Abysmal Field/ModA: Difference between revisions

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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Aisha
|Character=Aisha
|Skill=Abysmal Field
}}
}}
<div style="float: right;">{{#ev:youtube|aVOWilbqhrc|400}}</div>
{{#ev:youtube|zzYILZoUN7E|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| {{Force|VPTrans6.png}}
| {{Force|VoidPrincessSkill10.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies.
| {{SkillType|SA|B|M}} Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies.
|}
|}
<br>
<br>
{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:{{ColorSel|CharLight|Aisha}}"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
! Class          !! Level Required !! Base Skill
|-
|-
| [[Oz Sorcerer]] || 99 || [[Abysmal Field]]
! Class !! Level Required !! Skill Requirement
|-
| [[Oz Sorcerer]] || 99 || {{mr|Abysmal Field}}
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Angkor Crash (Magical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan="2" | Mode !! rowspan="2" | Angkor Crash (Magical) !! colspan="4" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! Angkor Count !! Per Angkor
! Regular Angkor !! Regular Angkor<br />Count !! Small Angkor !! Big Angkor
|-
|-
| '''{{PvE}}''' || 676% || rowspan=2 | 10 || rowspan=2 | 10|| rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| {{PvE}} || 676% || rowspan="2" | 10 || rowspan="2" | 8 || rowspan="2" | 28 || rowspan="2" | 10 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
|-
| '''{{PvP}}''' || 147%
| {{PvP}} || 147%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Aisha|Abysmal Field|Light, Haste|mp=300|cd=22}}
|- style="background:{{ColorSel|CharLight|Aisha}}"
! colspan=2 | Light Abysmal Field !! colspan=2 | Haste Abysmal Field
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Haste|80}} || 17.6 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Oz's Power}}
{{Damage|true|Aisha
{{#vardefine:damage_angkor    |676}}
|dmg=676
{{#vardefine:damage_angkor_pvp|147}}
|pvp_dmg=147
{{#vardefine:total_angkors    | 10}}
|hits=10*9 + 28
{{#vardefine:max_hits        | 10}}
|avg_hits=14
{{#vardefine:avg_hits        | 14}}
|passive1=Oz's Power
 
}}
<!-- Average -->
*Average assumes 14 hits altogether.
{{#vardefine:avg_damage          |{{#expr: {{#var:damage_angkor    }} * {{#var:avg_hits}} }} }}
{{#vardefine:avg_damage_pvp      |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:avg_hits}} }} }}
{{#vardefine:avg_damage_power    |{{#expr: {{#var:avg_damage    }} * {{#arrayindex:Oz's Power|0}} }} }}
{{#vardefine:avg_damage_power_pvp|{{#expr: {{#var:avg_damage_pvp}} * {{#arrayindex:Oz's Power|0}} }} }}
 
<!-- Total-->
{{#vardefine:total_damage          |{{#expr: {{#var:damage_angkor    }} * {{#var:total_angkors}} * {{#var:max_hits}} }} }}
{{#vardefine:total_damage_pvp      |{{#expr: {{#var:damage_angkor_pvp}} * {{#var:total_angkors}} * {{#var:max_hits}} }} }}
{{#vardefine:total_damage_power    |{{#expr: {{#var:total_damage    }} * {{#arrayindex:Oz's Power|0}} }} }}
{{#vardefine:total_damage_power_pvp|{{#expr: {{#var:total_damage_pvp}} * {{#arrayindex:Oz's Power|0}} }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Aisha}}"
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Oz's Power]]
|- style="background:{{ColorSel|CharLight|Aisha}}"
! Average !! Maximum !! Average !! Maximum
|-
! {{PvE}}
| {{formatnum:{{#var: avg_damage}}}}%
| {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: avg_damage_power}}}}%
| {{formatnum:{{#var: total_damage_power}}}}%
|-
! {{PvP}}
| {{formatnum:{{#var: avg_damage_pvp}}}}%
| {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: avg_damage_power_pvp}}}}%
| {{formatnum:{{#var: total_damage_power_pvp}}}}%
|}
*Average assumes 14 hits.
<br>
<br>


