Delayed Fire: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Delayed Fire}}
{{Languages|Delayed Fire}}
{{#ev:youtube|mt01YZa1GZs|400|right}}
<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NWActive1.png]]
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| '''[Active]''' Rena marks a target with "Delayed Fire" shot. Once marked, any attacks using Twigs will 'stick' to the target, increasing a stack number on the target. Can be stacked up to 5 times. Once you activate the active again, all stacks on the target will explode, dealing normal trap damage times the amount of stacks.<br>
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
'''Delayed Fire''' can be boosted with the aid of 1 [[Rena's_Features#Nature.27s_Spirit_Damage_Boost|Nature Orb]].
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#90EE90"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class             !! Master !! Level Required !! SP Cost per Level
|-
! Class !! Level Required
|-
|-
| [[Night Watcher]] || Lv. 20 || 35             || 4
| [[Night Watcher]] || 35
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:#90EE90"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! colspan=6 | Trap Multiplier Damage !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#90EE90"
|-
! Arrow !! Explosion !! Twig (Physical) !! Explosive Trap (Physical) !! Trapping Arrow - Buster (Physical) !! Trapping Arrow - Fungus (Physical) !! Seeds of Wrath (Physical) !! Eldrasil's Fury (Magical)
! rowspan=2 | Arrow !! rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|-
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
|-
| colspan=14 | '''Normal'''
|-
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
| {{PvP}} || 44% || 240%
|-
| colspan=14 | '''[Enhanced]'''
|-
|-
| 1 || rowspan=2 | 35 || 103% || 206% || 4% || 0.8% || 4% || 4% || 4% || 14.2% || rowspan=11 | 30 MP || rowspan=11 | 6 Seconds
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| 2 || 108% || 215% || 8% || 1.6% || 8% || 8% || 8% || 28.4%
| {{PvP}} || 52% || 286%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
<br>
 
==Total Damage==
{{Damage|true|Rena
|dmg=138, 755
|pvp_dmg=52, 286
|empowered=true
|passive_define1=1.075, 1.075, Delayed Fire
}}
*Damage calculations assume 1 [[Delayed Fire]] stack.
<br>
 
== Related Skills ==
{{SkillTable|
NWTrans5.png; Predator Locked-Trans2;
Twilight - Passive 1.png; Trap;
}}
<br>
 
== Tips and Details ==
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
 
===Branch Stacking===
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
 
===Delayed Trap===
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
***Any traps set after 5 are already set will not increase the damage dealt further.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*Certain traps have a limit to how many can be delayed at once.
<br>
 
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|-
|-
| 3 || 38 || 112% || 225% || 12% || 2.4% || 12% || 12% || 12% || 42.6%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| 4 || 42 || 117% || 234% || 16% || 3.2% || 16% || 16% || 16% || 56.8%
! KR !! NA !! PvE !! PvP
|-
|-
| 5 || 46 || 122% || 243% || 20% || 4.0% || 20% || 20% || 20% || 71.0%
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |  
*'''Delayed Fire''' added.
|-
|-
| 6 || 50 || 126% || 252% || 24% || 4.8% || 24% || 24% || 24% || 85.2%
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*Skill location swapped with [[Gliding Strike]].
|-
|-
| 7 || 54 || 131% || 262% || 28% || 5.6% || 28% || 28% || 28% || 99.4%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
|-
| 8 || 58 || 135% || 271% || 32% || 6.4% || 32% || 32% || 32% || 113.6%
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
|-
| 9 || 62 || 140% || 280% || 36% || 7.2% || 36% || 36% || 36% || 127.8%
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
|-
| 10 || 66 || 144% || 289% || 40% || 8.0% || 40% || 40% || 40% || 142.0%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 11 || 70 || 149% || 299% || 44% || 8.8% || 44% || 44% || 44% || 156.2%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
|}
<br>


== Tips and Details ==
== Alternative Names ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
{{AlternateLanguages
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this]]
|Color={{ColorSel|CharLight|Rena}}
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
|KR=지연의 신호탄        |KRName=Delayed Fire
<br>The following traps are affected by [[Delayed Fire]]:
|FR=Retardement |FRName=Delay
*[[Explosion Trap]]
|UK=Hesitate
*[[Trapping Arrow - Buster]]
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
*[[Trapping Arrow - Fungus]]
|CN=延时引爆 |CNName=Delayed Fire
*[[Wrathful Seed]]
|PL=Opóźnienie |PLName=Delay
*[[Eldrasil`s Rage]]
|IT=Ritardo |ITName=Delay
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on impact.
|ES=Efecto retardado |ESName=Delayed Effect
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
|DE=Verzögerung |DEName=Delay
<br>Any twigs fired into the ground with >>^X with [[Delayed Fire]] activated will stay on the ground, which can be remote detonated by using the Active again.
}}
<br>Furthermore, when active (Glowing hand), any 'Twig' shots from [[Night Watcher]]'s combo will stack up on any target.
*The max number of twigs that can be present is 5, whether they are on the ground or on targets.
**Though the active only allows 5 stacks, there are image files for up to 10 stacks.
*All players can see who has twigs stacked on them because the target(s) will have the debuff icon, but only you will be able to see the number of stacks.
<br>When more than 1 trap is detonated by [[Delayed Fire]], affected traps will gain additional damage based on the number of traps detonated.
*The additional damage is the Trap multiplier times a certain Multiplier.
*The Trap multiplier is different depending on the trap.
*The Multiplier is the number of affected traps in play (includes twigs as well) minus one.
**So when one trap is set off, the Multiplier is 0 giving no additional damage.
*The maximum Multiplier possible is 5. Any additional traps will not increase the Multiplier.
*The Trap Multiplier increases as the level of delayed fire increases.
<br>[[Delayed Fire]] explosions are fast enough to catch a knock-down if activated while the opponent is in mid-air.
<br>[[Wrathful Seed]]s will have x1.235 the normal damage when set after activating [[Delayed Fire]]. This is regardless of the level of [[Wrathful Seed]] or [[Delayed Fire]]
<br>Detonation by [[Delayed Fire]] increases trap explosion hit box.
 
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
<br>
<br>
<tabber>
{{SkillNav - Night Watcher}}
|-|
NA=
{{NWSkills}}
|-|
KR=
{{NWSkillsKR}}
</tabber>
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