Carpet Bombing/ModA: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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|-
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| {{Force|CarpetBombing.png}}
| {{Force|CarpetBombing.png}}
| {{SkillType|SA|B}}<br>{{SkillType|M}} Install a portal to receive support from Hamel's Artillery Bombardment Unit.
| {{SkillType|SA|B|M}} Install a portal to receive support from Hamel's Artillery Bombardment Unit.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}


{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Class !! Level Required !! Skill Requirement
! Class !! Level Required !! Skill Requirement
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=4 | Mode !! colspan=3 | Damage (Magical) !! colspan=5 | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan=4 | MP Usage !! rowspan=4 | Cooldown
|- style="background:{{ColorSel|CharLight|Chung}}"
! rowspan=3 | Cannon Blow !! rowspan=3 | Portal Strike !! rowspan=3 | Submissile Explosion !! rowspan=3 | Cannon Blow !! rowspan=3 | Portal Strike !! colspan=3 | Submissile Explosion !! rowspan=3 | Initial !! rowspan=3 | Additional
|- style="background:{{ColorSel|CharLight|Chung}}"
! colspan=2 | Submissile Count Per Wave !! rowspan=2 | Wave Count
|- style="background:{{ColorSel|CharLight|Chung}}"
! Normal !! Additional
|-
|-
| '''{{PvE}}''' || 205% || 356% || 2071% || rowspan=2 | 1 || rowspan=2 | 19 || rowspan=2 | 6 || rowspan=2 | 2 x [Additional Cannonballs Consumed / 3] || rowspan=2 | 10 || rowspan=2 | 0 || rowspan=2 | 3 ~ 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
! rowspan="5" | Mode !! colspan=3 | Damage (Magical) !! colspan="7" | Max Hits !! colspan=2 | Cannonball Consumption !! rowspan="5" | MP Usage !! rowspan="5" | Cooldown
|-
|-
| '''{{PvP}}''' || 69% || 122% || 708%
! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike !! rowspan="4" | Submissile Explosion !! rowspan="4" | Cannon Blow !! rowspan="4" | Portal Strike
! colspan="4" |Submissile Explosion
! rowspan="4" |Wave Count!! rowspan="4" | Initial !! rowspan="4" | Additional
|-
! rowspan="3" |Hits per Submissile
! colspan="3" | Submissile Count Per Wave
|-
! rowspan="2" | Normal !! colspan="2" | Additional
|-
!3 Cannonballs Consumed
!6 Cannonballs Consumed
|-
| {{PvE}} || 205% || 1822% || 238% || rowspan="2" | 1 || rowspan="2" | 20
| rowspan="2" |2|| rowspan="2" | 6 || rowspan="2" | 2
| rowspan="2" |4
| rowspan="2" |10|| rowspan="2" | 0 || rowspan="2" | 3 ~ 6 || rowspan="2" | 300 MP || rowspan="2" | 22 Seconds
|-
| {{PvP}} || 69% || 623% || 80%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
! Critical Carpet Bombing !! colspan=2 | Heavy Carpet Bombing
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Attribute Effect !! Attribute Effect !! Cooldown
! Attribute Effect !! Attribute Effect !! Cooldown
|-
|-
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== Total Damage ==
== Total Damage ==
{{
{{ {{:Modified Warhead}}{{:Mobile Shelling}}
{{:Modified Warhead}}
{{:Mobile Shelling}}


{{#vardefine: cannon_damage    |205}}
{{#vardefine: cannon_damage    |205}}
{{#vardefine: cannon_damage_pvp|69}}
{{#vardefine: cannon_damage_pvp|69}}
{{#vardefine: portal_damage    |2071}}
{{#vardefine: portal_damage    |1822}}
{{#vardefine: portal_damage_pvp|708}}
{{#vardefine: portal_damage_pvp|623}}
{{#vardefine: submissile_damage    |356}}
{{#vardefine: submissile_damage    |238}}
{{#vardefine: submissile_damage_pvp|122}}
{{#vardefine: submissile_damage_pvp|80}}