== Related Skills ==
== Related Skills ==
{| style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable
|-
|OzSorcererPassive1.png; Oz's Dream;
| width="40" | [[File:OSozpower.png]]
OzSorcererPassive2.png; Oz's Power;
| align="center" width="150" |  [[Oz's Power]]
}}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
*Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
*You are locked in the animation until the skill is over. As a result, even if its maximum damage output seems large, its slow cast time does not make up for the damage dealt on most targets.
*Casting the skill again while the skill is active will not replace the previous cast. Multiple instances of this skill may exist at the same time.
<br>
<br>


== Updates ==
== Old Version ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="100%" style="border-collapse: collapse;" class="wikitable"
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! width="300px" | Video
! Description
|-
|{{#ev:youtube|aVOWilbqhrc|300}}
|Between its initial release and the 04/28/2022 KR Patch, ''']Mod] Abysmal Field''' was stationary and did not follow the player for its duration.
|}
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Aisha updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Aisha}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*'''[Mod] Abysmal Field''' added.
*'''[Mod] Abysmal Field''' added.
|-
|-
| 04/28/2022 || - || colspan=2 align="left" |  
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |  
*{{buff|Can move out of the skill more quickly.}}
*{{buff|Can move out of the skill quicker.}}
*{{buff|Angkor summon/hit method changed. Hitbox follows the caster.}}
*{{buff|Angkor summon/hit method changed. Hitbox follows the caster.}}
|}
|}
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|BR=Campo do Abismo |BRName= Abyss Field
|BR=Campo do Abismo |BRName= Abyss Field
}}
}}
<br>
<br>
{{SkillNav - Oz Sorcerer}}
{{SkillNav - Oz Sorcerer}}

Latest revision as of 18:30, 23 March 2024

[Special Active: Bravery] [Mod]
Summon Abyss Angkor. Abyss Angkor will remain and deal damage to nearby enemies.


Requirements

Class Level Required Skill Requirement
Oz Sorcerer 99 [Force] Abysmal Field (A)


Skill Information

Mode Angkor Crash (Magical) Max Hits MP Usage Cooldown
Regular Angkor Regular Angkor
Count
Small Angkor Big Angkor
PvE 676% 10 8 28 10 300 MP 22 Seconds
PvP 147%


Skill Traits

Light Abysmal FieldHaste Abysmal Field
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%240 MPCooldown decreased to 80%17.6 Seconds


Total Damage

ModeBaseOz's Power
AverageMaxAverageMax
PvE9,464%79,768%10,883.6%91,733.2%
PvP2,058%17,346%2,212.35%18,646.95%
  • Average assumes 14 hits altogether.


Related Skills


Tips and Details

  • Each of the bats deal damage individually, so only larger targets will be able to take all hits from the skill.
  • Casting the skill again while the skill is active will not replace the previous cast. Multiple instances of this skill may exist at the same time.


Old Version

Video Description
Between its initial release and the 04/28/2022 KR Patch, ]Mod] Abysmal Field was stationary and did not follow the player for its duration.


Updates

Date Changes
KR NA PvE PvP
08/09/2018 08/22/2018
  • [Mod] Abysmal Field added.
04/28/2022 05/25/2022
  • Can move out of the skill quicker.
  • Angkor summon/hit method changed. Hitbox follows the caster.


Alternative Names

Server Name Translation
South Korea 어비스 필드 Abyss Field
Japan アビスフィールド Abyss Field
China (Simplified Chinese) 深渊领域 Abyss Field
Germany Abgrundfeld Abyss Field
Spain Campo de despeñadero Abyss Field
France Champ abyssal Abyss Field
Italy Campo dell'abisso Abyss Field
Poland Pole Otchłani Abyss Field
United Kingdom Abyss Field
Brazil Campo do Abismo Abyss Field