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m (Text replacement - "(\[\[|link *=) *Rena(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Nature's Force System${3}${4}]]") |
m (Text replacement - "{{ADSquareSkill}}" to "") |
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | {| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);" | ||
|- | |- | ||
| [[ | | [[File:Callofruin.png]]<br> | ||
| '''[Special Active]''' Rena shoots out multiple spheres that constantly damage any victim caught in its range. The spheres slowly extend out spikes and Rena then makes a wide slice, causing all the spheres to explode.<br> | | '''[Special Active]''' Rena shoots out multiple spheres that constantly damage any victim caught in its range. The spheres slowly extend out spikes and Rena then makes a wide slice, causing all the spheres to explode.<br> | ||
'''Call of Ruin''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]]. | '''Call of Ruin''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]]. | ||
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== Requirements == | == Requirements == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! Class !! Master !! Required Level !! SP Cost per Level !! Alternative | ! Class !! Master !! Required Level !! SP Cost per Level !! Alternative | ||
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== Skill Information == | == Skill Information == | ||
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | {| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" | ||
|- | |- | ||
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion !! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion | ! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion !! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion | ||
|- | |- | ||
! Normal !! Noted !! Normal !! Noted | ! Normal !! Noted !! Normal !! Noted | ||
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== Other Information == | == Other Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena" | ||
|- | |||
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval | ! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval | ||
|- | |- | ||
! PvP !! PvE | ! PvP !! PvE | ||
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**Damage mechanism is fixed. | **Damage mechanism is fixed. | ||
<br> | <br> | ||
{{SkillNav - Trapping Ranger}} | |||
{{ |