Chaos Cannon: Difference between revisions

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__NOTOC__{{Languages|Chaos Cannon}}
__NOTOC__{{Languages|Chaos Cannon}}
<div style="float: right;">{{#ev:youtube|154o8_VBNtE|400}}</div>
{{#ev:youtube|4dm1EFZrVi4|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:ChaosCannon.png]]<br>
| [[File:ChaosCannon.png]]
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a Heavy Stance status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
| {{SkillType|SA|B}} Fuse Disfrozen with the cannon while reloading 1 cannonball and enter a [[Freiturnier#Heavy Stance|Heavy Stance]] status. Fires cannonballs either within certain intervals, when Heavy Stance is activated, or when the {{CX}} key is pressed. The duration is shortened slightly when using the {{CX}} key to force a cannonball to fire.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|-
|-
! rowspan=3 | Mode !! colspan=2 | Damage Per Missile (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=2 | Damage (Magical) !! colspan=5 | Chaos Cannon !! colspan=3 | Max Hits !! rowspan=3 | Cannonball Reload !! colspan=2 | Cannonball Consumption !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Damage Reduction !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
! rowspan=2 | Shell !! rowspan=2 | Explosion !! rowspan=2 | [[Freiturnier#Heavy Stance|Heavy Stance]] Received Damage Decrease !! colspan=3 | Minimum Shot Interval !! rowspan=2 | Max Duration !! colspan=2 | Shot Count !! rowspan=2 | Missile Count<br>(Per Shot) !! rowspan=2 | Initial !! rowspan=2 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
! Natural !! {{CX}} !! Heavy Stance Guard !! Default !! Additional
|-  
|-  
! colspan=16 | Normal
| colspan=16 | '''Normal'''
|-
|-
| '''{{PvE}}''' || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 218% || 1153% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 44% || 300%
| {{PvP}} || 44% || 300%
|-  
|-  
! colspan=16 | [Enhanced]
| colspan=16 | '''[Enhanced]'''
|-
|-
| '''{{PvE}}''' || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 261% || 1384% || rowspan=2 | 50% || rowspan=2 | 1.25 Seconds || rowspan=2 colspan=2 | 1 Second || rowspan=2 | 13 Seconds || rowspan=2 | 8 || rowspan=2 | 1 x [Additional Cannonballs Consumed / 2] || rowspan=2 | 2 || rowspan=2 | 1 || rowspan=2 | 1 || rowspan=2 | 0 ~ 4 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| '''{{PvP}}''' || 54% || 362%
| {{PvP}} || 54% || 362%
|}
|}
*Duration automatically ends upon firing final shot.
*Duration automatically ends upon firing final shot.
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== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{{Traits|Chung|Chaos Cannon|Light, Heavy|mp=300|cd=21}}
|-
! colspan=2 | Light Chaos Cannon !! colspan=2 | Heavy Chaos Cannon
|- style="background:{{ColorSel|CharLight|Chung}}"
! Attribute Effect  !! MP Usage !! Attribute Effect !! Cooldown
|-
| {{SkillText|Light|80}} || 240 MP || {{SkillText|Heavy|144|120}} || 25.2 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
<!--{{Damage|true|Chung
|dmg=261, 1384
|pvp_dmg=54, 362
|hits=2*8, 2*8
|hits_max=2*10, 2*10
|range_max=1.05
|range_max_count=4
|passive1=Modified Warhead
|heavy=true
}}-->
{{:Modified Warhead}}
{{:Modified Warhead}}
{{:Mobile Shelling}}
{{:Mobile Shelling}}
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|-
|-
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
! rowspan=2 | Mode !! colspan=2 | Base !! colspan=2 | [[Modified Warhead]]/[[Mobile Shelling]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Normal !! Heavy !! Normal !! Heavy
! Normal !! Heavy !! Normal !! Heavy
|-  
|-  
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| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: (261+1384)*2*8}}}} ~ {{formatnum:{{#expr: (261+1384)*2*10}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: ((261+1384)*2*8)*1.44}}}} ~ {{formatnum:{{#expr: ((261+1384)*2*10)*1.44}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: (261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8}}}} ~ {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2)}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|1}}*2))*2*2))*1.44 round2}}}}%
| {{formatnum:{{#expr: ((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8)*1.44 round2}}}} ~ {{formatnum:{{#expr: (((261+1384)*{{#arrayindex:Modified Warhead|0}}*2*8) + ((261+1384)*{{#arrayindex:Modified Warhead|0}}*(1+({{#arrayindex:Mobile Shelling|0}}*2))*2*2))*1.44 round2}}}}%
|-  
|-  
| {{PvP}}  
| {{PvP}}  
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== Related Skills ==
== Related Skills ==
