Boing: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
m (Text replacement - "'''{{PvE}}'''" to "{{PvE}}")
m (Text replacement - "{{ADSquareSkill}}" to "")
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{{ForceSkillTabs
{{ForceSkillTabs
|Character=Laby
|Character=Laby
|Skill=Boing
}}
}}
{{#ev:youtube|fM5vxzoXi_g|400|right}}
{{#ev:youtube|fM5vxzoXi_g|400|right}}
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|}
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{{clearfix}}


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|- class="charlight-Laby"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|- class="charlight-Laby"
! Mode !! Damage (Magical) !! MP Usage !! Cooldown
! Mode !! Boing (Magical) !! MP Usage !! Cooldown
|-
| colspan="4" | '''Normal'''
|-
|-
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds
|-
|-
| '''{{PvP}}''' || 368%
| {{PvP}} || 368%  
|-
| colspan="4" | '''[Enhanced]'''
|-
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds
|-
| '''{{PvP}}''' || 368%  
|}
|}
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| cd = 4
| cd = 4
||35
||35
}}
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== Total Damage ==
{{Damage
| dmg = 1017
| pvp_dmg = 368
| char = Laby
| true
}}
}}
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== Tips and Details ==
== Tips and Details ==
* Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair.
* Targets hit will be launched up just as high as '''Laby''' jumps, allowing you to continue attacking them in midair.
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait.
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of '''Laby''''s Air Dashes near a wall, especially with the '''Persistent''' trait.
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