Deadly Raid: Difference between revisions
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__NOTOC__{{Languages|Deadly Raid}} | __NOTOC__{{Languages|Deadly Raid}} | ||
{{#ev:youtube|GPAzmdVoZ0Y|400|right}} | |||
{| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | {| cellpadding=5 style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;" | ||
|- | |- | ||
| [[ | | [[File:DeadlyRaid.png]] | ||
| {{SkillType|SA|T}} Perform powerful | | {{SkillType|SA|T}} Perform powerful flaming fist punches. 3 Overheat stacks possible. | ||
|- | |- | ||
| | | | ||
| {{SkillText|Overheat}} | | {{SkillText|Overheat}} | ||
|- | |- | ||
| | | | ||
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== Requirements == | == Requirements == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | |||
! Class | |- | ||
! Class !! Level Required | |||
|- | |- | ||
| [[Veteran Commander]] || 55 | | [[Veteran Commander]] || 55 | ||
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== Skill Information == | == Skill Information == | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven" | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | |- | ||
! rowspan=3 | Mode !! colspan=5 | Damage (Magical) !! rowspan=3 | Max Overheat<br>Activations !! colspan=5 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | |||
! rowspan=3 | | |- | ||
|- | |||
! colspan=3 | Fist !! colspan="2" | Explosion !! colspan=3 | Fist !! colspan="2" | Explosion | ! colspan=3 | Fist !! colspan="2" | Explosion !! colspan=3 | Fist !! colspan="2" | Explosion | ||
|- | |- | ||
! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat | ! Initial !! Normal !! Overheat !! Normal !! Overheat !! Initial !! Normal !! Overheat !! Normal !! Overheat | ||
|- | |||
| colspan=14 | '''Normal''' | |||
|- | |- | ||
| | | {{PvE}} || 1526% || 389% || 540% || 1481% || 2059% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 383% || 98% || 135% || 371% || 516% | ||
| | |- | ||
| colspan=14 | '''[Enhanced]''' | |||
| | |||
|- | |- | ||
| | | {{PvE}} || 1834% || 467% || 649% || 1777% || 2471% || rowspan=2 | 3 || rowspan=2 | 1 || rowspan=2 | 2 || rowspan=2 | 0~3 || rowspan=2 | 3 || rowspan=2 | 0~3 || rowspan=2 | 120 MP || rowspan=2 | 10 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 460% || 117% || 162% || 446% || 620% | ||
|} | |} | ||
<br> | <br> | ||
== [[Skill Traits]] == | == [[Skill Traits]] == | ||
{{Traits|Raven|Deadly Raid|Regenerating (1), Critical|mp=120|mp1=33|chance1=25|mp2=110}} | |||
<br> | <br> | ||
== Total Damage == | == Total Damage == | ||
{| | {{Columns| | ||
<div> | |||
==== Normal ==== | |||
| | {{Damage|true|Raven | ||
|dmg=1834, 467, 1777 | |||
|pvp_dmg=460, 117, 446 | |||
|hits=1, 2, 3 | |||
| | }} | ||
</div> | |||
<div> | |||
==== Overheat ==== | |||
{{Damage|true|Raven | |||
|dmg=1834, 467, 649, 1777, 2471 | |||
|pvp_dmg=460, 117, 162, 446, 620 | |||
|hits=1, 2, 1, 3, 1 | |||
|hits_max=1, 2, 3, 3, 3 | |||
}} | |||
*Damage ranges from 1~3 activations of Overheat. | |||
</div> | |||
}} | |||
<br> | |||
==Related Skills== | |||
{{SkillTable| | |||
MercenaryBehavior.png; Mercenary Behavior; | |||
VTM.png; Victory Survival Strategy; | |||
AOM.png; Overheat Mode Activated! Locked-Expert; | |||
Nova Imperator - Passive 2.png; Master of Warfare; | |||
}} | |||
<br> | <br> | ||
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**When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing. | **When Awakened, however, the Nasod Core will catch enemies immediately after the final punch, regardless if you used Overheat or not, making it possible to continue comboing. | ||
*While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE. | *While very powerful, [[Deadly Raid]] can still be mana broken in PvP, unlike [[Harpoon Spear]]; therefore, it might be more advantageous in PvE. | ||
*Each overheat will proc {{se|144|Heat Detection}} after [[Master of Warfare]] is learned. | |||
<br> | <br> | ||
== Updates == | ==Updates== | ||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" | {| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Raven updates-table" | ||
|- | |||
! colspan=2 | Date !! colspan=2 | Changes | ! colspan=2 | Date !! colspan=2 | Changes | ||
|- | |- | ||
! KR !! NA !! PvE !! PvP | ! KR !! NA !! PvE !! PvP | ||
|- | |- | ||
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*'''Deadly Raid''' added. | *'''Deadly Raid''' added. | ||
|- | |- | ||
| 11/07/2013 || | | 11/07/2013 || 02/12/2014 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
*{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}} | *{{buff|2nd/3rd stage Overheat recoil damage changed so it's the same as 1st stage.}} | ||
|- | |- | ||
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*{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | *{{buff|Skill's hitbox changes to follow the visual effect, so the hitbox becomes larger.}} | ||
