Diabla: Difference between revisions

m
Text replacement - "{{ADSquare_2024}}" to ""
m (Text replacement - "{{ADSquare_2024}}" to "")
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| raceset=2
| raceset=2
| race1=Demon
| race1=Demon
| race2=Half-Demon
| race2={{tt|Half-Demon|Formerly Human}}
|ESP=Damage Reduction
|ESP=Damage Reduction
| Weightset=2  |Weight1=Unknown      |Weight2=75 kg (165 lb)
| Weightset=2  |Weight1=Unknown      |Weight2=75 kg (165 lb)
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= [[File:Icon - Diabla.png]][[File:Icon - Ciel.png]] Diabla/Ciel =
= [[File:Icon - Diabla.png]][[File:Icon - Ciel.png]] Diabla/Ciel =
{{ADSquare}}
 
'''[The merciless demon ruler with a cruel nature.]'''
'''[The merciless demon ruler with a cruel nature.]'''
=== Background ===
=== Background ===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Diabla}}
{{:Skill Tree: Diabla}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==
  {{SkillText|Combo|CP Combo}}
  {{SkillText|Combo|CP Combo}}
{{SkillText|Combo|Switching}}
  {{SkillText|Combo|1}}
  {{SkillText|Combo|1}}
{{Tabber
{{Tabber
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| [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}}
| [[File:Combo - Diabla DRZXXXXZ.png|350px]] {{CDR}}{{CZ}}{{CCPX}}{{CX}}{{CX}}{{CX}}{{CZ}}
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{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel, gain 1 combination guage and perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
{{CDR}}{{CZ}} is reworked; inflicting hitstun instead of launching enemies. After doing {{CDR}}{{CZ}}, switch to Ciel to perform a series of attacks while in Super Armor, finishing the combo by sending in Lu for a final attack. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
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| [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}}
| [[File:Combo - Diabla DRUXZX.png|350px]] {{CDRU}}{{CX}}{{CCPZ}}{{CX}}
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After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly, gain 1 combination gauge, and launch enemies up. Finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
After doing the standard {{CDRU}}{{CX}} combo, switch to Ciel and dive down quickly to launch enemies up. Finish with Lu re-launching them. If you successfully launch the enemy during Lu final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
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| [[File:Combo - Diabla 2.png|520px]]
| [[File:Combo - Diabla 2.png|520px]]
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After doing the standard {{CDR}}{{CZ}} combo, switch to Lu, gain 1 combination gauge and perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.  You will gain 1 CP when switching and hitting the enemy.
After doing the standard {{CDR}}{{CZ}} combo, switch to Lu to perform a series of attacks while in Super Armor, finishing the combo by sending in Ciel for a final attack. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*The last {{CZ}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
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| [[File:Combo - Diabla 3.png|520px]]
| [[File:Combo - Diabla 3.png|520px]]
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After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly, gain 1 combination gauge, and push enemies forward with a ground smash. Finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
After doing the standard {{CDRU}}{{CX}} combo, switch to Lu and dive down quickly to push enemies forward with a ground smash. Finish with Ciel launching them up. If you successfully launch the enemy during Ciel final hit, a {{CCPV}} prompt will appear and the enemy will be ''Bounded'' if hit.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
*The last {{CX}} will fail if you are unable to push enemies back as the standby character will attack a distance away.
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