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m (Text replacement - "{{ADSquare_2024}}" to "") |
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|weapon=Nasod Arm, Blade, Nasod Spears | |weapon=Nasod Arm, Blade, Nasod Spears | ||
|age=26 | |age=26 | ||
|race=Human | |race={{tt|Human|Nasod augmented}} | ||
|ESP=Command Attack Damage Increase | |ESP=Command Attack Damage Increase | ||
|Weight=100 kg/116 kg (with Nasod Arm) (220 lb/255 lb) | |Weight=100 kg/116 kg (with Nasod Arm) (220 lb/255 lb) | ||
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= [[File:Icon - Over Taker.png]] Over Taker = | = [[File:Icon - Over Taker.png]] Over Taker = | ||
'''[A | '''[A fighter who utilizes the power of the Nasod to the limit.]''' | ||
=== Background === | === Background === | ||
{{Background | {{Background | ||
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<br> | <br> | ||
{{clearfix}} | |||
== Skill Tree == | == Skill Tree == | ||
{{:Skill Tree: Over Taker}} | {{:Skill Tree: Over Taker}} | ||
<br> | <br> | ||
{{clearfix}} | |||
== Additional Commands == | == Additional Commands == | ||
{{SkillText|Combo|1}} | {{SkillText|Combo|1}} | ||
{| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | {| class="wikitable" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" | ||
|- | |- | ||
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| [[File:Combo - Over Taker 1.png|520px]] | | [[File:Combo - Over Taker 1.png|520px]] | ||
| | | | ||
After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches | After doing the standard {{CX}}{{CX}} combo, follow up with up to five punches while in Super Armor. Stopping the combo halfway will trigger the final punch. | ||
*Ingame the combo is listed as {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. | |||
| | | | ||
{{CX}} 286% | {{CX}} 286% Mag. Damage <br> | ||
{{CX}} 323% | {{CX}} 323% Mag. Damage <br> | ||
{{CRX}} 292% Mag. Damage <br> | |||
{{CRX}} | {{CX}} 323% Mag. Damage <br> | ||
{{CX}} 360% Mag. Damage <br> | |||
{{CX}} 397% Mag. Damage <br> | |||
{{CX}} 529% Mag. Damage | |||
{{CX}} | |||
{{CX}} | |||
|- | |- | ||
| [[File:Combo - Over Taker 2.png|520px]] | | [[File:Combo - Over Taker 2.png|520px]] | ||
| | | | ||
After doing the standard {{CX}}{{CX}} combo, summon four Nasod spears from the ground, pushing enemies back. The spears cost 4 MP to summon and the last 3 spears' direction can be changed with {{CL}}/{{CR}}. | |||
*You are also able to do this combo during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}{{CX}}{{CX}}. The spears summoned does not cost any MP and only the last 2 spears' direction. can be changed. | |||
| | | | ||
{{CX}} 286% | {{CX}} 286% Mag. Damage <br> | ||
{{CX}} 323% | {{CX}} 323% Mag. Damage <br> | ||
{{CDX}} 244% | {{CDX}} 244% Mag. Damage x4<br> | ||
|- | |- | ||
| [[File:Combo - Over Taker 3.png|520px]] | | [[File:Combo - Over Taker 3.png|520px]] | ||
| | | | ||
After doing the standard {{CDRU}}{{CZ}} combo, dive down on enemies, damaging any enemies in the path.<br>Landing will cause a shockwave and you can summon 4 Nasod spears that pushes enemies back. The last 2 spears' direction can be changed with {{CL}}/{{CR}}. | |||
| | | | ||
{{CDRU}} <br> | {{CDRU}} <br> | ||
{{CZ}} 185% | {{CZ}} 185% Mag. Damage <br> | ||
{{CX}} | {{CX}} 348% Mag. Damage + 431% Mag. Damage<br> | ||
{{CX}} 213% | {{CX}} 213% Mag. Damage x4 | ||
|- | |- | ||
| | | [[File:Combo - Over Taker DRZX.png|350px]] {{CDR}}{{CZ}}{{CX}} | ||
| | | | ||
After the standard {{CDR}}{{CZ}}, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards. | After the standard {{CDR}}{{CZ}} combo, power through enemies with a forceful charge while in Super Armor, knocking them into the air and forwards. | ||
* | *You will be able to move again roughly around where a launched enemy would land, letting you catch them with various other attacks. | ||
| | | | ||
{{CDR}} <br> | {{CDR}} <br> | ||
{{CZ}} 180% Phy. Damage <br> | {{CZ}} 180% Phy. Damage <br> | ||
{{CX}} 350% | {{CX}} 350% Mag. Damage | ||
|} | |} | ||
=== Updates === | === Updates === | ||
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| 05/29/2014 || 09/17/2014 || align="left" | | | 05/29/2014 || 09/17/2014 || align="left" | | ||
*{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}} | *{{buff|{{CX}}{{CX}}{{CRX}}{{CX}}{{CX}} animation modified. Combo can be stopped after the 3rd and 4th {{CX}} to instantly deliver the final punch.}} | ||
*{{buff|Increased Nasod | *{{buff|Increased Nasod spike count in {{CX}}{{CX}}{{CIO|DX|Long}} to 4. Combo can now be done anytime during {{CX}}{{CX}}{{CRX}}{{CX}}{{CX}}.}} | ||
*{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{ | *{{buff|Shockwave added to landing in {{CDRU}}{{CZ}}{{CIO|X}}{{CX}}. Increased Nasod Spike count from final {{CX}} to 4 and no longer launches.}} | ||
|- | |- | ||
| 08/06/2015 || 01/13/2016 || align="left" | | | 08/06/2015 || 01/13/2016 || align="left" | |