Charge!: Difference between revisions

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| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity.
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity.


If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain {{se|542|Charge!}} stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
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! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | Near target with Knight's Mark !! colspan=2 | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
! rowspan=3 | Mode !! colspan="3" | Knight's Mark !! colspan=4 | When Near Target with Knight's Mark !! colspan="2" | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
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! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! colspan=2 | {{se|511|Charge!}}<br>(Damage Reduction Effect) !! colspan=2 | {{se|542|Charge!}} <br>(Stacking Effect) !! rowspan=2 | Cooldown Acceleration !! rowspan=2 | Duration
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! rowspan="2" | {{tt|Reapplication Cooldown|See [[#Tips and Details]]}} !! colspan="2" | {{se|511|Charge!}} !! colspan="2" | {{se|542|Charge!}} !! rowspan=2 | Active / Special Active Skill Cooldown Increase !! rowspan=2 | Duration
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! Amount !! Duration !! Stack Interval !! Max Stacks
! Damage Reduction Stat Increase {{stat|m}} !! Duration !! Stack Interval !! Max Stacks
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| {{PvE}} || 1748% || rowspan=2 | 3 seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
| {{PvE}} || 1748% || rowspan=2 | 3 seconds || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
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| '''{{PvP}}''' || 699% || 7.5%
| {{PvP}} || 699% || 7.5%
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*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
*The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
*The {{se|511|Charge!}} (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
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Revision as of 18:31, 23 March 2024

  • English
[Passive]
Leave a [Knight's Mark] on the enemy attacked.
When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)
Knight's Mark will not explode by party member's attack against monsters with debuff immunity.

If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain  Self BuffCharge!Self BuffCharge! stack. (Stack Cooldown: 2 sec.)
Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.


Requirements

Class Level Required
Empire Sword 99


Skill Information

Mode Knight's Mark When Near Target with Knight's Mark  Self BuffCharge!Self BuffCharge!
On reaching 5 Charge! stacks
Mark Explosion (Physical) Reactivation Cooldown
Reapplication Cooldown
 Self BuffCharge!Self BuffCharge!  Self BuffCharge!Self BuffCharge! Active / Special Active Skill Cooldown Increase Duration
Damage Reduction Stat Increase
This effect is multiplicative
to your current stats. 
M
Duration Stack Interval Max Stacks
PvE 1748% 3 seconds 5 Seconds 15% 10 Seconds 2 Seconds 5 2x 3 Seconds
PvP 699% 7.5%


Tips and Details

  • Knight's Mark can be applied by anything that hits enemies, even thrown items or potion effects.
    • While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
  • You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.
    • In a party, if an enemy is under the effects of Pandemonium, Moonlight Rhapsody, or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
  • The  Self BuffCharge!Self BuffCharge! (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
  • The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.


Trivia

  • Each of the 3 buffs granted by this skill use the same buff name, Charge!.


Updates

Date Changes
KR NA
07/04/2019 07/31/2019
  • Charge! added.
09/11/2019 09/25/2019
  • Charge! buff effect added.
    • Receive [Charge!] when detecting enemies with [Knight's Mark].
    • When 5 [Charge!] stacks are achieved, Cooldown accelerates by 2x for a certain time.
09/26/2019 10/23/2019
  • Charge! buff stacking interval time increased.
  • Charge! buff duration decreased.
03/30/2023 04/26/2023
  • [Knight's Mark] also applies to debuff immune targets.
  • [Knight's Mark] Reactivation Cooldown decreased.


Alternative Names

Server Name Translation
South Korea 전진! Charge!
Germany Vorwärts! Forwards!
Spain ¡Adelante! Forwards!
France En avant ! Forwards!
Italy Avanti! Forwards!
Poland Naprzód! Forwards!
United Kingdom Forwards!