Boing: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|- class="charlight-Laby"
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Laby"
|- class="charlight-Laby"
|- class="charlight-Laby"
! Mode !! Damage (Magical) !! MP Usage !! Cooldown
! Mode !! Boing (Magical) !! MP Usage !! Cooldown
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|-
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds
| {{PvE}} || 1017% || rowspan="2" | 20 MP || rowspan="2" | 4 Seconds
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== Tips and Details ==
== Tips and Details ==
* Targets will be launched up just as high as you jump from being hit by this skill, allowing you to continue attacking them in midair.
* Targets hit will be launched up just as high as '''Laby''' jumps, allowing you to continue attacking them in midair.
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of Laby's Air Dashes near a wall, especially with the '''Persistent''' trait.
* It is entirely possible to keep an enemy in the air for an extended amount of time with some careful use of '''Laby''''s Air Dashes near a wall, especially with the '''Persistent''' trait.
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