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|name=Ainchase "Ain" Ishmael
|name=Ainchase "Ain" Ishmael
|color={{ColorSel|Character|Ain}}
|color={{ColorSel|Character|Ain}}
|image={{tabs|name=-|tab1=Normal|contents1=[[File:AinPortrait.png|450px]] |tab2=Spiritualism|contents2=[[File:AinPortraitCreation.png|450px]] }}
|image=
|class=[[File:AinTiny.png]] Lofty Angel
{{Tabber
|Normal=[[File:Portrait - Ain NoFX.png|380px]]
|Spiritualism=[[File:Portrait - Ain Spiritualism Mode.png|380px]]
}}
|class=[[File:Mini Icon - Ain.png]] Ain
|weapon=Pendulum, Projection Weapons, Cycle Magic
|age=Unknown (Appears 21 years old)
|age=Unknown (Appears 21 years old)
|weapon=Pendulum, Projection Weapons
|race=Angel
|tree=[[Image:Whiteblank.png|40px|link=]] > [[Image:LENEW.png|40px|link=Lofty: Executor]] > [[Image:AmTNEW.png|40px|link=Arme Thaumaturgy]] > [[Image:ArTTransNEW.png|40px|link=Arme Thaumaturgy/Transcendence]]<br>[[Image:AinNEW.png|40px|link=Ain]] > [[File:LANEW.png|40px|link=Lofty: Anpassen]] > [[File:EENEW.png|40px|link=Erbluhen Emotion]] > [[Image:dunno.png|40px|link=Erbluhen Emotion/Transcedence]]<br>[[Image:Whiteblank.png|40px|link=]] > [[Image:dunno.png|40px|link=]] > [[Image:dunno.png|40px|link=]] > [[Image:dunno.png|40px|link=]]
|tree=<dfn>{{</dfn>
|VA=[[File:Korean_Flag.png|20px]] 김승준 Kim Seung Jun<br>[[File:Flag-jp.png|20px]] 武内 駿輔 Takeuchi Shunsuke<br>[[File:Bresil_Flag.png|20px]] Thiago Longo
{{Class Tree|
|RD=[[File:Korean_Flag.png|20px]] 15 December 2016<br>[[File:Flag-jp.png|20px]] 21 December 2016<br>[[File:Flag-us.png|20px]] 21 December 2016<br>[[File:Bresil_Flag.png|20px]] 21 December 2016<br>[[File:Chinese Flag.png|20px]] 11 January 2017<br>[[File:Flag-tw.png|20px]] 12 January 2017
| 1-1=[[File:Icon - Lofty Executor.png|40px|link=Lofty: Executor]]
|Height=
| 1-2=[[File:Icon - Arme Thaumaturgy.png|40px|link=Arme Thaumaturgy]]
|Weight=
| 1-3=[[File:Icon - Richter.png|40px|link=Richter]]
| 2-0=[[File:Icon - Ain.png|40px|link=Ain]]
| 2-1=[[File:Icon - Lofty Anpassen.png|40px|link=Lofty: Anpassen]]
| 2-2=[[File:Icon - Erbluhen Emotion.png|40px|link=Erbluhen Emotion]]
| 2-3=[[File:Icon - Bluhen.png|40px|link=Bluhen]]
| 3-1=[[File:Icon - Lofty Wanderer.png|40px|link=Lofty: Wanderer]]
| 3-2=[[File:Icon - Apostasia.png|40px|link=Apostasia]]
| 3-3=[[File:Icon - Herrscher.png|40px|link=Herrscher]]
| 4-1=[[File:Icon - Lofty Schreier.png|40px|link=Lofty: Schreier]]
| 4-2=[[File:Icon - Schatz Reprise.png|40px|link=Schatz Reprise]]
| 4-3=[[File:Icon - Opferung.png|40px|link=Opferung]]
}}
<dfn>}}</dfn>
|groups=<div>
* [[El Search Party]] (Unofficial)
* [[Ishmael]] (Creator, former boss)
* [[Elria]] (As of [[Story/Chapter 27|Together, Once More]])
</div>
|VA={{VA|KR=김승준 (Kim Seung-jun)|JP=武内 駿輔 (Takeuchi Shunsuke)|DE=Oliver Wronka|ES=Masumi Matsada|FR=Slimane Yefsah|IT=Omar Maestroni|PL=Kamil Pruban|EN=Jay Britton}}
|RD={{RD|KR=15 December 2016|JP=21 December 2016|NA=21 December 2016|CN=11 January 2017|TW=12 January 2017|EU=13 June 2017}}
|Height=182 cm (6 ft)
|Weight=73 kg/0 kg (Spiritualism) (161 lb/0 lb)
|Birth=
|Birth=
|Blood=
|Blood=
|theme=[http://www.youtube.com/watch?v=4In7L44yKTk '''''li_tutorial_ain01''''']
|stat=
|stat=
{{CharStats
{{CharStats
| Title=Ain
| Color={{ColorSel|CharStats|Ain}}
| HP=2
| MATK=2
| MDEF=2
| PDEF=2
| PATK=2
| Speed=2
| Speed=2
| Range=2
| Range=2
| Difficulty=2
| Difficulty=2
| Damage=M
}}
}}
}}
}}
<center>{{quotation|My will is God's desire, and my existence is God's will.}}</center>
<center>{{quotation|My will is God's desire, and my existence is God's will.}}</center>
<br>


