Delayed Fire: Difference between revisions

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__NOTOC__{{Languages|Delayed Fire}}
__NOTOC__{{Languages|Delayed Fire}}
<div style="float: right;">{{#ev:youtube|mt01YZa1GZs|300}}</div>
{{#ev:youtube|mt01YZa1GZs|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:NWActive1.png]]<br>[[File:NWActive2.png]]
| [[File:NWActive1.png]]<br>[[File:NWActive2.png]]
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
| {{SkillType|A}} Throw a flare that explodes both traps and Eldrasil branches at once. Traps and Eldrasil branches won't explode until the key is pressed and when pressed, they will all explode at once. The explosion causes more damage as there will be multiple explosions.
|-
|-
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== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Rena}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
! Class            !! Level Required !! [Enhanced] Level !! Left Skill Trait Level !! Right Skill Trait Level
|-
|-
| [[Night Watcher]]  || 35 || 91 || 48 || 57
! Class !! Level Required
|-
| [[Night Watcher]]  || 35
|}
|}


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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! colspan=5 | Trap Multiplier !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Arrow !! Explosion !! Arrow Explosion (Physical) || Twig Explosion (Physical) !! [[Explosive Trap]] (Physical) !! [[Eldrasil's Fury]] (Magical) !! [[Seed of Wrath]] (Physical)
|-
|-
| align=left | 35 || 234% || 468% || rowspan=2 | ~8.6% || rowspan=2 | ~21.4% || rowspan=2 | ~7.5% || rowspan=2 | ~44.5% || rowspan=2 | ~21.2% || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
! rowspan=3 | Normal !! colspan=2 | Damage (Physical) !! colspan=9 | Delayed Trap !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|-
| align="left" | [Enhanced] 91 || 281% || 562%
|}
 
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Required Level !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Arrow !! Explosion
|-
|-
| align=left | 35 || 117% || 234%
!  rowspan=2 | Arrow !!  rowspan=2 | Explosion !! colspan=4 | Trap Count Limit !! colspan=4 | Damage Increase<br>(Per Trap / Delayed Fire Stack) !! rowspan=2 | Damage Increase Stack Limit
|-
|-
| align="left" | [Enhanced] 91 || 140% || 281%
! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]] !! Delayed Fire || {{CX}} Twig Shots !! [[Explosive Trap]] !! [[Seed of Wrath]]
|}
|-
<br>
| colspan=14 | '''Normal'''
== Skill Information (KR)==
=== {{PvE}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Required Level !! colspan=2 | Damage (Physical) !! colspan=5 | Trap Multiplier !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Arrow !! Explosion !! Arrow Explosion (Physical) || Twig Explosion (Physical) !! [[Explosive Trap]] (Physical) !! [[Eldrasil's Fury]] (Magical) !! [[Seed of Wrath]] (Physical)
|-
|-
| align=left | 35 || 115% || 532% || rowspan=2 | ~8.6% || rowspan=2 | ~21.4% || rowspan=2 | ~7.5% || rowspan=2 | ~44.5% || rowspan=2 | ~21.2% || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
| {{PvE}} || 114% || 630% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] 91 || 138% || 638%
| {{PvP}} || 44% || 240%
|}
|-
 
| colspan=14 | '''[Enhanced]'''
=== {{PvP}} ===
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Required Level !! colspan=2 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Arrow !! Explosion
|-
|-
| align=left | 35 || 46% || 212%
| {{PvE}} || 138% || 755% || rowspan=2 | N/A || rowspan=2 | 5 || rowspan=2 | Indefinite || rowspan=2 | Indefinite || rowspan=2 | 7.5% || rowspan=2 | 21.4% || rowspan=2 | 13.1% || rowspan=2 | 18.4% || rowspan=2 | 5 || rowspan=2 | 30 MP || rowspan=2 | 6 Seconds
|-
|-
| align="left" | [Enhanced] 91 || 55% || 254%
| {{PvP}} || 52% || 286%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
=== {{PvE}} ===
{{Traits|Rena|Delayed Fire|Empowered, Absorbing||140}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
<br>
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=4 | Empowered Delayed Fire !! colspan=2 | Absorbing Delayed Fire
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Detail !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage
|-
| 48 || rowspan=2 | {{SkillText|Empowered|120}} || 280.8% || 561.6% || rowspan=2 | 57 || rowspan=2 | {{SkillText|Absorbing|140}}
|-
| [Enhanced] 91 || 337.2% || 674%
|}


