Deadly Raid: Difference between revisions

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__NOTOC__
__NOTOC__{{Languages|Deadly Raid}}
{{Languages|Deadly Raid}}
{{#ev:youtube|GPAzmdVoZ0Y|400|right}}
<div style="float: right;">{{#ev:youtube|GPAzmdVoZ0Y|300}}</div>
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[Image:DeadlyRaid.png]]  
| [[File:DeadlyRaid.png]]  
| '''[Special Active]''' <br>Raven engulfs his arm in flames and punches the target. Depending on how many overheat stacks you charged, the number of punches will vary. <br>This skill has 3 overheat stacks. Overheating will allow Raven to punch the target 1 more time for each time you overheat. However, each overheat stack will also proportionally increase the damage to yourself.
| {{SkillType|SA|T}} Perform powerful flaming fist punches. 3 Overheat stacks possible.
|-
|
| {{SkillText|Overheat}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
 
|- style="background:#D3D3D3;"
 
! Class             !! Master !! Level Required !! SP Used Per Level !! Alternative  !! Skill Requirement
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|-
! Class !! Level Required
|-
|-
| [[Veteran Commander]] || Lv. 20 || 45            || 4                || [[Bleeding Slicer]] || [[Skill_Quest#Level_45_Layer_Skill_.28Level_Requirement:_45.29|'''Level 45 Layer Skill Quest''']]
| [[Veteran Commander]] || 55
|}
|}
<br>
<br>


== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven"
|- style="background:#D3D3D3;"
|-
! rowspan="4" | Skill Level !! rowspan="4" | Level Required !! colspan=4 | Damage !! rowspan="4" | Max<br>overheat<br>stacks !! rowspan=4 | Max hits!! rowspan="4" | MP<br>Usage !! rowspan="4" | Cooldown
! rowspan=3 | Mode !! colspan=5 | Damage (Magical) !! rowspan=3 | Max Overheat<br>Activations !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:#D3D3D3;"
|-
! colspan="3" | Normal !! Overheat
! colspan=3 | Fist !! colspan="2" | Explosion !! colspan=3 | Fist !! colspan="2" | Explosion
|- style="background:#D3D3D3;"
|-
! Physical!! colspan="2" | Magical!! rowspan="2" | Overheat<br>impact<br>(Magical)
! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat
|- style="background:#D3D3D3;"
|-
! Punch!! Impact!! Explosion
| colspan=14 | '''Normal'''
|-
| {{PvE}} || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
| {{PvP}} || 383% || 98% || 135% || 371% || 516%
|-
| colspan=14 | '''[Enhanced]'''
|-
| {{PvE}} || 1834% || 467% || 649% || 1777% || 2471% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds
|-
| {{PvP}} || 460% || 117% || 162% || 446% || 620%
|}
<br>
 
== [[Skill Traits]] ==
{{Traits|Raven|Deadly Raid|Regenerating (1), Critical|mp=120|mp1=33|chance1=25|mp2=110}}
<br>
 
== Total Damage ==
{{Columns|
<div>
==== Normal ====
{{Damage|true|Raven
|dmg=1834, 467, 1777
|pvp_dmg=460, 117, 446
|hits=1, 2, 3
}}
</div>
<div>
==== Overheat ====
{{Damage|true|Raven
|dmg=1834, 467, 649, 1777, 2471
|pvp_dmg=460, 117, 162, 446, 620
|hits=1, 2, 1, 3, 1
|hits_max=1, 2, 3, 3, 3
}}
*Damage ranges from 1~3 activations of Overheat.
</div>
}}
<br>
 
==Related Skills==
{{SkillTable|
MercenaryBehavior.png; Mercenary Behavior;
VTM.png; Victory Survival Strategy;
AOM.png; Overheat Mode Activated! Locked-Expert;
Nova Imperator - Passive 2.png; Master of Warfare;
}}
<br>
 
== Tips and Details ==
*This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked [[Overheat Mode Activated!]]. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
*The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as [[Revolver Cannon]] or [[Ignition Crow - Napalm]]).
**It is also possible to catch with {{CZ}} when the opponent is pressed against a wall.
**When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE.
*Each overheat will proc {{se|144|Heat Detection}} after [[Master of Warfare]] is learned.
<br>
 