= [[File:AinNEW.png]] Ain =
= [[File:Icon - Ain.png]] Ain =
{{#Widget:AdsenseR}}
=== Specialty ===
Being an agent of God who received the mission to restore the El, Ain wields the God's power granted by Goddess Ishmael, the two abilities of "Circular Magic", Cycle and Creation. It provides infinite possibilities more than anyone else. With Cycle magic, Ain is able to harness and manipulate the Eldian in the surrounding El and use it to create different elemental attacks. With Creation magic, Ain is able to create a vast array of projected weapons to his disposal.
<br>


'''[The Emissary of the Goddess Missioned to Restore the El]'''
=== Special Ability ===
=== Special Ability ===
:''Main Article: [[Power System]]''<br>
:''Main Article: [[Power System]]''<br>
Power System is a system exclusive to Ain which allows him to switch between "Cycle Magic" and "Creation Magic". When he's in default state, attacking enemies will charge the Power Gauge. After the Power Gauge is fulfilled, it will turn blue and you will shift into Creation Mode. During this time, you will be able to switch between "Cycle magic" and "Creation magic" with the V key (default key).
Uses [Spiritualism] awakening system, where Ain has only one awakening bead and his awakening has 3 stages, changing appearance at each stage and gain additional benefits per stage.


Unlike other characters, Ain's awakening mode is known as "Spiritualism mode", which has only 1 Awakening Bead, and receives only 5% increase in damage. However, he can reawaken during his "Spiritualism mode" to ascend another stage and obtain additional benefits.
He also has a gauge system which is filled by attacking or getting attacked. Once the gauge is filled he will enter [[File:PowerCreationMagic.png|25px]] {{tt|{{color|#4488ff|Creation Mode|b=1}}|Create afterimages and various projection weapon using the power of God. Each attack consumes the power gauge.<br><br>Commands and Actives will have additional projection attacks. Special actives has additional homing attacks.|span=span|line=false}} or [[File:PowerCycleMagic.png|25px]] {{tt|{{color|#36e74f|Cycle Mode|b=1}}|Gain a power of El buff while Cycle mode is active. Power gauge is consumed over time.<br><br>Decrease cooldown time and MP consumption. Additional stats increase.|span=span|line=false}}. Each mode can be switched by pressing the default key 'V'.
<br>
<br>


=== Background ===
=== Background ===
[[File:Ainclassadvance.png|thumb|350px|Ain's ** job paths.]]
:''Main Article: [[Ruben Forest (Ain)]]''<br>
:''Main Article: [[Chaotic Forest of Ruben]]''<br>
{{Background
Born as a being created by the Goddess '''Ishmael''', Ain was send to Elrios with the mission of restoring the El. However due to events of the El-explosion, Ain was blown into a gap of space and time. With the El destroyed, Ain loses his sense of purpose as his mission was impossible at that point. He then wandered the gap aimlessly while being corrupted by Henir energy. As Henir was the opposite of Ishmael, Ain slowly became unstable and is unable to maintain his existance. When all seems lost, he sense a faint source of El energy and quickly chased after it.  
|NA=
A mysterious man who appeared before the El Search Party.  


