Clementine: Difference between revisions

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__NOTOC__{{Languages|Clementine}}
__NOTOC__{{Languages|Clementine}}
<div style="float: right;">{{#ev:youtube|ashnRSee7yQ|400}}</div>
{{#ev:youtube|ashnRSee7yQ|400|right}}
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
|-
|-
| [[File:CodeFailessSkill4.png]]
| [[File:CodeFailessSkill4.png]]
| {{SkillType|SA|S}} <font color="#f17ef1">'''[Moby Access]'''</font><br>Create a melody composed of incomplete code. Strange mysterious things will be formed from the melody to attack enemies. (Can be used mid air)
| {{SkillType|SA|S}} {{Color|#f17ef1|[Moby Access]|b=1}}<br>Create a melody composed of incomplete code. Strange mysterious things will be formed from the melody to attack enemies. (Can be activated midair)
|-
|-
|
|
| {{SkillText|CoreActivation}}
| {{SkillText|CoreActivation}}
|-
|
| {{SkillText|True|1.2}}
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{{Tabber
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve"
|NA=<dfn>{{</dfn>
|-
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! rowspan=2 | Unstable Melody !! rowspan=2 | R Sign !! colspan=2 | Unstable Melody !! rowspan=2 | R Sign<br>(Per Unstable Melody Hit)
! rowspan=2 | Unstable Melody !! rowspan=2 | R Sign !! colspan=2 | Unstable Melody !! rowspan=2 | R Sign<br>(Per Unstable Melody Hit)
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! Per Melody !! Melody Count
! Per Melody !! Melody Count
|-
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| colspan="8" | '''Normal'''
|-
|-
| '''{{PvP}}''' || 86% || 18%
| {{PvE}} || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
! colspan=8 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 4 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvP}} || 86% || 18%
|-
|-
| '''{{PvP}}''' || 86% || 18%
| colspan="8" | '''[Enhanced]'''
|}
<dfn>}}</dfn>
|KR (04/28/2022)=<dfn>{{</dfn>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=2 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=2 | Unstable Melody !! rowspan=2 | R Sign !! colspan=2 | Unstable Melody !! rowspan=2 | R Sign<br>(Per Unstable Melody Hit)
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Melody !! Melody Count
|-
! colspan=8 | Normal
|-
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
| {{PvE}} || 273% || 57% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
|-
| '''{{PvP}}''' || 86% || 18%
| {{PvP}} || 104% || 22%
|-
! colspan=8 | [Enhanced]
|-
| '''{{PvE}}''' || 227% || 47% || rowspan=2 | 3 || rowspan=2 | 5 || rowspan=2 | 15 || rowspan=2 | 200 MP || rowspan=2 | 15 Seconds
|-
| '''{{PvP}}''' || 86% || 18%
|}
|}
<dfn>}}</dfn>
}}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Eve|Clementine|Light, Heavy|mp=200|cd=15}}
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Light Clementine !! colspan=2 | Heavy Clementine
|- style="background:{{ColorSel|CharLight|Eve}}"
! Attribute Effect !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 160 MP || {{SkillText|Heavy|144|120}} || 18 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{Tabber
|NA=<dfn>{{</dfn>
{{#vardefine: r_hits      |15}}
{{#vardefine: melody_count |4}}
{{#vardefine: melody_hits  |3}}
{{Damage
{{Damage
|dmg=227, 47
|dmg=273, 57
|pvp_dmg=86, 18
|pvp_dmg=104, 22
|hits=
|hits=3, 15*3
{{#expr: {{#var:melody_hits}} * {{#var:melody_count}} }},  
|count=5
{{#expr: {{#var:r_hits}} * {{#var:melody_hits}} * {{#var:melody_count}} }}
|count_name=Melody
|pvp_dmg=86, 18
|avg_hits=3,
{{#expr: {{#var:r_hits}} * {{#var:melody_hits}} }}
|passive1=Snowball Code
|passive1=Snowball Code
|heavy=true
|heavy=true
|char=Eve
|true
}}
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Does not account for multiple enemies.
*Does not account for multiple enemies.
<dfn>}}</dfn>
<br>
|KR (04/28/2022)=<dfn>{{</dfn>
{{#vardefine: r_hits      |15}}
{{#vardefine: melody_count |5}}
{{#vardefine: melody_hits  |3}}