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table"
|-
! colspan=2 | Date !! colspan=2 | Changes
|-
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 1 || rowspan="2" | 45 || 50% ||  471% || 627% || 785% || rowspan="9" | 3 || rowspan="9" | 3 from the punch,<br>2 from the impact and<br>1 from the explosion,<br>''without overheat''.<br><br><br>With overheat, the<br>explosion is replaced by<br> the "overheat impact";<br>then, for each stack,<br>the max hits are 4 + 3 + 1,<br>5 + 3 + 2 and 6 + 3 + 3,<br>respectively || rowspan="9" | 100 MP || rowspan="9" | 11 Seconds
| 08/23/2012 || 08/14/2013 || colspan=2 align="left" |  
*'''Deadly Raid''' added.
|-
|-
| align="left" | 2 || 52% || 492% || 655% || 820%
| 11/07/2013 || 02/12/2014 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}}
|-
|-
| align="left" | 3 || 48 || 54.5% || 513% || 683% || 856%
| 04/20/2015 || - || colspan=2 align="left" |  
*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}}
|-
|-
| align="left" | 4 || 52 || 57% || 535% || 712% || 891%
| 08/06/2015 || 01/13/2016 || colspan=2 align="left" |  
*{{buff|HP cost during overheat decreased.}}
*{{buff|Changed so you can continue comboing with core launch after the last hit.}}
|-
|-
| align="left" | 5 || 56 || 59% || 556% || 740% || 926%
| 01/21/2015 || - || colspan=2 align="left" |  
*Fixed issue where launching core in middle of skill instead of at the end.
|-
|-
| align="left" | 6 || 60 || 61% || 572% || 768% || 962%
| 01/25/2017 || 02/08/2017 || colspan=2 align="left" |  
*{{buff|Initial damage increased.}}
*{{buff|Explosion damage increased.}}
*{{nerf|Normal damage decreased.}}
|-
|-
| align="left" | 7 || 64 || 63.5% || 598% || 796% || 997%
| 04/27/2017 || 05/10/2017 || align="left" |  
*{{buff|'''Damage''' increased.}}
| align="left" |  
*None
|-
|-
| align="left" | 8 || 68 || 66% || 619% || 825% || 1032%
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 9 || 72 || 68% || 641% || 853% || 1068%
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" |
*{{buff|Changed to be completely magical damage.}}
|-
| 08/01/2019 || colspan=2 align="left" |
*{{buff|Invincible until the skill is finished.}}
|-
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" |
*{{nerf|Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.}}
*{{nerf|MP Usage increased.}}
*{{nerf|Cooldown increased.}}
|}
|}
<br>
<br>


== Tips and Details ==
== Alternative Names ==
*Only Punches that chained with Overheat Impact will receive Overheat Bonus (+10)%.
{{AlternateLanguages
*When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down.
|Color={{ColorSel|CharLight|Raven}}
**Such as [[Revolver Cannon - Original Piercing Ammo|Revolver Cannon - OP Bomb]] or [[Ignition Crow - Napalm]].
|KR=데들리 레이드            |KRName=Deadly Raid
**It is also possible to catch with Z when the opponent is pressed against wall.
|CN=致命掠夺  |CNName=Deadly Plunder
*Because of the increasing overheat penalties for each extra punch, '''Deadly Raid''' has the most severe overheat damage of any of [[Weapon Taker]] and [[Veteran Commander]]'s skills and combos (when used at full power). As such, '''Deadly Raid''' does an exceptional amount of damage for a 100 MP skill, but is risky in situations where you can't heal, like PVP.
|FR=Razzia mortelle |FRName=Deadly Raid
**This can be bypassed by having the [[Shadow Technique of Mercenary - Victory]] passive, easily making it the strongest 100MP skill in the game.
|ES=Incursión letal      |ESName=Deadly Raid
**At level 8 (current KR max) and with max overheat stacks, it deals absurd 7206% total damage, which is more than most 300 MP skills post-ST revamp.
|JP=デッドリーレイド |JPName=Deadly Raid
***The current max damage is also higher than the pre-ST revamp maximum, which was around ~4.2k% total.
|IT=Razzia Mortale |ITName=Deadly Raid
***However, it may still be mana broken in PvP, unlike [[Harpoon Spear]]; as such, it might be more advantageous in PvE.
|PL=Śmiercionośny Najazd |PLName=Deadly Raid
|BR=Cavaleiro Mortal |BRName=Deadly Knight
|DE=Tödlicher Raubzug |DEName=Deadly Raid
}}
<br>
<br>
 