As he was about to escape the gap, Ishmael warned him to complete the mission without interfering too much in the world. He then emerged in a Elrios 500 years after the El-explosion incident. This was where he met the El Search Party. Ain introduced himself as a priest serving the Goddess and offered to help them find the stolen Ruben El Shard but many things about him still remain under a veil of mystery.
He claims he is a priest serving a goddess, and offers to help them find the stolen El Shard.
 
However, everything about him still remains a mystery.
|KR=
신의 권능인 순환, 창조의 힘을 지니고 있는, 여신 이스마엘을 섬기는 신관.<br>
여유롭고 느긋한 성격으로 웬만한 일은 웃어넘긴다.<br>
여간해서는 화를 내지 않는 보살타입으로 격한 감정표현이 적은 편.<br>
 
엘의 조각을 쫓는 엘소드 일행 앞에 갑자기 나타난 의문의 청년.<br>
여신을 섬기는 신관이라고 자신을 소개하고 루벤의 엘의 조각을 찾는 일을 돕겠다고 하지만 그의 많은 것이 베일에 싸여 있다.
 
펜듈럼을 매개체로 엘리오스의 마법보다 한층 고위의 마법을 사용하고 신계의 무기를 직접 소환, 투영해 차원이 다른 전투가 가능하다.
|KRT=
-
}}
<br>
<br>


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{{JobChange|Ain}}
{{JobChange|Ain}}