{{Damage
==Related Skills==
|dmg=227, 47
{{SkillTable|
|pvp_dmg=86, 18
CodeUnknownPassive1.png; Unknown Code;
|hits=
CodeUnknownPassive2.png; Snowball Code;
{{#expr: {{#var:melody_hits}} * {{#var:melody_count}} }},
CodeAntithesePassive2.png; Bygone Days;
{{#expr: {{#var:r_hits}} * {{#var:melody_hits}} * {{#var:melody_count}} }}
|pvp_dmg=86, 18
|avg_hits=3,
{{#expr: {{#var:r_hits}} * {{#var:melody_hits}} }}
|passive1=Snowball Code
|heavy=true
}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Eve}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Snowball Code]]
|- style="background:{{ColorSel|CharLight|Eve}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Eve}}"
! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total !! Per Melody !! Total
|-
! {{PvE}}
| {{#var: avg_damage}}
| {{#var: total_damage}}
| {{#var: avg_damage_heavy}}
| {{#var: total_damage_heavy}}
| {{#var: avg_damage_passive1}}
| {{#var: total_damage_passive1}}
| {{#var: avg_damage_heavy_passive1}}
| {{#var: total_damage_heavy_passive1}}
|-
! {{PvP}}
| {{#var: avg_damage_pvp}}
| {{#var: total_damage_pvp}}
| {{#var: avg_damage_heavy_pvp}}
| {{#var: total_damage_heavy_pvp}}
| {{#var: avg_damage_passive1_pvp}}
| {{#var: total_damage_passive1_pvp}}
| {{#var: avg_damage_heavy_passive1_pvp}}
| {{#var: total_damage_heavy_passive1_pvp}}
|}
*Does not account for multiple enemies.
<dfn>}}</dfn>
}}
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Since 1 '''R Sign''' is created on every hit dealt by the '''Unstable Melody''', the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
*Since 1 '''R Sign''' is created on every hit dealt by the '''Unstable Melody''', the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
**Additionally, it will also spawn one '''R Sign''' per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.
**Additionally, it will also spawn one '''R Sign''' per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.
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== Trivia ==
== Trivia ==
*[[Wikipedia:en:Clementine (software)|'''Clementine''']] is a popular open source music player.
*[[Wikipedia:en:Clementine (software)|'''Clementine''']] is a popular open source music player.
*The R in '''R Sign''' stands for Remy, which is portrayed inside the signs.
*The R in '''R Sign''' stands for '''Remy''', who is portrayed inside the signs.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Eve}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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*{{nerf|'''Unstable Melody''' count reduced.}}
*{{nerf|'''Unstable Melody''' count reduced.}}
|-
|-
| 04/28/2022 || - || colspan=2 align="left" |  
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |  
*{{buff|'''Unstable Melody''' count increased by 1.}}
*{{buff|'''Unstable Melody''' count increased by 1.}}
|}
|}
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|Color={{ColorSel|CharLight|Eve}}
|Color={{ColorSel|CharLight|Eve}}
|KR=클레멘타인 |KRName=Clementine
|KR=클레멘타인 |KRName=Clementine
|TW=同情心 |TWName=Sympathy
|JP=クレメンタイン |JPName=Clementine
}}
}}
<br>
<br>
{{CFSkills}}
{{SkillNav - Code: Failess}}

Revision as of 18:30, 23 March 2024

  • English
[Special Active: Strength]
[Moby Access]
Create a melody composed of incomplete code. Strange mysterious things will be formed from the melody to attack enemies. (Can be activated midair)
Core Activation Skill
  • Successful attack made during Awakening will activate the Core Attack.
Final Enhanced Skill
  • Damage is increased by 1.2 times.


Requirements

Class Level Required
Code: Failess 45


Skill Information

Mode Damage (Physical) Max Hits MP Usage Cooldown
Unstable Melody R Sign Unstable Melody R Sign
(Per Unstable Melody Hit)
Per Melody Melody Count
Normal
PvE 227% 47% 3 5 15 200 MP 15 Seconds
PvP 86% 18%
[Enhanced]
PvE 273% 57% 3 5 15 200 MP 15 Seconds
PvP 104% 22%


Skill Traits

Light ClementineHeavy Clementine
Attribute EffectMP UsageAttribute EffectCooldown
MP Usage decreased to 80%160 MPDamage increased to 144%
Cooldown increased to 120%
18 Seconds


Total Damage

ModeBaseSnowball Code
NormalHeavyNormalHeavy
Per MelodyMaxPer MelodyMaxPer MelodyMaxPer MelodyMax
PvE3,384%16,920%4,872.96%24,364.8%3,891.6%19,458%5,603.9%28,019.52%
PvP1,302%6,510%1,874.88%9,374.4%1,399.65%6,998.25%2,015.5%10,077.48%
  • Does not account for multiple enemies.


Related Skills


Tips and Details

  • Since 1 R Sign is created on every hit dealt by the Unstable Melody, the skill can deal vastly more damage on larger targets that can be hit by multiple melodies.
    • Additionally, it will also spawn one R Sign per enemy hit, allowing the skill to deal high amounts of damage to enemies near each other.
  • If used on multiple targets, this skill can make your frame rate drop drastically, in rare cases even crash your game client.
    • It is also affected by the Lanox Lava PvP map bug, where skills that are supposed to move forward get stuck in one of the corners. In this case, only a few consecutive casts of this skill that hit some enemy are enough to crash the game.
  • Bug: R Sign is invisible when Unstable Melody hits Berthe (Altar of Dedication).


Trivia

  • Clementine is a popular open source music player.
  • The R in R Sign stands for Remy, who is portrayed inside the signs.


Updates

Date Changes
KR NA PvE PvP
09/02/2021 09/29/2021
  • Clementine added.
09/09/2021
  • Unstable Melody max hits and count reduced.
02/03/2022 03/02/2022
  • Unstable Melody count reduced.
04/28/2022 05/25/2022
  • Unstable Melody count increased by 1.


Alternative Names

Server Name Translation
South Korea 클레멘타인 Clementine
Japan クレメンタイン Clementine
Taiwan (Traditional Chinese) 同情心 Sympathy