Call of Ruin/pl: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "(\[\[|link *=) *Rena(%27|')s[_ ]Features *(\{\{!\}\}|\||#|\?)([^]]*)\]\]" to "${1}Nature's Force System${3}${4}]]")
m (Text replacement - "{{ADSquareSkill}}" to "")
 
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:Callofruin.png‎]]<br>  
| [[File:Callofruin.png‎]]<br>  
| '''[Special Active]''' Rena shoots out multiple spheres that constantly damage any victim caught in its range. The spheres slowly extend out spikes and Rena then makes a wide slice, causing all the spheres to explode.<br>
| '''[Special Active]''' Rena shoots out multiple spheres that constantly damage any victim caught in its range. The spheres slowly extend out spikes and Rena then makes a wide slice, causing all the spheres to explode.<br>
'''Call of Ruin''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]].
'''Call of Ruin''' can be boosted with the aid of 3 [[Nature's Force System#Nature.27s_Force_Damage_Boost|Nature Bars]].
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== Requirements ==
== Requirements ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class              !! Master !! Required Level !! SP Cost per Level !! Alternative
! Class              !! Master !! Required Level !! SP Cost per Level !! Alternative
|-
|-
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== Skill Information ==
== Skill Information ==
{{#Widget:AdsenseR}}
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Skill Level !! rowspan=3 | Required Level !! colspan=4 | Damage (Physical) !! colspan=4 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion !! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion
! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion !! colspan=2 | Sphere !! rowspan=2 | Slice !! rowspan=2 | Explosion
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Normal !! Noted !! Normal !! Noted
! Normal !! Noted !! Normal !! Noted
|-
|-
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== Other Information ==
== Other Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
! rowspan=2 | PvP Damage Modifier !! colspan=2 | MP per hit !! rowspan=2 | Invincibility Interval
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! PvP !! PvE
! PvP !! PvE
|-
|-
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**Damage mechanism is fixed.
**Damage mechanism is fixed.
<br>
<br>
 
{{SkillNav - Trapping Ranger}}
{{TRSkills}}
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