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Ain KR}}
 
{{:Skill Tree: Ain}}
<br>
<br>


== Combos  ==
{{clearfix}}
{{SkillText|Combo|Ain}}
== Commands ==
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;"
|-
|-
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| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CZ}}{{CZ}}{{CZ}}{{CZ}}'''
| Attacks 3 times with a projected sword and finishes with a multihit blast.
| Attacks 3 times with a projected sword and finishes with a multihit blast.
*''Post KR 12/29/2016 patch:''
**Added a cancel point after the first {{CZ}} and second {{CZ}}.
|
|
{{CZ}} 160% Phy. Damage<br>
{{CZ}} 160% Phy. Damage<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 245% Phy. Damage<br>
{{CZ}} 245% Phy. Damage<br>
{{CZ}} 54% Mag. Damage x5<br>
{{CZ}} 54% Phy. Damage x5<br>
320% Mag. Damage
320% Phy. Damage
|-
|-
| '''{{CZ}}{{CZ}}{{CX}}{{CX}}'''
| '''{{CZ}}{{CZ}}{{CX}}{{CX}}'''
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{{CZ}} 197% Phy. Damage<br>
{{CZ}} 197% Phy. Damage<br>
{{CZ}} 245% Phy. Damage<br>
{{CZ}} 245% Phy. Damage<br>
{{CHoldX}} 100% Mag. Damage<br>
{{CHoldX}} 100% Phy. Damage<br>
43% Mag. Damage x3~24
+ 43% Phy. Damage x3~24
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CRoX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinX}}'''
| Use circular magic to fire 2 '''Eldian''' bullets before causing a small explosion and firing a non-elemental bullet. Each bullet will place a '''Eldain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets which cause a small explosion upon contact and firing a non-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''Eldain stacks''', the final {{CRoX}} will cause a multihit Circular Magic Blast that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
When the enemy has 3 '''El Dain stacks''', the final {{CAinX}} will cause a special attack that pulls nearby enemies in and must hit the enemy to activate. (Cannot overlap with itself or other elemental effects)
*If the enemy doesn't have 3 '''El Dain stacks''', it will be blasted away.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinX}} 470% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Character|Ain}}>Enhanced El Dain</font> : 37% Mag. Damage x10
{{CX}} 377% Mag. Damage<br>
{{CRoX}} 470% Mag. Damage<br>
*<font color={{ColorSel|Character|Ain}}>Circular Magic Blast</font> : 37% Mag. Damage x10
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinUX}}'''
| Use circular magic to fire 2 '''Eldian''' bullets before causing a small explosion, fires an wind-elemental bullet. Each bullet will place a '''Eldain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an wind-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''Eldain stacks''', the final {{CAinUX}} will cause an additional wind blast that inflicts Bleed. (Cannot overlap with itself or other elemental effects)
When the enemy has 3 '''El Dain stacks''', the final {{CAinUX}} will cause an additional wind blast that inflicts Bleed (Cannot overlap with itself or other elemental effects) and will launch enemies.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinUX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Wind}}>Nature El Dain</font> : 109% Mag. Damage x6
{{CX}} 377% Mag. Damage<br>
{{CAinUX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Wind}}>Wind Blast</font> : 109% Mag. Damage x6
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CDeLX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinLX}}'''
| Use circular magic to fire 2 '''Eldian''' bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place a '''Eldain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an fire-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''Eldain stacks''', the final {{CDeLX}} will cause an additional fire blast that inflicts Burn. (Cannot overlap with itself or other elemental effects)
When the enemy has 3 '''El Dain stacks''', the final {{CAinLX}} will cause an additional fire blast that inflicts Burn (Cannot overlap with itself or other elemental effects) and pushes enemies towards you.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinLX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Fire}}>Fire El Dain</font> : 500% Mag. Damage
{{CX}} 377% Mag. Damage<br>
{{CDeLX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Fire}}>Fire Blast</font> : 500% Mag. Damage
