Cure: Difference between revisions

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__NOTOC__{{Languages|Cure}}
__NOTOC__{{Languages|Cure}}
<div style="float: right;">{{#ev:youtube|dOBQG3jRIHI|400}}</div>
{{#ev:youtube|dOBQG3jRIHI|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| [[File:DissemblerSkill1.png]]
| [[File:DissemblerSkill1.png]]
|{{SkillType|SA|B}} 소중한 실험체들이 폐기되면 곤란하지.<br />
|{{SkillType|SA|B}} I can't let the precious test subjects go to waste.<br />
나소드 기술로 제작한 드론을 띄워 파티원에게 HP, MP가 회복되는 포션을 드롭한다.
 
큐어 포션의 영향을 받은 아군은 HP, MP 일부가 즉시 회복되며 이후 일정 시간 동안 지속적으로 회복한다.
Launch a drone made with Nasod technology to drop HP, MP recovering potion to party members.<br>Party members affected by Cure Potion will immediately recover partial HP, MP and recover continuously for a set duration.
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|{{SkillText|Overtreatment}}
|{{SkillText|Over Treatment}}
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==Requirements==
==Requirements==
{{ADSquareSkill}}
 
{| class="colortable-Add" cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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! rowspan="3" |Mode !! rowspan="3" |Cure (Physical)
! rowspan="3" |Mode !! rowspan="3" |Cure (Physical)
! colspan="7" |{{Se|2=Cure|4=pb}}
! colspan="7" |{{Se|897|Cure||pb}}
! rowspan="3" |Bomb Amount!! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
! rowspan="3" | Drone Count !! rowspan="3" |MP Usage!! rowspan="3" |Cooldown
|-
|-
! colspan="2" |Instant HP/MP Recovery
! colspan="2" |Instant HP/MP Recovery
! colspan="3" |HP/MP Recovery per Second
! colspan="3" |HP/MP Recovery per Second
! rowspan="2" |Special Resource Recovery
! rowspan="2" |{{Special Resources}} Recovery
! rowspan="2" |Duration
! rowspan="2" |Duration
|-
|-
!Base
!Base
!With 3 DMP
! Additional Per DMP (During {{DCM}}) !! Base Amount
!Base Amount
!Additional Amount per 400,000 CP
!Additional Amount per 400,000 CP
!Max Recovery Per Second
!Max Recovery Per Second
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| colspan="12" |'''Normal'''
| colspan="12" |'''Normal'''
|-
|-
|'''{{PvE}}'''||5844%
|{{PvE}}||5844%
|40%
|40%
|55%
|5% (Max: 15%)
|0.8%
|0.8%
|0.8%
|0.8%
|12%
|12%
| rowspan="2" |N/A
| rowspan="2" |N/A
| rowspan="2" |10 Seconds
| rowspan="2" | 7 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP || rowspan="2" |22 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP || rowspan="2" |22 Seconds
|-
|-
|'''{{PvP}}'''||1250%
|{{PvP}}||1250%
|2%
|2%
|2.75%
| 0.25% (Max: 0.75%)
|0.04%
|0.04%
|0.04%
|0.04%
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| colspan="12" |'''[Enhanced]'''
| colspan="12" |'''[Enhanced]'''
|-
|-
|'''{{PvE}}'''||5844%
|{{PvE}}||5844%
|40%
|40%
|55%
|5% (Max: 15%)
|0.8%
|0.8%
|0.8%
|0.8%
|12%
|12%
| rowspan="2" |100%
| rowspan="2" |100%
| rowspan="2" |10 Seconds
| rowspan="2" | 7 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds
| rowspan="2" | 1 per ally|| rowspan="2" |300 MP|| rowspan="2" |22 Seconds
|-
|-
|'''{{PvP}}'''||1250%
|{{PvP}}||1250%
|2%
|2%
|2.75%
| 0.25% (Max: 0.75%)
|0.04%
|0.04%
|0.04%
|0.04%
|0.6%
|0.6%
|}
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*[[Character Systems|Special resources]] include Rena's [[Nature's Force]], Chung's [[Freiturnier|Cannonballs]], Ara's [[Power of Eun|Spirit Energy Orbs]], Add's [[Dynamo Point System|DMP]], Lu/Ciel's [[Combination|CP]], Ain's [[Power System|Power Gauge]], Laby's [[Sentimental Point System|Sentimental Point]], and Liberator's [[Second Breath|Obsidian Point]].
<br>
 
=== HP/MP Recovery per Second Scaling ===
{{RecoveryTable
|char=Add
|base=0.8
|pvp_base=0.04
|per=0.8
|pvp_per=0.04
|max=12
|pvp_max=0.6
|cp=400000
|duration=7
}}
<br>
<br>


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| empowered = true
| empowered = true
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* Assumes only caster in range.
<br>


* Assuming only caster in range.<br><br>
== Related Skills ==
{{SkillTable
|
DissemblerPassive4.png; Awakened Will: Dissembler;
}}
<br>


==Tips and Details==
==Tips and Details==
 
*The main healing/damaging aspect of '''Cure''' is the cloud that spawn above the players' head. It is possible to miss the healing or buff if you move at high speed away from where the cloud will spawn.
* The missiles will track allies very slowly, and they will not be done even when the skill's freeze frames are over, making it very often miss both allies to buff and enemies to hit.
*'''Cure''''s party tracking has no range limit, and will even affect party members during the initial split of [[Elrianode City]].
* The skill's damage scales on party member count, since it spawns a missile per ally in range. It will not, however, inflict splash damage.<br><br>
*The skill's damage scales on party member count, since it spawns a drone per ally in range. It will not, however, inflict splash damage.
 
*'''Possible bug''': assuming DMP usage, the extra 15% instant HP/MP recovery will keep increasing based on the amount of players who overlap each other and your party invitation order.
==Trivia==
**For example, if all party members stand in the same place, the host will not receive any additional bonus, the second person in order will receive a 15% bonus, the third person 30%, and so on. Up to 75% additional healing can be received in the last position of a 6-man party.
<br><br>
<br>


==Updates==
==Updates==
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!KR!!NA!! PvE!!PvP
!KR!!NA!! PvE!!PvP
|-
|-
|10/27/2022||-|| colspan="2" align="left" |
|10/27/2022||rowspan=2|11/23/2022|| colspan="2" align="left" |
*'''Cure''' added.
*'''Cure''' added.
|-
|11/10/2022|| colspan="2" align="left" |
*{{buff|Skill casting speed is increased by  70%.}}
*{{buff|Use of [[Cure]] improved.}}
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|11/24/2022|| 12/21/2022 || colspan="2" align="left" |
*{{nerf|{{Se|897|Cure||pb}} duration decreased.}}
|}
|}
<br>
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|ColorCls=Add
|ColorCls=Add
|KR=큐어 |KRName=Cure
|KR=큐어 |KRName=Cure
|DE=Wundheilung |DEName=Wound Healing
|JP=キュア |JPName=Cure
}}
}}
<br>
<br>
{{SkillNav - Dissembler}}
{{SkillNav - Dissembler}}
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