Ancient One: Difference between revisions

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Text replacement - "{{ADSquareSkill}}" to ""
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Noah"
|-
|-
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! colspan=2 |Fragment !! rowspan=2 | Fragment Count
! colspan=2 |Fragment !! rowspan=2 | Fragment Count
|-
|-
!Initial
!Initial !! Per Fragment
! Per Fragment
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| {{PvE}} || 395% || 42% || rowspan=2 | Unlimited
| {{PvE}} || 395% || 42% || rowspan=2 | Indefinite || rowspan="2" |3|| rowspan="2" | 30 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
| rowspan="2" |3|| rowspan="2" | 30 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 22 Seconds
|-
|-
| {{PvP}} || 127% || 13%  
| {{PvP}} || 127% || 13%  
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| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 395% || 42% || rowspan=2 | Unlimited
| {{PvE}} || 395% || 42% || rowspan=2 | Indefinite || rowspan="2" |3|| rowspan="2" | 30 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
| rowspan="2" |3|| rowspan="2" | 30 || rowspan="2" | 6 || rowspan=2 | 300 MP || rowspan=2 | 17 Seconds
|-
|-
| {{PvP}} || 127% || 13%
| {{PvP}} || 127% || 13%
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StellarCasterPassive4.png; Cosmos Locked-Expert;
StellarCasterPassive4.png; Cosmos Locked-Expert;
CelestiaPassive1.png; Navigator of Space;
CelestiaPassive1.png; Navigator of Space;
}}<br>
}}
<br>


== Tips and Details ==
== Tips and Details ==
*The star will continue travelling until it comes into contact with a platform or solid ground at or below the height it was cast at, ignoring any above. As such, it does not have a set maximum hit count.
*The star will continue travelling until it comes into contact with a platform or solid ground at or below the height it was cast at, ignoring any above. As such, it does not have a set maximum hit count.
**The same applies to the Fragment once the star hits the ground, which will keep travelling indefinitely as it falls down. As such, there is no "maximum" damage the skill can deal, short of the damage it can deal to extremely tall enemies such as [[El Tower Defense|Interdimensional Colossus]].
**The same applies to the '''Fragment''' once the star hits the ground, which will keep travelling indefinitely as it falls down. As such, there is no "maximum" damage the skill can deal, short of the damage it can deal to extremely tall enemies such as [[El Tower Defense|Interdimensional Colossus]].
*The star will drag enemies along with it. With the right layout of platforms, it is possible to hit even smaller enemies with the full descent assuming it explodes at your current height.
*The star will drag enemies along with it. With the right layout of platforms, it is possible to hit even smaller enemies with the full descent assuming it explodes at your current height.
**Due to how slow it descends however, the skill is still very ineffective on smaller ground-level enemies in front of you, especially if they move around frequently.
**Due to how slow it descends however, the skill is still very ineffective on smaller ground-level enemies in front of you, especially if they move around frequently.
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