=== {{PvP}} ===
==Total Damage==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Damage|true|Rena
|- style="background:{{ColorSel|CharLight|Rena}}"
|dmg=138, 755
! colspan=4 | Empowered Delayed Fire
|pvp_dmg=52, 286
|- style="background:{{ColorSel|CharLight|Rena}}"
|empowered=true
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Detail
|passive_define1=1.075, 1.075, Delayed Fire
|- style="background:{{ColorSel|CharLight|Rena}}"
}}
! colspan=2 | Damage
*Damage calculations assume 1 [[Delayed Fire]] stack.
|-
| 48 || rowspan=2 | {{SkillText|Empowered|120}} || 140.4% || 280.8%
|-
| [Enhanced] 91 || 168% || 337.2%
|}
<br>
<br>


== [[Skill Traits]] (KR)==
== Related Skills ==
=== {{PvE}} ===
{{SkillTable|
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
NWTrans5.png; Predator Locked-Trans2;
|- style="background:{{ColorSel|CharLight|Rena}}"
Twilight - Passive 1.png; Trap;
! colspan=4 | Empowered Delayed Fire !! colspan=2 | Absorbing Delayed Fire
}}
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Detail !! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage
|-
| 48 || rowspan=2 | {{SkillText|Empowered|120}} || 138% || 638.4% || rowspan=2 | 57 || rowspan=2 | {{SkillText|Absorbing|140}}
|-
| [Enhanced] 91 || 165.6% || 765.6%
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=4 | Empowered Delayed Fire
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! rowspan=2 | Attribute Effect !! colspan=2 | Detail
|- style="background:{{ColorSel|CharLight|Rena}}"
! colspan=2 | Damage
|-
| 48 || rowspan=2 | {{SkillText|Empowered|120}} || 55.2% || 254.4%
|-
| [Enhanced] 91 || 66% || 304.8%
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
[[Image:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[File:DelayfireDebuff.png|right|thumb|Debuff Icon]]
[[Image:NWActive2.png|right|thumb|When the skill is active, the icon changes to this.]]
*While active, '''Rena''''s hands will glow, and you cannot recharge MP by standing still.
<br>The initial twig shot from activating [[Delayed Fire]] will pierce up to two targets.
*As with regular branches, the [[Delayed Fire]] arrow's explosion deals splash damage.
*Can potentially hit 3 targets total.
*[[Delayed Fire]]'s arrow can pierce up to two targets and hit up to 3 targets total.  
*<u>Only the initial shot</u> will do the damage written in the skill description.
*Trap Skills affected by [[Delayed Fire]] include [[Explosive Trap]], [[Eldrasil's Fury]] (Only with 1 other branch or Trap present), and [[Seed of Wrath]].
<br>While active, Rena's hands will glow, and you cannot recharge MP by standing still.
*'''Delayed Fire's''' own arrow does not count towards any trap limit and is not counted as a trap for the damage increase effect while it is stuck in the ground.
<br>Affected traps set after [[Delayed Fire]] is activated will not explode on contact.
*Keep in mind that, should a room transition occur while [[Delayed Fire]] is active, the skill icon will revert to the default image. However, pressing the Skill Key will act as the trap detonation.
<br>Pressing [[Delayed Fire]] again will deactivate it and detonate any traps that are affected by it.
 
<br>The following traps are affected by [[Delayed Fire]]:
===Branch Stacking===
*[[Explosive Trap]]
*Any branch fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground for up to 15 seconds.
*[[Eldrasil's Fury]] (Only when another trap or twig is set off together)
*Enemies hit by either [[Delayed Fire]]'s arrow or a branch from {{CX}} commands will gain 1 '''Delayed Fire''' debuff stack that lasts for 10 seconds.
*[[Seed of Wrath]]
**While both share the same debuff, the damage of the delayed explosion will be based on what was added to that specific debuff stack. If the first stack was from contact with '''Delayed Fire''''s arrow, and the 2nd and 3rd stack were from a branch, the first stack's explosion will do '''Delayed Fire''''s damage, while the remaining two stacks' explosions will do the branch's explosion damage.
<br><u>Explosive Arrow (Twig) Stacking</u>
**'''Delayed Fire''' Debuff stacks count towards branch's trap count limit (including the one provided by [[Delayed Fire]] itself).
*Any twigs fired into the ground with {{CDRU}}{{CX}} with [[Delayed Fire]] activated will stay on the ground (duration of 15 seconds), which can be remote detonated by using the Active again.  
**If another branch is fired, it will remove the oldest debuff stack present if there are no branches stuck in the ground. Otherwise, it will detonate the oldest of those branches first.
**The earliest twig will explode if twigs are placed after the 5th.
*All players can see the debuff, but only the caster will be able to see the number of stacks.
*When active, Twig shots from [[Night Watcher]]'s combo can also stack up on any target.
*The delayed explosions still deal hitstun, allowing you to catch enemies in the air after a launching attack.
*The max number of twigs present is 5 (excluding the initial shot), whether they are on the ground or on targets.
 