|-
|-
| '''{{CX}}{{CX}}{{CX}}{{CViDX}}'''
| '''{{CX}}{{CX}}{{CX}}{{CAinDX}}'''
| Use circular magic to fire 2 '''Eldian''' bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place a '''Eldain stack''' on the enemy.  
| Use circular magic to fire 2 '''El Dain''' bullets before causing a small explosion, fires an ice-elemental bullet. Each bullet will place an '''El Dain stack''' on the enemy.  
----
----
When the enemy has 3 '''Eldain stacks''', the final {{CViDX}} will cause an additional ice blast that inflicts Frozen. (Cannot overlap with itself or other elemental effects)
When the enemy has 3 '''El Dain stacks''', the final {{CAinDX}} will cause an additional ice blast that inflicts Frozen (Cannot overlap with itself or other elemental effects) and knocks enemies down.
|
|
{{CX}} 286% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>{{CX}} 286% Mag. Damage<br>{{CX}} 377% Mag. Damage<br>{{CAinDX}} 423% Mag. Damage<br>
{{CX}} 286% Mag. Damage<br>
*<font color={{ColorSel|Element|Water}}>Water El Dain</font> : 609% Mag. Damage
{{CX}} 377% Mag. Damage<br>
{{CViDX}} 423% Mag. Damage<br>
*<font color={{ColorSel|Element|Water}}>Ice Blast</font> : 609% Mag. Damage
|-
|-
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CDR}}{{CZ}}{{CZ}}{{CZ}}'''
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{{CZ}} 179% Phy. Damage<br>
{{CZ}} 179% Phy. Damage<br>
{{CZ}} 205% Phy. Damage<br>
{{CZ}} 205% Phy. Damage<br>
{{CZ}} 253% Phy. Damage<br>
{{CZ}} 253% Phy. Damage + 276% Phy. Damage<br>
276% Phy. Damage
|-
|-
| '''{{CDR}}{{CX}}'''
| '''{{CDR}}{{CX}}'''
| Dash behind enemies and fire a spear at their back.
| Dash behind enemies and fire a spear at their back, knocking enemies down.
|
|
{{CDR}}<br>
{{CDR}}<br>
{{CX}} 340% Mag. Damage
{{CX}} 340% Phy. Damage
|-
|-
| '''{{CU}}{{CZ}}'''
| '''{{CU}}{{CZ}}'''
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|-
|-
| '''{{CU}}{{CHoldX}}'''
| '''{{CU}}{{CHoldX}}'''
| Use circular magic to fire a charged '''Eldain''' bullet at enemies. Each bullet will place a '''Eldain stack''' on the enemy.  
| Use circular magic to fire a charged '''El Dain''' bullet at enemies. Each bullet will place an '''El Dain stack''' on the enemy.  
|
|
{{CU}}<br>
{{CU}}<br>
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|-
|-
| '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}'''
| '''{{CDRU}}{{CZ}}{{CZ}}{{CZ}}'''
| Attack 3 times with a projected sword while in mid-air.
| Attack 3 times with a projected sword while in mid-air. First slash launches targets into the air, the next two slashes will hitstun targets.
|
|
{{CDRU}}<br>
{{CDRU}}<br>
Line 179: Line 200:
|
|
{{CDRU}}<br>
{{CDRU}}<br>
{{CX}} 322% Mag. Damage<br>
{{CX}} 322% Phy. Damage<br>
{{CX}} 361% Mag. Damage<br>
{{CX}} 361% Phy. Damage<br>
{{CX}} 400% Mag. Damage
{{CX}} 400% Phy. Damage
|-
|-
| '''While in mid-air, {{CU}}'''
| '''While in mid-air, {{CU}}'''
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|
|
Levitate<br>
Levitate<br>
{{CDR}} 220% Mag. Damage
{{CDR}} 220% Phy. Damage
|-
|-
| Recovery {{CZ}}/{{CX}}
| Recovery {{CZ}}/{{CX}}
| Strikes enemies feet with a projected sword.
| Strikes enemies feet with a projected sword.
*''Post KR 12/29/2016 patch:''
**Fixed recoveries not working.
|
|
{{CZ}}/{{CX}} 277% Mag. Damage
{{CZ}}/{{CX}} 277% Phy. Damage
|}
=== Updates ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Ain"
|-
! colspan=2 | Date !! rowspan=2 | Changes
|-
! KR !! NA
|-
| 12/29/2016 || 01/11/2017 || align="left" |
*{{buff|Movement delay after {{CZ}} and {{CZ}}{{CZ}} reduced.}}
*Fixed Recovery {{CZ}}/{{CX}} not working.
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{nerf|Duration of {{CX}}{{CX}}{{CX}}{{CAinX}}'s Circular Magic Blast reduced.}}
*{{buff|Hit speed of {{CX}}{{CX}}{{CX}}{{CAinX}}'s Circular Magic Blast increased.}}
|-
| 07/27/2017 || 08/09/2017 || align="left" |
*{{buff|Recovery {{CZ}}/{{CX}} no longer knocks down.}}
|-
| 06/28/2018 || 07/11/2018 || align="left" |
*{{nerf|{{CX}}{{CX}} size decreased by 20%.}}
|}
|}
<br>
<br>
Line 209: Line 249:
== Videos ==
== Videos ==
*[https://www.youtube.com/watch?v=VWdtfXVO7OU '''Elsword Anime: Ain Trailer''']
*[https://www.youtube.com/watch?v=VWdtfXVO7OU '''Elsword Anime: Ain Trailer''']
*[https://www.youtube.com/watch?v=so72Wa8yh8k '''NA trailer by 'KOG Games'''']
<br>
<br>


