Charge!: Difference between revisions

m
Text replacement - "{{ADSquareSkill}}" to ""
(Undo revision 744934 by ED Senne (talk))
Tag: Undo
m (Text replacement - "{{ADSquareSkill}}" to "")
Tags: Mobile edit Mobile web edit
 
(20 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Languages|Charge!}}
{{Languages|Charge!}}
<div style="float: right;">{{#ev:youtube|-|300}}</div>
{| cellpadding="5"
{| cellpadding="5"
|-
|-
| [[File:ESPassive3.png]]
| [[File:ESPassive3.png]]
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain [Charge!] stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
| {{SkillType|P}} Leave a [Knight's Mark] on the enemy attacked.<br>When party members attack the enemy with a [Knight's Mark], the mark will explode and deal damage to the enemy. (Knight's Mark Cooldown after Explosion: 3 sec.)<br>Knight's Mark will not explode by party member's attack against monsters with debuff immunity.
 
If there's an enemy with [Knight's Mark] nearby, receive a Damage Reduction increase buff and gain {{se|542|Charge!}} stack. (Stack Cooldown: 2 sec.)<br>Once you gain 5 stacks, [Charge!] stack will reset and Cooldown acceleration will increase by 2 times for a certain duration. [Charge!] will not stack during cooldown acceleration.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
{{!}}- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Empire Sword]] || 99
| [[Empire Sword]] || 99
Line 19: Line 20:


== Skill Information ==
== Skill Information ==
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center"
{| cellspacing="0" cellpadding="5" border="1" width="0" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan=3 | Mode !! colspan=2 | Knight's Mark !! colspan=4 | {{se|542|Charge!}}<br>Near target with Knight's Mark !! colspan=2 | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
! rowspan=3 | Mode !! colspan="3" | Knight's Mark !! colspan=4 | When Near Target with Knight's Mark !! colspan="2" | {{se|543|Charge!}}<br>On reaching 5 Charge! stacks
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! colspan=2 | (Damage Reduction Effect) !! colspan=2 | (Stacking Effect) !! colspan=2 | (Cooldown Acceleration Effect)
! rowspan=2 | Mark Explosion (Physical) !! rowspan=2 | Reactivation Cooldown !! rowspan="2" | {{tt|Reapplication Cooldown|See [[#Tips and Details]]}} !! colspan="2" | {{se|511|Charge!}} !! colspan="2" | {{se|542|Charge!}} !! rowspan=2 | Active / Special Active Skill Cooldown Increase !! rowspan=2 | Duration
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Amount !! Duration !! Stack Interval !! Max Stacks !! Amount !! Duration
! Damage Reduction Stat Increase {{stat|m}} !! Duration !! Stack Interval !! Max Stacks
|-
|-
| '''{{PvE}}''' || 1748% || rowspan=2 | 5 seconds || 15% || rowspan=2 | 10 seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
| {{PvE}} || 1748% || rowspan=2 | 3 seconds || rowspan=2 | 5 Seconds || 15% || rowspan=2 | 10 Seconds || rowspan=2 | 2 Seconds || rowspan=2 | 5 || rowspan=2 | 2x || rowspan=2 | 3 Seconds
|-
|-
| '''{{PvP}}''' || 699% || 7.5%
| {{PvP}} || 699% || 7.5%
|}
|}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Each of the buffs granted by this skill use the same buff name, '''Charge!'''
*'''Knight's Mark''' can be applied by anything that hits enemies, even thrown items or potion effects.
**The Damage Reduction buff will not start counting down its duration as long as a mark remains within range.
**While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
**The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
*Any attack you do can apply the mark, even thrown items or potion effects.
*While not listed by the skill, re-applying the mark to a target who had its mark detonated prior has a cooldown of 5 seconds. You can still apply the mark to any other enemies during this time.
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
*You cannot trigger the mark yourself, making it a very consistent way of gaining damage reduction and cooldown reduction while not partying, which is especially beneficial in 1v1 PvP.  
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
**In a party, if an enemy is under the effects of [[Pandemonium]], [[Moonlight Rhapsody]], or similar damaging effects from party members, even your own attacks will detonate the mark, as those skill effects will trigger after you attack and thus immediately detonate the mark as well.
*The {{se|511|Charge!}} (Damage Reduction) buff will not start counting down its duration as long as a mark remains within range.
*The stacking buff will continue stacking every 2 seconds for as long as a mark is within range. This stacking buff lasts indefinitely, even if you are no longer in range of any marks, and once it reaches 5 stacks, you will gain the Cooldown Acceleration buff, and the stacking buff is removed.
<br>
== Trivia ==
*Each of the 3 buffs granted by this skill use the same buff name, '''Charge!'''.
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis updates-table"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! colspan=2 | Date !! rowspan=2 | Changes
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA
! KR !! NA
|-
|-
Line 61: Line 65:
*{{nerf|Charge! buff stacking interval time increased.}}
*{{nerf|Charge! buff stacking interval time increased.}}
*{{nerf|Charge! buff duration decreased.}}
*{{nerf|Charge! buff duration decreased.}}
|-
| 03/30/2023 || 04/26/2023 || colspan=2 align="left" |
*{{buff|[Knight's Mark] also applies to debuff immune targets.}}
*{{buff|[Knight's Mark] Reactivation Cooldown decreased.}}
|}
|}
<br>
<br>
Line 75: Line 83:
|UK=Forwards!
|UK=Forwards!
}}
}}
<br>
<br>
{{SkillNav - Empire Sword}}
{{SkillNav - Empire Sword}}
25,204

edits