phy. Damage
135% Mag. Damage x2 (2 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
361% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
The Dynamos form an energy cannon allowing Add to kick 3 electrical blasts and knock away targets.
  • The second will follow the path
249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
354% Mag. Damage (2 MP)
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Kicks 2 electrical blasts, dashes in with a frequency hit and gives targets a continuous electric shock by rapidly pressing .
  • The has Super Armor status.
249% Mag. Damage (2 MP)
281% Mag. Damage (2 MP)
146% Mag. Damage x2
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
36% Mag. Damage x2~9 (Each hit use 1 MP)
+ 248% Mag. Damage
Uses dynamos to create a high frequency which continuously damages targets.


190% Phy. Damage x1~x4

Jumps and twirls dynamos around him, knocking down targets.


86% Mag. Damage x3

By pressing , Add will be able to stand on top of his dynamos, allowing him to stay afloat as long as he wants. MP will be depleted while afloat and the rate at which it depletes will increase over time. While afloat, Add is able to execute a double jump by pressing again.

While in a neutral air state, dashing a direction will cause Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Pushes targets forward with a frequency hit and lifts targets, then blast them away. The 2nd can also be triggered by pressing or holding down , the cause for this is unknown.
56% Phy. Damage x4
189% Mag. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
452% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Dashes forward with a frequency hit while teleporting behind targets, then pulls back slightly and blast them away.
242% Mag. Damage
422% Phy. Damage
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
535% Phy. Damage
Triple particle blasts in the air without knocking down.


186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)
186% Mag. Damage (3 MP)

[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
Single frequency hit that lets Add spin around in the air, kick a blast shot and bounce himself backward. Holding down charges for a bigger shot.
82% Mag. Damage x3
[Nasod Armor Command]
During Dynamo Configuration Mode (Awakening),
press Z/X command to activate Armor command.
304% ~ 606% Mag. Damage (2 MP)
While air dashing, pressing up will allow Add to glide on the air for a short period of time. By pressing again while 'flying', Add can execute another forward jump, providing more coverage.


Recovery / Recovery by twirling dynamos around him, staggering surrounding foes.

/ 364% Mag. Damage

Updates

Date Changes
KR NA
12/26/2013 -
  • command speed slightly increased.
01/21/2016 03/16/2016
  • All command attacks, except can now be countered.
04/21/2016 05/18/2016
  • adjusted:
    • Returns to jump state after falling a certain time.
    • Damage, KD amount and MP recovery changed.
    • Fixed lingering hitbox.
  • now consumes MP.
07/27/2017 08/09/2017
  • Recovery attack no longer knocks down.
07/18/2019 08/14/2019
  • Movement delay after reduced.


Skills

Add/Skills

Videos


Gallery

Full Gallery: Add/Gallery

Artwork

Miscellaneous


Trivia

  • Add's job path in Lore/Story would be the Doom Bringer path.
  • Add is a "Debrian" who hails from a time period exactly 300 years prior to his arrival to the present and is a descendant of the "Nasod Ruler", an Anti-Nasod Annihilation organization founded by Adrian.
  • Add's official theme song is Invincible.
  • Add's real name is Edward Grenore.
    • Add's mother, Grace, changed Dynamo's recognition of Edward's name, bypassing it by calling him Add.
  • His dungeon victory quote in Henir's Time and Space reveals that the time and space crack that he fell in and teleported him to the ancient library was caused by some Henir's source.
    • Friedrich, his uncle, is a researcher of Henir's Order, and it is unknown if he had any connection to this event.
  • He saved Eve during the story quest Ancient Heritage and officially joins the main cast on their journey during the story quest [Village] El Lady and the Prophecy along with Chung and Ara.
    • Add made a few appearances prior to the events of Hamel, though his name was obscured.
  • As a result of appearing briefly during the end of Elder story quests, he gains unique dungeon victory lines from Elder onward, only using generic lines in Ruben, like other characters do before they join the main cast.
  • Currently, Add's prologue dungeon and ending cutscene is in direct conflict with the main story, and cannot be considered canon at all.
  • Add's unique eye pattern is his family mark and is the result of a certain type of data chip that was implanted into him.
  • The Nasod Dynamo originally was a single AI Nasod unit which Add savaged the chips after it broke down to create the set of 6 mechanized weapons. This is why Add never refers his weapons as multiple units.
  • In the Japanese server, "Nasod Dynamo" are renamed to "Nasod Drive".
  • The Nasod Armor is an invisible layer of armor that surrounds Add's physical body, as shown as the electron gauntlet shown in Psychic Tracer's artwork. It not to be confused with the electric symbols that appear during Dynamo Configuration Mode (Awakening).
  • Add wears a choker on his neck to conceal a scar he received from enslavement.
  • Add appears to be the one to supply Wally with the blueprints for Nasod Inspector.
  • The Grenore family lives in a mansion in the forest northwest of Velder and appears to be located around where Elder currently resides.
  • Add likes sweet foods, especially chocolate.
  • Oddly, Add is shown to have distinctly pointed ears compared to other human characters.
    • This could be hereditary as it's shown in the small glimpses of Add's father that he has ears similar to Add.
  • Add is afraid of ghosts as seen in his dungeon clear dialogues from Underground Chapel and response in Voice of Remorse.
  • Add seems to be a clean person as he loathes getting his clothes dirty. He also seems to dislike becoming sweaty, as he complains and wishes to install a cooling system in the dungeon Dragon Nest and whining about his clothes getting dirty in Heart of Behemoth.
  • In 2015, Add was chosen to be released as the first Nendoroid figurine for Elsword after receiving the most votes in a poll voted by players.
    • These Nendoroid figurines are not available for sale. They are distributed to players during certain events.
  • The Dynamo bear a strong resemblance to Mari's Geas class's weapon, Soul Taker, from Grand Chase.
  • Add and Noah share the trait of being from the past as a result of having been in a space cut off from the flow of time in the world.
  • Of all his paths, only Lunatic Psyker and Mastermind stumbled upon Eve while looking for ways to improve his gear and wanted to steal a part of her for that reason. The other paths either do not learn of Eve's existence or have no interest in her.
  • In each of his job paths, Add's relationship to his parents' goals and interests differs
    Check individual class page for more details
    *
    .


Prior to joining the El search Party
Generic Clear Lines

  • Add: There's too many aggressive weaklings, so bothersome...
  • Add: Hmm, that was a clean battle. I'm glad I didn't have to get my hands dirty.
  • Add: I can't stand being weakling...!! Power...I need more of it...!

Alternative Names

Server Name Translation
South Korea 애드
에드워드 그레노어
Add
Edward Grenore
Japan エド Add
Taiwan (Traditional Chinese) ADD
艾德華·格涅諾瓦
ADD
Edward Grenore
China (Simplified Chinese) 艾迪
爱德华 · 格兰诺尔
Add
Edward Grenore



Characters