== Theme ==
== Gallery ==
<center>{{#ev:youtube|lCN_Mo0AOro}}</center>
:''Full Gallery: [[Ain/Gallery]]
 
{{:Ain/Artwork}}
{{:Ain/Misc}}
<br>
<br>


== Gallery ==
== Tips and Details ==
=== Artwork ===
*Despite being projectiles, '''{{CDRU}}{{CX}}{{CX}}{{CX}}''' and its class specific variations cannot be absorbed/reflected since they deal Physical damage.
<gallery widths=150px heights=150px>
*{{CU}}{{CZ}} can be directionally manipulated for its entire duration, not only being able to move it left or right, but also increasing its speed of descent by holding {{CD}}.
File:AinPortrait.png|'''Ain''''s Portrait
*Ain by default has a higher and more suspending jump compared to other characters.
File:AinPortraitCreation.png|'''Ain''''s Awakening Portrait
*If the [[Ring of Fury]] is equipped, Ain will automatically enter Awakening: Phase 3 upon the first awakening. This also applies to [[Fever]].
File:AinCutin.png|'''Ain''''s Skill Cut-in
**If you start a dungeon already Awakened (by awakening previously in a [[Hunting Fields|Field]], for example) and your awakening buff ends before you are able to re-awaken while it's active, the blinking that will indicate Phase 3 Awakening will disappear. However, this is merely a visual glitch, as you will still enter Phase 3 upon Awakening again.
File:AinCutinCreation.png|'''Ain''''s Awakening Mode Skill Cut-in
File:AinAlternate.png|'''Ain''''s Alternate Skill Cut-in.
File:AinStory.png|Pic of '''Ain''' in Story mode.
File:AinStoryCreation.png|Pic of '''Ain''''s Awakening Mode in Story mode.
File:AinChibi.png|'''Ain''''s Chibi Portrait.
File:AinChibiCreation.png|'''Ain''''s Awakening Mode Chibi Portrait.
File:Ain Head Portrait.png|'''Ain''''s Head Portrait.
</Gallery>
 
=== Miscellaneous ===
<gallery widths=150px heights=150px>
File:AinPose.png|Idle Pose and Promo avatar.
File:AinReady.gif|Ready animation.
File:AinAlternate2.gif|'''Ain''''s Alternate Skill Cut-in animation.
File:AinAwaken3Stg.png|The 3 Phases of Awakening.
File:Ain Pre Creation.png|Ain's character pre-creation screen.
File:Ain3.png|'''Ain''' posters.
File:Ain4.png|'''Ain''''s chibi portrait poster.
File:Chapter1Birth.png|First teaser poster.
File:Chapter2Chaos.png|Second teaser poster.
File:Chapter3Advent.png|Third teaser poster.<br>Click [[Media:Chapter3Descending.png|'''here''']] to view the full version.
File:Chapter4Intervention2.png|Fourth teaser poster.<br>Click [[Media:Chapter4Intervention.png|'''here''']] to view the full version.
File:AinAnime.png|'''Ain''' in [[Elsword: El Lady|anime]] episode 1 preview.
File:AinGerman.png|The symbol under the Korean in the teaser poster can be referenced to German.
File:AinVillage.png|'''Ain (speck of light)''' hides in the villages before per-release event.
File:AinElysion.gif|'''Ain (speck of light)''' in [[Elysion]] clearing video.
</Gallery>
<br>
<br>