|- | |- | ||
| 08/06/2015 || | | 08/06/2015 || 01/13/2016 || colspan=2 align="left" | | ||
*{{buff|HP cost during overheat decreased.}} | *{{buff|HP cost during overheat decreased.}} | ||
*{{buff|Changed so you can continue comboing with core launch after the last hit.}} | *{{buff|Changed so you can continue comboing with core launch after the last hit.}} | ||
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*Fixed issue where launching core in middle of skill instead of at the end. | *Fixed issue where launching core in middle of skill instead of at the end. | ||
|- | |- | ||
| 01/25/2017 || | | 01/25/2017 || 02/08/2017 || colspan=2 align="left" | | ||
*{{buff|Initial damage increased.}} | *{{buff|Initial damage increased.}} | ||
*{{buff|Explosion damage increased.}} | *{{buff|Explosion damage increased.}} | ||
*{{nerf|Normal damage decreased.}} | *{{nerf|Normal damage decreased.}} | ||
|- | |- | ||
| 04/27/2017 || | | 04/27/2017 || 05/10/2017 || align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
| align="left" | | | align="left" | | ||
*None | *None | ||
|- | |- | ||
| 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | | 04/05/2018 || 04/18/2018 || colspan=2 align="left" | | ||
*{{buff|Damage increased.}} | *{{buff|'''Damage''' increased.}} | ||
|- | |- | ||
| 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" | | | 07/18/2019 || rowspan=2 | 08/14/2019 || colspan=2 align="left" | | ||
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| 08/01/2019 || colspan=2 align="left" | | | 08/01/2019 || colspan=2 align="left" | | ||
*{{buff|Invincible until the skill is finished.}} | *{{buff|Invincible until the skill is finished.}} | ||
|- | |||
| 02/03/2022 || 03/02/2022 || colspan=2 align="left" | | |||
*{{nerf|Only invincible during the initial hitting animation. Super Armor maintained for the rest of the skill's cast time.}} | |||
*{{nerf|MP Usage increased.}} | |||
*{{nerf|Cooldown increased.}} | |||
|} | |} | ||
<br> | <br> | ||
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}} | }} | ||
<br> | <br> | ||
{{SkillNav - Veteran Commander}} | |||
{{ |
Latest revision as of 18:30, 23 March 2024
Requirements
Class | Level Required |
---|---|
Veteran Commander | 55 |
Skill Information
Mode | Damage (Magical) | Max Overheat Activations |
Max Hits | MP Usage | Cooldown | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fist | Explosion | Fist | Explosion | ||||||||||
Initial | Normal | Overheat | Normal | Overheat | Initial | Normal | Overheat | Normal | Overheat | ||||
Normal | |||||||||||||
PvE | 1526% | 389% | 540% | 1481% | 2059% | 3 | 1 | 2 | 0~3 | 3 | 0~3 | 120 MP | 10 Seconds |
PvP | 383% | 98% | 135% | 371% | 516% | ||||||||
[Enhanced] | |||||||||||||
PvE | 1834% | 467% | 649% | 1777% | 2471% | 3 | 1 | 2 | 0~3 | 3 | 0~3 | 120 MP | 10 Seconds |
PvP | 460% | 117% | 162% | 446% | 620% |
Skill Traits
Regenerating (1) Deadly Raid | Critical Deadly Raid | ||
---|---|---|---|
Attribute Effect | MP Recovery | Attribute Effect | MP Usage |
25% chance of regaining 33% of the MP Usage | 39.6 MP | MP Usage increased to 110% Skill will ignore 50% defense (25% defense in PvP) | 132 MP |
Total Damage
Normal
Mode | Base |
---|---|
PvE | 8,099% |
PvP | 2,032% |
Overheat
Mode | Base |
---|---|
PvE | 11,219% ~ 17,459% |
PvP | 2,814% ~ 4,378% |
- Damage ranges from 1~3 activations of Overheat.
Related Skills
Tips and Details
- This skill's Overheat tooltip is a bit misleading, as the Overheat buff will not stack for additional attack power without having unlocked Overheat Mode Activated!. The 3 "stacks" are only for the purpose of this skill's additional punches, though they do each individually stack Overheat with the aforementioned passive.
- The Overheat buff will not trigger until after the first overheated punch occurs. For example when Overheating once, the buff will trigger on the third punch, and thus only apply to the final punch.
- When using the skill without overheating, it is possible to chain with another skill before the opponent is knocked down (such as Revolver Cannon or Ignition Crow - Napalm).
- While very powerful, Deadly Raid can still be mana broken in PvP, unlike Harpoon Spear; therefore, it might be more advantageous in PvE.
- Each overheat will proc Self BuffHeat DetectionSelf BuffHeat Detection after Master of Warfare is learned.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | PvE | PvP |
08/23/2012 | 08/14/2013 |
| |
11/07/2013 | 02/12/2014 |
| |
04/20/2015 | - |
| |
08/06/2015 | 01/13/2016 |
| |
01/21/2015 | - |
| |
01/25/2017 | 02/08/2017 |
| |
04/27/2017 | 05/10/2017 |
|
|
04/05/2018 | 04/18/2018 |
| |
07/18/2019 | 08/14/2019 |
| |
08/01/2019 |
| ||
02/03/2022 | 03/02/2022 |
|
Alternative Names
Veteran Commander - Skills
Hyper Active
Special Active
Active
Passive