{{#vardefine: average_portal_hits    |  4}}
{{#vardefine: average_portal_hits    |  4}}
{{#vardefine: portal_hits            |  19}}
{{#vardefine: portal_hits            |  20}}
{{#vardefine: average_submissile_hits |  10}}
{{#vardefine: average_submissile_hits |  10}}
{{#vardefine: submissile_hits        |  100}}
{{#vardefine: submissile_hits        |  200}}


<!--Base damage-->
<!--Base damage-->
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{{#vardefine: total_damage_modified_high_heavy_pvp  |{{#expr: {{#var:total_damage_modified_high_pvp}} * 1.44 round2}} }}
{{#vardefine: total_damage_modified_high_heavy_pvp  |{{#expr: {{#var:total_damage_modified_high_pvp}} * 1.44 round2}} }}
trim2}}
trim2}}
<div class="long-table">
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Modified Warhead]]/[[Mobile Shelling]]
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-  
|-  
! {{PvE}}  
| {{PvE}}  
| {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: average_damage}}}}% || {{formatnum:{{#var: total_damage}}}}%
| {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
| {{formatnum:{{#var: average_damage_heavy}}}}% || {{formatnum:{{#var: total_damage_heavy}}}}%
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| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
| {{formatnum:{{#var: average_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy}}}}%
|-  
|-  
! {{PvP}}  
| {{PvP}}  
| {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: average_damage_pvp}}}}% || {{formatnum:{{#var: total_damage_pvp}}}}%
| {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_heavy_pvp}}}}%
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| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
| {{formatnum:{{#var: average_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: average_damage_modified_high_heavy_pvp}}}}% || {{formatnum:{{#var: total_damage_modified_low_heavy_pvp}}}}% ~ {{formatnum:{{#var: total_damage_modified_high_heavy_pvp}}}}%
|}
|}
</div>
*Average assumes 4 '''Portal Strike''' and 10 '''Submissile''' hits.
*Average assumes 4 '''Portal Strike''' and 10 '''Submissile''' hits.
**Average does not account for '''Cannon Blow'''.
**Average does not account for '''Cannon Blow'''.
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**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
**On average, the portal deals 3~4 hits as it passes by enemies, with around 6~17 submissiles landing on them after.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
*Enemies directly above the portal can be hit by every submissile of a wave, since they all spawn from the same spot. As they arc out considerably afterwards as they fall back down, it is actually optimal to be below enemies when firing the skill, rather than in front of them, as the portal does still hit slightly above platforms as well.
*Each submissile will not disappear after hitting for the first time, and will explode once more at the end of its range. Since the distance is not affected by platforms existing or not, this skill may benefit from the additional explosion only when dealing with very tall enemies of 4-5 platform height and when fired from the topmost platform.
<br>
<br>


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<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Chung updates-table"
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Chung}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|-
|-
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
| 06/28/2018 || 07/11/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
| 08/01/2019 || 08/28/2019 || colspan=2 align="left" |
*{{buff|Projectile speed increased.}}
*{{buff|Projectile speed increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{nerf|Portal Strike hits removed.}}
*{{nerf|Portal Strike hits removed.}}
|-
|-
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|-
|-
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |
| 04/28/2022 || 05/25/2022 || colspan=2 align="left" |
*{{nerf|'''Submissile Explosion''' damage decreased.}}
|-
| 10/13/2022 || 11/09/2022 || colspan=2 align="left" |
*{{buff|'''Cannon Blow''' impact delay removed.}}
*{{nerf|'''Portal Strike''' damage decreased.}}
*{{nerf|'''Submissile Explosion''' damage decreased.}}
*{{nerf|'''Submissile Explosion''' damage decreased.}}
|}
|}
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|PL=Nalot Dywanowy |PLName=Carpet Raid
|PL=Nalot Dywanowy |PLName=Carpet Raid
}}
}}
<br>
<br>
{{SkillNav - Centurion}}
{{SkillNav - Centurion}}
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