== Trivia ==
== Trivia ==
*'''Ain''''s job path in Lore/Story would be the [[Bluhen]] path.
*'''Ain''''s official theme song is ''[[Destiny]]''.
*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''.
*'''Ain''' actually joins the main cast at the beginning of their adventure, even before [[Elsword]], [[Aisha]], and [[Rena]] officially embark as the El Search Party. However, the other characters are unable to retain their memories of '''Ain'''.
*After falling into the gap of Time and Space created by the El explosion, Ain got corrupted by what looks to be Henir energy. This is shown in his Spiritualism form where there is a dark spot above and in his left eye.
**It is shown in the Elysion Clear video that Ain has lost his physical form once again, only to be briefly mentioned by [[Rena]] in the story quest [[Story/Chapter 27|The End and the Beginning]].
*Although '''Ain''''s main weapon is his Pendulum, he only uses it as a medium for projection magic. His real main weapons are several projection weapons that he creates.
**'''Ain''' makes his true permanent formal introduction in the [[Hall of El]] story quest [[Story/Chapter 27|Together, Once More]]. After his permanent introduction, '''Ain''' now maintains his existence through the Goddess [[Elria]]{{tt|*|with the exception of [[Herrscher]]}}.
**While awakened, '''Ain''' disregards his Pendulum entirely.
*'''Ain''' joins the El Search Party under the guise of being an El Priest, and keeps up this ruse even until today, with the exception of two playable characters who know he's more than he lets on:
*'''Ain''' hardly acknowledges the other members of the El Search Party other than [[Elsword]]. He would instead call them by their race or background, with [[Aisha]] being "Wizard", [[Rena]] being "Elf", [[Raven]] being "Half-Nasod", [[Eve]] being "Ms. Queen", [[Chung]] being "Mr. Guardian", [[Ara]] being "Ms. Fox", [[Elesis]] being "Ms. Knight Captain", [[Add]] being "Ancient boy" and [[Lu/Ciel|Lu]] being "Demon".  
**[[Add]] joined when '''Ain''' had lost his physical form and could not exert any powers - as such, when he finally rematerialized during the [[Magmanta's Cave]] story quest [[Story/Chapter 12|Rod Ross Runs Away]], the memories of Ain that everyone else in the ESP gained back didn't exist for Add, who questions him for his sudden appearance that no one else seemed bothered by. As '''Ain''' can tell Add is not from this timeline, they both don't bring it up with the rest to keep their own secret safe.
**Additionally, [[Banthus]] was merely referred to as "Mr. Bandit" in one dungeon clear quote.
**Upon joining the El Search Party in [[Story/Chapter 17|Save The Blacksmith!]], [[Lu/Ciel|Lu]] can sense his creation powers, but simultaneously senses the corruption of Henir which throw her off as it makes him appear similar to a human. Her suspicions are later confirmed when she accidentally absorbed some of his creation powers into a Seed of Life while purifying him of Henir energy during the [[Debrian Laboratory]] story quest [[Story/Chapter 30|A Little Step]], but she still does not go deeper into the matter.
**Naturally, as far as NPCs are concerned, the [[El Lady]] is well aware he is an angel, especially after the events of the [[Master Road]] story quest [[Story/Ain Chapter 42-1|Hernia's Memory]].
*Each of '''Ain''''s job paths align themselves with one of the known Gods/Goddesses of the game's world:
**[[Richter]] is aligned with [[Ishmael]], following his original mission as closely as possible.
**[[Bluhen]] is aligned with [[Elria]], after growing more emotions and regaining his body as a result of it as well as choosing his own mission moving forward.
**[[Herrscher]] is aligned with [[Henir]], after the corruption he gained after the El Explosion spreading further across his body until he fully accepts it and abandons his mission.
**[[Opferung]] is aligned with [[Ishmael]], but is partially corrupted by demonic energy, which in turn caused his Henir corruption to spread. This prevents him from properly fulfilling his mission, which, along with being unable to contact Ishmael, causes him to begin destroying the world to get her attention.
*In his Spiritualism form, there is a dark spot above and in his left eye. This is due to the influence of Henir induced from his time spent in the realm after the El Explosion.
*Although '''Ain''''s main weapon is his Pendulum, he never uses it for fighting, either using Projection weapons or Cycle magic instead.
**'''Ain''' has to break the Pendulum to start interventions and unlock his full power which is why most if not all of his start poses begins with his Pendulum breaking.
**[[Fessel Heilig]], [[Autosuggestion]], [[Erst der Letzt]], and [[Ende der Welt]] are the only instances of the Pendulum being used during combat.
**All of '''Ain''''s Spiritualism portraits lack the Pendulum.
*'''Ain''' rarely if ever refers to people other than [[Elsword]] by their name. He would instead use a nickname based on their race or background, with [[Aisha]] being "Ms. Wizard", [[Rena]] being "Ms. Elf", [[Raven]] being "Mr. Half-Nasod", [[Eve]] being "Ms. Queen", [[Chung]] being "Mr. Guardian", [[Ara]] being "Ms. Fox" and [[Eun]] being "Real Ms. Fox", [[Elesis]] being "Ms. Knight-Captain", [[Add]] being "Mr. Ancient", [[Lu/Ciel|Lu and Ciel]] being "Demons", [[Laby]] being "Ms. Mirror Friend" and [[Noah]] being "Mr. Shadow".