*All players can see the debuff, but only you will be able to see the number of stacks.
===Delayed Trap===
*Stack duration is 10 seconds.
*All traps have their damage increased by a certain amount unique to each trap when delayed by this skill.
*[[Delayed Fire]] explosions are fast enough to catch a knockdown if activated while the opponent is in mid-air.
**The damage increase is multiplied by the number of traps or [[Delayed Fire]] debuff stacks currently in play, up to 5 times.
<br><u>Trap Multiplier</u>
***Any traps set after 5 are already set will not increase the damage dealt further.
<br>When more than 1 trap is detonated by Delayed Fire, the traps detonated will gain additional damage based on the number of traps detonated.
**The damage increase only applies to the explosion portion of each trap, not the hit dealt while setting the trap.
*The additional damage is the Trap multiplier times a certain Multiplier.
*Certain traps have a limit to how many can be delayed at once.
*Trap multiplier is different depending on the trap.
*The Multiplier is the number of affected traps in play (includes twigs) minus one.
*The maximum Multiplier possible is 5. Any traps added will not increase the Multiplier.
*The Trap Multiplier increases as the level of delayed fire increases.
<br><u>Trap Buff Effect</u>
<br>When detonated by Delayed Fire, certain traps receive a damage increase on their initial % damage. This increase is regardless of the trap level or [[Delayed Fire]] level. The Trap Multiplier will add on top of this increase.
*Normal twig shot explosions (not the initial twig) will have damage <u>increased</u> by ~21.4%. Without [[Delayed Fire]] twig explosions do 270% physical damage.
<br>
<br>


== Trivia ==
== Trivia ==
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*On some servers, when using the skill, the white text on the bottom-left may call the skill "Delayed Sticky Arrows".
*Although the active only allows 5 twig stacks, there are image files for up to 10 stacks.
*Although the active only allows 5 branch stacks, there are image files for up to 10 stacks.
<br>
<br>


== Updates ==
==Updates==
*07/04/2013 KR
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
**Skill location swapped with [[Gliding Strike]].
|-
*04/20/2015 KR
! colspan=2 | Date !! colspan=2 | Changes
**Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.
|-
*07/23/2015 KR
! KR !! NA !! PvE !! PvP
**Can no longer use in mid-air. (Unlist)
|-
*01/25/2017 KR
| 08/09/2012 || 07/31/2013 || colspan=2 align="left" |
**[Enhanced] effect changed to "Damage is increased by 1.2 times".
*'''Delayed Fire''' added.
*04/27/2017 KR
|-
**PvE Arrow damage decreased.
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |
**PvE Explosion damage increased.
*Skill location swapped with [[Gliding Strike]].
**PvP damage decreased.
|-
| 04/20/2015 || - || colspan=2 align="left" |
*{{nerf|Skill's hitbox changes to follow the visual effect, so the hitbox becomes smaller.}}
|-
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |
*{{nerf|Can no longer use in mid-air. (Unlist)}}
|-
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |
*[Enhanced] effect changed to "Damage is increased by 1.2 times".
|-
| 04/27/2017 || 05/10/2017 || align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
| align="left" |
*{{nerf|'''Damage''' decreased.}}
|-
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |
*{{buff|Explosion damage increased.}}
*{{nerf|Arrow damage decreased.}}
|}
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR=???         |KRName=Delayed Fire
|KR=지연의 신호탄         |KRName=Delayed Fire
|FR=Retardement |FRName=Delay
|FR=Retardement |FRName=Delay
|UK=Hesitate
|UK=Hesitate
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|JP=遅延信号弾 |JPName=Delayed Signal Bullet
|CN=延时引爆 |CNName=Delayed Fire
|CN=延时引爆 |CNName=Delayed Fire
|PL=Opóźnienie |PLName=Delay
|IT=Ritardo |ITName=Delay
|ES=Efecto retardado |ESName=Delayed Effect
|DE=Verzögerung |DEName=Delay
}}
}}
<br>
<br>
 
{{SkillNav - Night Watcher}}
{{NWSkills}}
[[Category: Active Skills]]
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