{{SkillNav - Veteran Commander}}
<tabber>
NA=
{{VCSkills}}
|-|
KR=
{{VCSkillsKR}}
</tabber>
[[Category:Veteran Commander Skills]]

Latest revision as of 19:30, 23 March 2024

[Special Active: Tenacity]
Perform powerful flaming fist punches. 3 Overheat stacks possible.
Overheat
  • Uses HP to increase.
  • Activate by repeated presses of the skill key.
  • Attack power +5% for 10 seconds.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Veteran Commander 55


Skill Information

Mode Damage (Magical) Max Overheat
Activations
Max Hits MP Usage Cooldown
Fist Explosion Fist Explosion
Initial Normal Overheat Normal Overheat Initial Normal Overheat Normal Overheat
Normal
PvE 1526% 389% 540% 1481% 2059% 3 1 2 0~3 3 0~3 120 MP 10 Seconds
PvP 383% 98% 135% 371% 516%
[Enhanced]
PvE 1834% 467% 649% 1777% 2471% 3 1 2 0~3 3 0~3 120 MP 10 Seconds
PvP 460% 117% 162% 446% 620%


Skill Traits

Regenerating (1) Deadly RaidCritical Deadly Raid
Attribute EffectMP RecoveryAttribute EffectMP Usage
25% chance of regaining 33% of the MP Usage39.6 MPMP Usage increased to 110%
Skill will ignore 50% defense (25% defense in PvP)
132 MP


Total Damage

Normal

ModeBase
PvE8,099%
PvP2,032%

Overheat

ModeBase
PvE11,219% ~ 17,459%
PvP2,814% ~ 4,378%
  • Damage ranges from 1~3 activations of Overheat.


Related Skills


Tips and Details

  • This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked Overheat Mode Activated!. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
  • The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
  • When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
    • It is also possible to catch with when the opponent is pressed against a wall.
    • When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing.
  • While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
  • Each overheat will proc  Self BuffHeat DetectionSelf BuffHeat Detection after Master of Warfare is learned.


Updates

Date Changes
KR NA PvE PvP
08/23/2012 08/14/2013
  • Deadly Raid added.
11/07/2013 02/12/2014
  • Damage increased.
  • 2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.
04/20/2015 -
  • Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.
08/06/2015 01/13/2016
  • HP cost during overheat decreased.
  • Changed so you can continue comboing with core launch after the last hit.
01/21/2015 -
  • Fixed issue where launching core in middle of skill instead of at the end.
01/25/2017 02/08/2017
  • Initial damage increased.
  • Explosion damage increased.
  • Normal damage decreased.
04/27/2017 05/10/2017
  • Damage increased.
  • None
04/05/2018 04/18/2018
  • Damage increased.
07/18/2019 08/14/2019
  • Changed to be completely magical damage.
08/01/2019
  • Invincible until the skill is finished.
02/03/2022 03/02/2022
  • Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.
  • MP Usage increased.
  • Cooldown increased.


Alternative Names

Server Name Translation
South Korea 데들리 레이드 Deadly Raid
Japan デッドリーレイド Deadly Raid
China (Simplified Chinese) 致命掠夺 Deadly Plunder
Germany Tödlicher Raubzug Deadly Raid
Spain Incursión letal Deadly Raid
France Razzia mortelle Deadly Raid
Italy Razzia Mortale Deadly Raid
Poland Śmiercionośny Najazd Deadly Raid
Brazil Cavaleiro Mortal Deadly Knight