**After being saved from Henir corruption by [[Lu/Ciel|Lu]], he starts calling her "Ms. Demon" in a much more affectionate manner and refers to Ciel as "Mr. Half-Demon".
**Additionally, he also does so with some [[NPCs]] such as [[Banthus]] being "Mr. Bandit", [[Winster]] being "Mr. Dog", [[Haivan]] being "Mr. Kid", [[Nichel]] being "Ms. Dog", [[Lilith]] being "Ms. Mystery Nasod".
*Many of '''Ain''''s skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
*Many of '''Ain''''s skill names are in German and the runic alphabet used in his teasers are used to translate his backstory to German.
**In the North American English dub, he is given a German accent to match this theme.
**In the North American English dub, he is given a German accent to match this theme.
**In the European servers, his backstory and his skill names are in Latin.
**Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym.
**Despite the skill names being German, a majority of them are grammatically incorrect or translated with the wrong synonym.
*When awakened, '''Ain''' voice will sound louder and echoes more.
*When awakened, '''Ain''''s voice will sound louder and echoes more.
*Wearing a [[Character_Customization_System#Faces|custom face]] will not change Spiritualism eyes.
*Wearing a [[Character_Customization_System#Faces|custom face]] will not change Spiritualism eyes.
*'''Ain''' is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR.
*'''Ain''' is the first character to be released in other servers within the same month of his release in KR, being released in all servers except TW, CN, and EU the following week after KR.
*The word 'lofty' in Ain's base and first job names means extremely proud or high in stature.
*The word 'lofty' in Ain's first job names means extremely proud or high in stature.
*Ain's first jobs do not have a Spiritualism portrait or model. When they awaken, their appearance and top left portrait will remain as his base class.
*Ain is the first character to receive new [[Quick Voice]] lines in each path outside of [[3rd Jobs]]. The other characters gained new Quick Voice lines later on.
*'''Ain''''s Spiritualism portrait has a script associated with Ishmael surrounding him. The translation of this is "''Ainchase Ishmael - Disparate Force - Power of God''".
**His appearance in Cycle Magic has a ring in this same script, reading "''Ainchase Ishmael''", with the larger characters being ''I'', ''M'', and ''L''.
**The magic circle used in many places uses one repeating line, reading a presumably filler nonsense string of random letters. His Creation Magic appearance does the same, with a different string.
*When translated to Arabic, '''Ain''' means 'eye'. This could be referencing him being an observer for Ishmael or becoming Henir's eye in the 3rd path.
*Ain's hair color consists of 2 colors, the light blue highlights reflecting his goddess' power and the grey reflecting his humanity. As he progress in his job paths, the colors will change according to the power he uses or changes to his humanity{{tt|*|Check individual class page for more details}}.
*Among the {{tt|characters with divine or blessed powers|Them being: [[Genesis]], [[Dius Aer]], [[Adrestia]] and [[Ain]]}}, '''Ain''' is the only one who has such characteristics naturally from birth. This is emphasized in the [[Richter]] path, in which he accepts his predetermined destiny absolutely, and faithfully carries his duty as an unwavering protector of El. He act as a judge and subjugator of evil as well as serving as an authoritarian figure.
**Ain's other paths retain their divine powers with the exception of [[Herrscher]]; who renounces his original divine power and replaced it with the chaos of [[Henir]], and they each take on a different mission/purpose.
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== {{tt|Generic Clear Lines|[[Phantasmal Geyser]] only}} ==
*'''Ain''': ''(We must get the El back... There's no time.)''
*'''Ain''': ''It seems things are somewhat settled here. Let's move to the next location.''
*'''Ain''': ''(El... and my mission... We must hurry.)''
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Line 272: Line 319:
|KR=아인<br>아인체이스 이스마엘      |KRName=Ain<br>Ainchase Ishmael
|KR=아인<br>아인체이스 이스마엘      |KRName=Ain<br>Ainchase Ishmael
|JP=アイン<br>アインチェイス・イスマエル              |JPName=Ain<br>Ainchase Ishmael
|JP=アイン<br>アインチェイス・イスマエル              |JPName=Ain<br>Ainchase Ishmael
|TW=亞殷              |TWName=Ain
|TW=亞殷<br>亞殷傑司‧伊斯麥爾               |TWName=Ain<br>Ainchase Ishmael
|CN=艾因<br>艾因蔡斯・以赛马利             |CNName=Ain<br>Ainchase Ishmael
|CN=艾因<br>艾因蔡斯・以赛玛利             |CNName=Ain<br>Ainchase Ishmael
}}
}}
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