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
{{SkillTable|
|-
ConvertedWarhead.png; Modified Warhead;
| width="40" | [[File:ConvertedWarhead.png]]
Reload.png; Reload Mastery;
| align="center" width="150" | [[Modified Warhead]]
MAM.png; Mobile Shelling;
| width="40" | [[File:Reload.png]]
Cet3.PNG; Pulse Reload;
| align="center" width="150" | [[Reload Mastery]]
}}
| width="40" | [[File:MAM.png]]
| align="center" width="150" | [[Mobile Shelling]]
| width="40" | [[File:Cet3.PNG]]
| align="center" width="150" |  [[Pulse Reload]]
|}
<br>
<br>


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**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**You can manually fire earlier by pressing the {{CX}} key. This shortens the interval between shots by up to roughly 20%, though this varies as you can press {{CX}} whenever its minimum delay has passed up to when the natural delay would trigger.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
**The shots will also be fired immediately upon blocking a hit with the skill's Heavy Stance if the interval allows, sharing its minimum interval with the {{CX}} input.
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping or while affected by incapacitating [[Status Effects|status effects]] such as petrification.  
*The tooltip's listed duration of 10 seconds is specifically the skill's base duration when letting the 8 default shots fire without triggering '''Heavy Stance''', using {{CX}} inputs, or interrupting it some other way such as by being in midair after jumping, or while affected by incapacitating [[Status Effects|status effects]] such as petrification.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**When interrupted continuously so no shots are ever fired, the skill's true duration is actually 13 seconds, which is roughly the time it takes to fire the two additional shots, even if you do not have the cannonballs required for them.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
**If the skill is interrupted by a launch pad, it will seemingly disable it entirely, allowing you to run at normal speed and even use commands and other skills until you stand still long enough to allow the cannon to fire or it expires after its duration runs out. This is likely unintentional.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
*Despite firing two distinct missiles like [[Dread Chase]] or [[Impact Detonation]]'s '''Additional Shelling''', the 2 additional cannonballs are consumed at once and will count as such for [[Mobile Shelling]]'s enhanced cannonball damage increase.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*Unlike [[Scare Chase]], the skill requires you to already have a cannonball available to cast it, despite reloading one on use.
*At the end of the skill while Chung is putting his Destroyer away, you will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*At the end of the skill while '''Chung''' is putting his Destroyer away, he will momentarily gain regular [[Freiturnier#Heavy Stance|heavy stance]].
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*The skill deals a heavy amount of hitstun on each missile, locking most enemies and bosses in Super Armor in place for an extended period of time.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
*In PvP, the skill lacks its homing ability, causing the missiles to fly straight, with the firing angle randomly switching between straight, roughly 25 degrees up and roughly 25 degrees down.
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== Trivia ==
== Trivia ==
*This is the only skill in the class's entire path that actually shows Chung himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*This is the only skill in the class's entire path that actually shows '''Chung''' himself holding a '''Disfrozen''' canister like in both [[Shelling Guardian]] and [[Tactical Trooper]]'s portraits.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*While '''Chaos Cannon''' is active, a pale blue smoke will surround the Destroyer to indicate the use of disfrozen.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
*Amusingly, an animation error causes the missiles to flip once they start homing, and actually fly backwards towards enemies.
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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|-
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| align="left" |  
| align="left" |  
*{{nerf|'''Cannonball''' damage decreased.}}
*{{nerf|'''Cannonball''' damage decreased.}}
*N/A
*None
|}
|}
<br>
<br>
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