Charge!: Difference between revisions
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| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity. | | {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity. | ||
If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain | If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain {{se|542|Charge!}} stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration. | ||
|} | |} | ||
<br> | <br> | ||
== Requirements == | == Requirements == | ||
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! rowspan=3 | Mode !! colspan= | ! rowspan=3 | Mode !! colspan="3" | Knight's Mark !! colspan=4 | When Near Target with Knight's Mark !! colspan="2" | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks | ||
|- | |- | ||
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! colspan=2 | {{se|511|Charge!}} | ! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! rowspan="2" | {{tt|Reapplication Cooldown|See [[#Tips and Details]]}} !! colspan="2" | {{se|511|Charge!}} !! colspan="2" | {{se|542|Charge!}} !! rowspan=2 | Active / Special Active Skill Cooldown Increase !! rowspan=2 | Duration | ||
|- | |- | ||
! | ! Damage Reduction Stat Increase {{stat|m}} !! Duration !! Stack Interval !! Max Stacks | ||
|- | |- | ||
| {{PvE}} || 1748% || rowspan=2 | 3 seconds || 15% || rowspan=2 | 10 | | {{PvE}} || 1748% || rowspan=2 | 3 seconds || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds | ||
|- | |- | ||
| | | {{PvP}} || 699% || 7.5% | ||
|} | |} | ||
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*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP. | *You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP. | ||
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well. | **In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well. | ||
*The Damage Reduction buff will not start counting down its duration as long as a mark remains within range. | *The {{se|511|Charge!}} (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range. | ||
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed. | *The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed. | ||
<br> | <br> |
Revision as of 18:31, 23 March 2024
- English
[Passive] Leave a [Knight's Mark] on the enemy attacked. When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.) Knight's Mark will not explode by party member's attack against monsters with debuff immunity. If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain Self BuffCharge!Self BuffCharge! stack. (Stack Cooldown: 2 sec.) |
Requirements
Class | Level Required |
---|---|
Empire Sword | 99 |
Skill Information
Mode | Knight's Mark | When Near Target with Knight's Mark | Self BuffCharge!Self BuffCharge! On reaching 5 Charge! stacks | ||||||
---|---|---|---|---|---|---|---|---|---|
Mark Explosion (Physical) | Reactivation Cooldown | Reapplication Cooldown |
Self BuffCharge!Self BuffCharge! | Self BuffCharge!Self BuffCharge! | Active / Special Active Skill Cooldown Increase | Duration | |||
Damage Reduction Stat Increase This effect is multiplicative to your current stats. M |
Duration | Stack Interval | Max Stacks | ||||||
PvE | 1748% | 3 seconds | 5 Seconds | 15% | 10 Seconds | 2 Seconds | 5 | 2x | 3 Seconds |
PvP | 699% | 7.5% |
Tips and Details
- Knight's Mark can be applied by anything that hits enemies, even thrown items or potion effects.
- While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
- You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.
- In a party, if an enemy is under the effects of Pandemonium, Moonlight Rhapsody, or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
- The Self BuffCharge!Self BuffCharge! (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
- The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
Trivia
- Each of the 3 buffs granted by this skill use the same buff name, Charge!.
Updates
Date | Changes | ||
---|---|---|---|
KR | NA | ||
07/04/2019 | 07/31/2019 |
| |
09/11/2019 | 09/25/2019 |
| |
09/26/2019 | 10/23/2019 |
| |
03/30/2023 | 04/26/2023 |
|
Alternative Names
Empire Sword - Skills
Hyper Active
Force Mod
Passive
Master Skill
- Majesty
- Majesty
Force Active
Force Passive
Force Active
Force Passive